Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Bolt of Corruption (3.5e Feat) + (You may deliver your touch of corruption with a ranged attack.)
- Potion Smuggler (3.5e Feat) + (You may drink a [[SRD:Potions|potion]] without activating its effects and regurgitate it at a later time to be used as normal.)
- Berserkergang (3.5e Feat) + (You may enter a particularly savage frenzy with random results.)
- Instant Reload-CE (3.5e Feat) + (You may fire crossbows and crossbow-like weapons at your full normal attack rate, reloading as a free action. Reloading the crossbow does not provoke attacks of opportunity.)
- Sudden Recovery (3.5e Feat) + (You may get a maneuver back in a pinch.)
- Weak Heart (3.5e Flaw) + (You may have a heart disease, or a condition which makes exertion particularly painful. Either way you were probably unfit for the world of adventuring, and yet here you are.)
- Tis But a Scratch (3.5e Feat) + (You may have lost limb, but you’ve had worse)
- Phantasmal Strike (3.5e Feat) + (You may have your illusion lash out at foes and deal phantasmal damage.)
- Blood Transfusion (3.5e Feat) + (You may heal others with your blood.)
- Cleave, Grimoire (3.5e Feat) + (You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit.)
- Blade of Fury (3.5e Maneuver) + (You may make a melee attack and an Intimidate check as an immediate action, adding the result of the check to the damage of the attack.)
- Secret Silver Arrow (3.5e Maneuver) + (You may make one ranged attack. This attack ignores all concealment and cover as well as dealing force damage.)
- Flash of the Scarlet Menace (3.5e Maneuver) + (You may make three attacks as a standard action, all at your highest attack bonus and without any penalties.)
- Tinnitus (3.5e Condition) + (You may not be [[SRD:Deafened|deaf]], but you have a mighty hard time hearing anything over [https://en.wikipedia.org/wiki/Tinnitus the cacophony in your head.])
- Hedge Witch (3.5e Feat) + (You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes.)
- Martial Study, Variant (3.5e Feat) + (You may not be trained in the sublime arts, but you picked up a few maneuvers anyway.)
- Self-Taught Chemist (3.5e Feat) + (You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two.)
- Martial Weapon Master (3.5e Feat) + (You may not wield a gigas giant sword but you your greatsword is just as good.)
- Cutthroat (3.5e Feat) + (You may or may not be a bastard, but you sure fight like one.)
- Publication:Grim-N-Gritty/Appendix 4/Feather Touch (3.5e Feat) + (You may perform nerve strikes with a delicate touch.)
- Allegiance to Patron (3.5e Feat) + (You may pledge allegiance to an eldritch patron to gain additional powers.)
- Inhabit Object (3.5e Feat) + (You may posses objects using your possession ability.)
- Improved Domain Preparation (3.5e Feat) + (You may prepare spells on your domain list as regular cleric spells.)
- Masterful Pride (3.5e Feat) + (You may re-assign the bonus granted by Barbarian's Pride and gain the ability to roll twice once per round.)
- Publication:Grim-N-Gritty/Appendix 4/Reflect Projectiles (3.5e Feat) + (You may reflect projectiles back at their source.)
- Tormented Berserker (3.5e Feat) + (You may regain your antipaladin class feature while using dark rage.)
- Warm Harem (3.5e Feat) + (You may share your warmth with multiple creatures.)
- Ki Dash (3.5e Feat) + (You may spend ki to make a bladed dash.)
- Publication:Grim-N-Gritty/Appendix 4/Riposte (3.5e Feat) + (You may strike back against those whose attacks you block.)
- Publication:Grim-N-Gritty/Appendix 4/Redirect Force (3.5e Feat) + (You may take advantage of a foe who's off his balance to maneuver him around.)
- Overtaxing Swing (3.5e Feat) + (You may take damage to reduce the penalty from power attacking.)
- Captivating Performance (3.5e Feat) + (You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break.)
- Lightning Fury (3.5e Feat) + (You may throw many bolts of lightning, or throw a single particularly powerful one.)
- Crushing Blow (3.5e Feat) + (You may trade a potential critical hit for a chance to stun and deal extra damages.)
- Impaling Thrust (3.5e Feat) + (You may trade a potential critical hit for a chance to stun and deal extra damages.)
- Shroud of Shadow (5e) + (You may turn [[SRD5:Invisible|invisible]])
- Psychology Training (3.5e Feat) + (You may use Int instead of Wis on sense motive check and gain social bonus when interacting with humanoids.)
- Swift Divinity (3.5e Feat) + (You may use divine feats as a swift action.)
- Spell Flurry Style (3.5e Feat) + (You may use flurry of blow and the Spell Cascade feat at the same time, or get even more spell off with Spell Cascade.)
- Staffcaster (3.5e Feat) + (You may use magical staff as a focus for your spells, and you improve the caster level and DCs of spells cast through magical staves.)
- Mark of the Shadowstalker (3.5e Spell) + (You may use teleportation spells to arrive the exact location of the marked creature or object.)
- Dual Precise Strike (3.5e Feat) + (You may use the precise strike deed while fighting with two weapons.)
- Punk Rocker (3.5e Feat) + (You may use your Constitution instead of Charisma for bardic performance alongside other benