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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- SRD:Psionic Fist (Feat) + (You can charge your [[SRD:Unarmed Strike|unarmed strike]] or [[SRD:Natural Weapon|natural weapon]] with additional damage potential.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Eldritch Hunter (3.5e Feat) + (You are super effective against those-that-should-not-be. That's right, you DID just punch out Cthulthu.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Wild (Race) + (Wild elves are barbaric and tribal.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Chaos Warp (3.5e Feat) + (You can step through reality into another, but you do so at your own risk...)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Mists (3.5e Power) + (You make mist that obscures vision; possibly other things too.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Boneblade Master (3.5e Feat) + (You have mastered the alchemic processes needed to create boneblades, as well as their use in combat.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Whispers of the Otherworld (3.5e Feat) + (You have learned the tricks of torturing a soul past the veil of life, and into the shadow of death.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Temporal Manipulator (3.5e Alternate Class Feature) + (You manipulate time and space not through careful study, but through your own innate magic.)
- Brand Heretic (3.5e Spell) + (You mark a target creature as an alignment of your choosing.)
- Countdown (3.5e Spell) + (You mark your words, all your opponents will be dead within 1 minute, so help you...)
- Master Dabbler (3.5e Feat) + (You master the abilities you picked up with the dabbler feat.)
- Secret of the Mightiest Wave (3.5e Feat) + (You mastered the secret of water magic.)
- Moonlight Blade Style (3.5e Feat) + (You mastered the use of brilliant energy weapon, making them extremely potent in your hand.)
- Death's Arbiter (3.5e Feat) + (You may absorb damage taken by an ally instantly if it would otherwise kill him.)
- Sword Dance (3.5e Feat) + (You may add [[Dexterity]] to attack and damage with swords that you have weapon focus in.)
- Metamagic Expertise (3.5e Feat) + (You may add one free metamagic spell level to your spell by extending its casting time to 1 [[SRD:Round|round]].)
- Pressured Fire Blast (3.5e Feat) + (You may add pressure to a fireball, causing additional damage and pushing people away.)
- From One Ocean to Another (3.5e Maneuver) + (You may attack up to your maximum range without range penalties to attack rolls.)
- Noble (One) + (You may be an heir to a throne or the 12th daughter of a knight.)
- Hard of Hearing (3.5e Trait) + (You may be half deaf, have listened to music too loudly or are constantly wearing headphones pumping music in your ears. That makes you resistant to sonic effects but makes it difficult to hear incoming threats or pretty much anything.)
- Publication:Grim-N-Gritty/Appendix 4/Epic Block Projectile (3.5e Feat) + (You may block any type of attack.)
- Publication:Grim-N-Gritty/Appendix 4/Epic Flow with Enemy (3.5e Feat) + (You may block any type of attack.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Block (3.5e Feat) + (You may block more quickly than others.)
- Gravity Slam (3.5e Maneuver) + (You may bull rush a foe as a ranged touch attack, or as part of a melee attack.)
- Spellslinging Style (3.5e Feat) + (You may cast quickened spells as an attack action.)
- Magical Maneuvers (3.5e Feat) + (You may count your supernatural maneuvers as arcane spells.)
- Sword Lunge (3.5e Feat) + (You may deal piercing damage with most swords, and gain a weapon art that grants you extra reach.)
- SRD:Infinite Deflection + (You may deflect an unlimited number of arrows each round.)
- Bolt of Corruption (3.5e Feat) + (You may deliver your touch of corruption with a ranged attack.)
- Potion Smuggler (3.5e Feat) + (You may drink a [[SRD:Potions|potion]] without activating its effects and regurgitate it at a later time to be used as normal.)
- Berserkergang (3.5e Feat) + (You may enter a particularly savage frenzy with random results.)
- Instant Reload-CE (3.5e Feat) + (You may fire crossbows and crossbow-like weapons at your full normal attack rate, reloading as a free action. Reloading the crossbow does not provoke attacks of opportunity.)
- Sudden Recovery (3.5e Feat) + (You may get a maneuver back in a pinch.)
- Weak Heart (3.5e Flaw) + (You may have a heart disease, or a condition which makes exertion particularly painful. Either way you were probably unfit for the world of adventuring, and yet here you are.)
- Tis But a Scratch (3.5e Feat) + (You may have lost limb, but you’ve had worse)
- Phantasmal Strike (3.5e Feat) + (You may have your illusion lash out at foes and deal phantasmal damage.)
- Blood Transfusion (3.5e Feat) + (You may heal others with your blood.)
- Cleave, Grimoire (3.5e Feat) + (You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit.)
- Blade of Fury (3.5e Maneuver) + (You may make a melee attack and an Intimidate check as an immediate action, adding the result of the check to the damage of the attack.)
- Secret Silver Arrow (3.5e Maneuver) + (You may make one ranged attack. This attack ignores all concealment and cover as well as dealing force damage.)
- Flash of the Scarlet Menace (3.5e Maneuver) + (You may make three attacks as a standard action, all at your highest attack bonus and without any penalties.)
- Tinnitus (3.5e Condition) + (You may not be [[SRD:Deafened|deaf]], but you have a mighty hard time hearing anything over [https://en.wikipedia.org/wiki/Tinnitus the cacophony in your head.])
- Hedge Witch (3.5e Feat) + (You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes.)
- Martial Study, Variant (3.5e Feat) + (You may not be trained in the sublime arts, but you picked up a few maneuvers anyway.)
- Self-Taught Chemist (3.5e Feat) + (You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two.)
- Martial Weapon Master (3.5e Feat) + (You may not wield a gigas giant sword but you your greatsword is just as good.)
- Cutthroat (3.5e Feat) + (You may or may not be a bastard, but you sure fight like one.)
- Publication:Grim-N-Gritty/Appendix 4/Feather Touch (3.5e Feat) + (You may perform nerve strikes with a delicate touch.)
- Allegiance to Patron (3.5e Feat) + (You may pledge allegiance to an eldritch patron to gain additional powers.)
- Inhabit Object (3.5e Feat) + (You may posses objects using your possession ability.)
- Improved Domain Preparation (3.5e Feat) + (You may prepare spells on your domain list as regular cleric spells.)
- Masterful Pride (3.5e Feat) + (You may re-assign the bonus granted by Barbarian's Pride and gain the ability to roll twice once per round.)
- Publication:Grim-N-Gritty/Appendix 4/Reflect Projectiles (3.5e Feat) + (You may reflect projectiles back at their source.)
- Tormented Berserker (3.5e Feat) + (You may regain your antipaladin class feature while using dark rage.)
- Warm Harem (3.5e Feat) + (You may share your warmth with multiple creatures.)
- Ki Dash (3.5e Feat) + (You may spend ki to make a bladed dash.)
- Publication:Grim-N-Gritty/Appendix 4/Riposte (3.5e Feat) + (You may strike back against those whose attacks you block.)
- Publication:Grim-N-Gritty/Appendix 4/Redirect Force (3.5e Feat) + (You may take advantage of a foe who's off his balance to maneuver him around.)
- Overtaxing Swing (3.5e Feat) + (You may take damage to reduce the penalty from power attacking.)
- Captivating Performance (3.5e Feat) + (You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break.)
- Lightning Fury (3.5e Feat) + (You may throw many bolts of lightning, or throw a single particularly powerful one.)
- Crushing Blow (3.5e Feat) + (You may trade a potential critical hit for a chance to stun and deal extra damages.)
- Impaling Thrust (3.5e Feat) + (You may trade a potential critical hit for a chance to stun and deal extra damages.)
- Shroud of Shadow (5e) + (You may turn [[SRD5:Invisible|invisible]])
- Psychology Training (3.5e Feat) + (You may use Int instead of Wis on sense motive check and gain social bonus when interacting with humanoids.)
- Swift Divinity (3.5e Feat) + (You may use divine feats as a swift action.)
- Spell Flurry Style (3.5e Feat) + (You may use flurry of blow and the Spell Cascade feat at the same time, or get even more spell off with Spell Cascade.)
- Staffcaster (3.5e Feat) + (You may use magical staff as a focus for your spells, and you improve the caster level and DCs of spells cast through magical staves.)
- Mark of the Shadowstalker (3.5e Spell) + (You may use teleportation spells to arrive the exact location of the marked creature or object.)
- Dual Precise Strike (3.5e Feat) + (You may use the precise strike deed while fighting with two weapons.)
- Punk Rocker (3.5e Feat) + (You may use your Constitution instead of Charisma for bardic performance alongside other benefits.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Conniving Manipulator (3.5e Feat) + (You may use your Intelligence and bluff check and gain a bonus on 'evil' lies.)
- Weightless Shadow (3.5e Feat) + (You may use your [[Dexterity]] instead of your [[Strength]] when wielding a shadow weapon.)
- Elegant Axe (3.5e Feat) + (You may use your [[Dexterity]] instead of [[Strength]] on attack rolls, damage rolls and feat prerequisite with an axe.)
- Inspired Panache (3.5e Feat) + (You may use your [[Intelligence]] instead of your [[Charisma]] for swashbuckler class features.)
- Kitsune School Shinobi (3.5e Feat) + (You may use your [[Intelligence]] or [[Charisma]] for Shinobi-based abilities and gain new Kuji-in Seals.)
- Zen Combat Style (3.5e Feat) + (You may use your [[Wisdom]] instead of your [[Dexterity]] on attack roll and damage rolls.)
- Dancing Snowflake Serenity (3.5e Maneuver) + (You may use your attack bonus instead of a will or reflex save.)
- Resolute Personality (3.5e Feat) + (You may use your charisma rather than wisdom on will saving throws.)
- Weapon Panache (3.5e Feat) + (You may use your dexterity when attacking with light or finesse weapons, or making combat maneuvers. You gain bonus damage to attacks based on your charisma. and gain additional bonus when using or resisting combat maneuvers.)
- Extra Hex (3.5e Feat) + (You may use your hexblade's curse an two extra times per day.)
- Abundant Magic (3.5e Feat) + (You may use your major magic spell-like more often.)
- Quick Stony Gaze (3.5e Feat) + (You may use your stony gaze faster.)
- Recharging Stony Gaze (3.5e Feat) + (You may use your stony gaze faster.)
- Water Blessing (3.5e Maneuver) + (You may walk on water (or other liquid surface), can breath underwater and take no penalties for making ranged attacks underwater.)
- Saber Flourish (3.5e Feat) + (You may wield a scimitar as a finesse weapon and deal extra damage based on your [[Dexterity]] on the first hit.)
- Swordcane Expertise (3.5e Feat) + (You may wield a swordcane as an effective longsword, and gain secondary benefits while wielding it.)
- Exotic Weapon Wielder (3.5e Feat) + (You may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent.)
- Crimson Tide (3.5e Maneuver) + (You may wield weapons up to two sizes larger than normal, and gain 5 additional feet of reach with all melee attacks made with such weapons.)
- Improbable Shot (3.5e Skill Trick) + (You meant to hit the other guy all along.)
- Spiritual Projection (3.5e Spell) + (You meditate and project your spirit forth.)
- Meditation on Slaughter (3.5e Feat) + (You meditated on the concept of slaughter, allowing you to redirect your essence by basing yourself on your perception.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Traceless Stalker (3.5e Feat) + (You might as well be incorporeal for all the traces you leave behind.)
- Ancient Grudge (3.5e Flaw) + (You might be related to an hero of old, and the victim of your ancestor still bears grudges against him and his descendants. Or perhaps you have a troubled history with more monstrous folks, leading to bad blood.)
- Fallen Countenance (3.5e Flaw) + (You might have been a paladin that fell out of grace, or perhaps a cruel individual that saw the futility of your dreadful actions. In any case your past transgression weighs on your soul, allowing the claws of evil to have sway over you.)
- Atomic Blaster (3.5e Spell) + (You mix evocation and transmutation to create a sphere of nuclear fire, dealing high-amounts of fire damage as well as subjecting your target to heavy radiation.)
- Gravitic Spell (3.5e Feat) + (You modify spells with intense gravity, dealing bludgeoning damage and bending gravity around it.)
- Inertial Movement (3.5e Feat) + (You move 1/2 the movement you made last round as a free action.)
- Pursuer Step (3.5e Maneuver) + (You move as your target does.)
- Conqueror's Advance (3.5e Maneuver) + (You move at half your speed without provoking attacks of opportunity, even through enemy squares. ''Feral—'' You move at twice your speed and take a penalty to AC and gain a bonus against those who attacked you.)
- Publication:Unearthed Arcana/Slow + (You move exceptionally slowly.)
- Power Recoil (3.5e Feat) + (You move in the opposite direction of any power you manifest.)
- Spell Recoil (3.5e Feat) + (You move in the opposite direction of any spells you cast.)
- Flash Step (3.5e Feat) + (You move so fast you are not even visible.)
- Billiards Bounce (3.5e Maneuver) + (You move some of the way and your target moves the rest.)
- Telekinetic Tricks (3.5e Spell) + (You move things around a bit.)
- Divine Dash (3.5e Maneuver) + (You move toward an ally at an incredible speed, not provoking attack of opportunities.)
- Lightspeed Step (3.5e Maneuver) + (You move up to long range with a single move action, at the cost of ending your turn; spend breath energy to continue acting.)
- Creepy Erratic Movement (3.5e Trait) + (You move with an unsteady, arrhythmic, unnatural motion, and most people find it unsettling.)
- Gravitational Implosion (3.5e Maneuver) + (You move your foes toward a single point in space.)
- Esoteric Multiclasser (3.5e Feat) + (You multiclass between classes like a lunatic.)
- Multiclasser (3.5e Feat) + (You multiclass like a madman.)
- Paragon Multiclassing (3.5e Feat) + (You multiclassing with racial paragon classes extremely well.)
- Power Up (3.5e Flaw) + (You must gather yourself before you can fight at your full potential, which leaves you somewhat vulnerable.)
- Hexbringer (3.5e Feat) + (You must have some hag blood in your ancestry, bad things happen to those you dislike, and nature seems to be listening to your desires.)
- Medication (3.5e Flaw) + (You must take medication frequently, which costs you and has ill effect if you fail to take it.)
- Wood Caster (3.5e Flaw) + (You must use wood as a catalyst for your magic.)
- Publication:Unearthed Arcana/Traits/Brawler + (You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons.)
- Publication:Unearthed Arcana/Traits/Reckless + (You naturally sacrifice accuracy to put more power behind your blows.)
- Need a Hero (3.5e Flaw) + (You need a hero, otherwise your resolve falter and your fighting skills suffer from it.)
- Slow Metabolism (3.5e Feat) + (You need less food than most, and can enter a state of hibernation if you need to wait a while.)
- Stealth Wisdom (3.5e Feat) + (You need neither smarts nor deft fingers to sneak around skillfully.)
- Living Weapon (3.5e Feat) + (You need no weapon other than your body.)
- Legendary Leaper-CE (3.5e Feat) + (You need only move 5 feet in a straight line to make a running jump.)
- Deliberately Unaware (3.5e Flaw) + (You never cared much for studying economics and have no motivation to do so in the future. As a result, you are naive toward the market bartering system.)
- Vital Spirit (3.5e Feat) + (You never sleep. Like an elf.)
- Handyman (3.5e Feat) + (You never take penalties for not having the right tools on hand.)
- Heedful Charge (3.5e Feat) + (You no longer allow yourself to remain open to attacks when charging, protecting yourself from moment to moment.)
- Disgruntled Smite (3.5e Feat) + (You no longer base your smite off your [[Charisma]], and gain an additional use of it per day.)
- Improved Timeless Body (3.5e Feat) + (You no longer die from old age, become immune to negative energy and automatically come back to life if your body is in good condition.)
- Dark Mage (3.5e Feat) + (You no longer gain curse token from using evil magic.)
- Aspect of the Moon (5e) + (You no longer need sleep.)
- Sunlight Adaptation (3.5e Feat) + (You no longer suffer from light sensitivity and light blindness is greatly reduced.)
- Expert Crossbow Handling (3.5e Feat) + (You no longer take penalties to attack when firing crossbows one handed.)
- Undying Cells (3.5e Feat) + (You no longer truly die at -10, although you may be out of commission for a long time.)
- Sheevian Advice (3.5e Maneuver) + (You nudge a creature during a time of indecision.)
- Conflict of Equal Forces (3.5e Maneuver) + (You nullify a martial strike made against you.)
- Obtain the Worst Familiar (3.5e Feat) + (You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest.)
- Archon's Blessing (3.5e Feat) + (You obtain an archon's aura of menace.)
- Angel's Blessing (3.5e Feat) + (You obtain an archon's protective aura.)
- Publication:Unearthed Arcana/Poor Reflexes + (You often zig when you should have zagged.)
- Flesh as Stone (3.5e Feat) + (You only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage.)
- One-Arm (3.5e Flaw) + (You only have one arm by birth or accident.)
- Body of the Lemure (3.5e Soulmeld) + (You ooze a nasty substance from your skin.)
- Reality Warping Sight (3.5e Spell) + (You open a hole in reality, showing the horror beyond through and maddening everyone who can see it.)
- Window to the Old God (3.5e Spell) + (You open a tiny window into the realm of the Old God, allowing it light through.)
- Open Prime Chakra (3.5e Feat) + (You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra.)
- Black Magic (3.5e Feat) + (You opened yourself to heinous acts in the practice of magic)
- Mental Shove (3.5e Maneuver) + (You or an ally takes a move action.)
- Iron Body (3.5e Spell) + (You or someone you touch turns into Colossus from ''X-Men''.)
- Pierce Superior Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies and ignore their AC.)
- Pierce Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies.)
- Reveal Doom (3.5e Spell) + (You overload your target's mind with harmful forbidden knowledge.)
- Overenthusiastic Parry (3.5e Maneuver) + (You parry with great enthusiasm, destroying the offending weapon.)
- Physical Chronorestoration (3.5e Power) + (You partially rejuvenate your body, allowing you to keep going with your activities.)
- Increased Monk AC (3.5e Feat) + (You pay more attention to those around you.)
- Exeportation (3.5e Maneuver) + (You perform a mid-range teleportation.)
- Shoryuken (3.5e Feat) + (You perform an uppercut so powerful it rockets you and your opponent into the air. Falling damage ensues.)
- Idealize (3.5e Power) + (You permanently alter the motives and personality of a creature using a vague ideal.)
- Greenblooded (3.5e Feat) + (You photosynthesize and breath through your skin or something.)
- Unseen Shackles (3.5e Martial Discipline)/Orbital Catch + (You pick up a charging creature or ranged attack, and throw it back at higher speed.)
- Hurl Debris (3.5e Spell) + (You pick up and throw thrash and rocks telekinetically. It can be undercast.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Metal Slug (3.5e Class) + (You pilot a tiny tank to victory!)
- Obvious Signature (3.5e Flaw) + (You place your signature symbol or mark everywhere, you just can't help it.)
- Power Charge (3.5e Feat) + (You place your whole body into your blows, allowing your damage to be truly terrifying, though at the expense of your accuracy.)
- Unearthly Seeding (3.5e Invocation) + (You plant sinister looking seeds into your opponents. These life-leeching particles are composed of the same material of the Seed of Evil.)
- Plant Vines (3.5e Invocation) + (You plant your vine lashes into the ground, allowing them to perform actions autonomously.)
- The Cursed Vagabonds (3.5e Quest) + (You play as cursed vagabonds competing for kills. You are also likely to die. However, you keep coming back for more.)
- Sand Attacker (3.5e Feat) + (You play dirty. Use sand (or similar material) to gain advantage in battle.)
- Occultist (3.5e Feat) + (You play with power not meant to be played with, whether to destroy them or use them for your own gains.)
- Dark Brand (3.5e Feat) + (You pledge allegiance to the power of a powerful evil deity.)
- Plans (3.5e Cleric Domain) + (You plot, you scheme, and your god makes sure it all goes according to plan.)
- Ad Hominem (3.5e Maneuver) + (You point out a character flaw in your opponent, and nobody listens to them any more.)
- Nightshade Essence (3.5e Invocation) + (You poison your vine lash, causing lasting damage.)
- Emulate Ouroboros (3.5e Spell) + (You polymorph a target creature into a vaguely serpentine form of its original self, which then begins to consume itself.)
- Proof of Royal Heritage (3.5e Trait) + (You possess a magical scroll that shows your family history as proof of your royal heritage.)
- Tenebrous Force (3.5e Grim Alteration) + (You possess an unseen forces which allow you to move objects or even creatures telekinetically.)
- Magical Bloodline (3.5e Feat) + (You possess limited inherent sorcerer spellcasting.)
- Overflowing Ki (3.5e Feat) + (You possess nearly unlimited pool of ki, requiring simple focus to regenerate.)
- Femme Fatale (3.5e Feat) + (You possess the ability to seduce other out of their mind.)
- Spellbound Familiar (3.5e Feat) + (You possess the ability to summon a familiar as an extension of your will.)
- Learned Weapon Proficiency (3.5e Feat) + (You practiced and fought with a single weapon and unlocked its full potential.)
- Practiced Transmogrify (3.5e Feat) + (You practiced your ability to turn into stuff.)
- Predict Speech (3.5e Maneuver) + (You predict the words out of your opponents mouth, allowing you to interrupt them.)
- Publication:Hyperconscious/Psionic Feats/Favored Energy + (You prefer a certain energy type over all others.)
- Hot-Blooded (3.5e Trait) + (You prefer action over thought.)
- Trick Reload (3.5e Feat) + (You prefer to reload in stylish and improbable fashion, sometime you reload so fast the enemy miss it.)
- Ring of Rapidity (3.5e Equipment) + (You prepare some spells or powers with long casting times ahead of time, so that you may cast them rapidly when needed.)
- Play 'Possum (3.5e Skill Trick) + (You pretend to play dead (or at least unconscious).)
- Biological Decomposition (3.5e Maneuver) + (You prevent a creature from benefit from healing, and actually cause it to degenerate instead.)
- Alternate Future (3.5e Power) + (You proceed with your turn... but what if you did things differently? This power lets you see the outcome of both and choose.)
- Viperous Volley (5e) + (You produce a spray of [[SRD5:Poison|poison]]ous spirit-snakes that strike all creatures in a [[SRD5:Cone|cone]].<br /><br />)
- Spray of Cards (5e) + (You produce a spray of cards that [[SRD5:Blinded|blind]] or damage your target<br /><br />)
- Thunderburst (5e) + (You produce an extremely loud noise that causes [[SRD5:Thunder|thunder]] damage and can [[SRD5:Deafened|deafen]] those near it.<br /><br />)
- Psychedelic Mist (3.5e Feat) + (You produce illusions within you hazy mist.)
- Blackest Terror (3.5e Sacrifice) + (You project a baleful aura of terror around your body out to 60 ft.)
- Gaban's Scorching Embers (3.5e Spell) + (You project a cone of extremely hot embers, dealing fire damage and leaving dangerous terrain behind.)
- Flak Burst (3.5e Spell) + (You project a cone of high-speed metal projectiles, particularly effective against mirror images.)
- Project Apparition (3.5e Spell) + (You project a ghostly simulacrum of yourself, which act in your stead.)
- Ray of Winter (3.5e Spell) + (You project a ray of cold that deal damage and potentiality slow down opponents.)
- Psychic Disguise (3.5e Power) + (You project a subconscious psionic disguise over yourself.)
- Lapis Bolt (3.5e Spell) + (You project and shoot one or multiple bolt of blue minerals.)
- Sorcerous Burst (One) + (You project damaging magic at a [[SRD5:Target|target]]. The [[SRD5:Damage Type|damage type]] is chosen each time you cast this spell.)
- Ultimate Doom (3.5e Spell) + (You promise death to a number of creatures, and they have only 8 rounds to stop you.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Mental Ward (3.5e Maneuver) + (You protect yourself against mental intrusions.)
- Fanservice (3.5e Spell) + (You provide some fanservice. This is rather distracting.)
- Uninterrupted Flow (3.5e Maneuver) + (You provoke no [[SRD:Attack of Opportunity|AoO]] for shooting with a ranged weapon.)
- Unseen Shackles (3.5e Martial Discipline)/Raise the Stakes (3.5e Maneuver) + (You pull a creature into the air for a brief instant.)
- Vertigo Smasher (3.5e Maneuver) + (You pull your target into the air, spin it around and smash it against the ground, dealing damage and possibly nauseating it.)
- Aura Blast (3.5e Power) + (You pummel your foes with inner energy in a flash, dealing force damage.)
- Opportunist (3.5e Feat) + (You punish anyone who lets their guard down.)
- Combat Reflexes, Punishment (3.5e Feat) + (You punish mistakes)
- Avasculate (3.5e Spell) + (You purge the enemy's blood vessels from their body, causing them to become violent, hostile tentacles.)
- Avasculate, Greater (3.5e Spell) + (You purge the enemy's blood vessels from their body even more violently, potentially killing them and causing the blood vessels to attempt to kill their former hosts.)
- Publication:Hyperconscious/Psionic Powers/Dream's Fatal Embrace + (You push a creature into the Shallows, and it can never return.)
- Pushbot (3.5e Feat) + (You push and carry heavy loads faster than normal.)
- Tyrant (3.5e Feat) + (You push people around and get larger and larger groups trapped in the iron gauntlet of your brutal rule.)
- Casual Shove (3.5e Maneuver) + (You push someone out of the way.)
- Improved Speed Heartbeat (3.5e Feat) + (You push your heart rate to even greater speeds)
- Final Rites (3.5e Feat) + (You put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the [[SRD:Material Plane|Material Plane]].)
- Overdoing It (3.5e Flaw) + (You put everything into your best, at the expense of future rounds.)
- Kent's Unassuming Disguise (3.5e Feat) + (You put on a simple item of clothing, and poof, it's like you're an entirely new person. No one will recognize you behind these glasses.)
- Instant Elemental Armor (3.5e Feat) + (You put on armor made out of elemental energy, it's on before the attack hits.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Gaze Into Madness (3.5e Feat) + (You put out your eyes, but still you can only see mad visions of the future to come.)
- Immediate Disguise (3.5e Maneuver) + (You quickly transform into someone else, but quickly revert. You can cause an attack to miss with a well-timed transformation.)
- Dark Masquerade (3.5e Feat) + (You radiate an aura of good and do not detect as evil.)
- Consumptive Field (3.5e Spell) + (You radiate an aura that kills wounded people and harvests their souls.)
- Soul Convergence (3.5e Power) + (You radiate an aura which heal all allies in it radius by a large amount.)
- Aura Pressure (3.5e Spell) + (You radiate an aura which make it difficult for creatures weaker than you from approaching, and might debilitate those much weaker.)
- Pressure, Alternative (3.5e Feat) + (You radiate pressure which causes loss of uses to abilities targeting you.)
- Reflective Barrier (3.5e Maneuver) + (You raise a powerful barrier which deflect attack and potentially reflect projectiles, but get weaker as attacks miss against you. If pierced vanish, but greatly reduce damage.)
- Strikedown Collision (3.5e Maneuver) + (You raise a target in the air, then smash them against the ground, dealing damage and falling damage.)
- Detonation of Blood (3.5e Spell) + (You raise the blood pressure of a creature, turning them into an explosive bomb.)
- Spaz (3.5e Trait) + (You react in the extreme.)
- Conqueror's Resolve (3.5e Maneuver) + (You react to falling in combat, or being targeted by a mind-affecting spell. ''Feral—'' You become immune to the targeting mind-affecting effect, but become confused.)
- Martial Script Eater (3.5e Feat) + (You read Martial Scripts with your digestive system.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Squeamish (3.5e Flaw) + (You really don't want to touch gross and dirty things...)
- Incessant Jumper (3.5e Feat) + (You really hate the ground, and hit it hard with your feet whenever you get the chance.)
- Shielded Killer (3.5e Feat) + (You really know how to kill with a shield.)
- Tabiris's Instant Epidemic (3.5e Spell) + (You really know how to share.)
- Attack Blocker (3.5e Feat) + (You really like to block with whatever you have on hand.)
- Savantish Fellow (3.5e Feat) + (You really like to learn skills.)
- Delayed Recovery (3.5e Flaw) + (You really needed those hitpoints yesterday. What's taking so long?)
- Soul Restoration (3.5e Spell) + (You rebuild, free, or otherwise restore a soul.)
- Initiate of the Magnum Opus (3.5e Feat) + (You receive an increased learning of alchemy through a complete work which will make you an outstanding alchemist.)
- Cursed Arm (3.5e Trait) + (You received a curse that made your arm a powerful conduit of malice, but also a burden for yourself.)
- Experimental Graft (3.5e Trait) + (You received an experimental graft in your youth, while it has plenty of upsides it left you bodily damaged.)
- Unbalancing Assault (3.5e Maneuver) + (You recklessly charge an opponent in an attempt to unbalance them.)
- Fey Pact (3.5e Feat) + (You recognize the power that words freely said hold.)
- Targeted Cloaking (3.5e Feat) + (You recolor yourself to disappear from the view of your chosen target.)
- Blood Rally (3.5e Feat) + (You recover damage you recently took by going berserk on your opponents.)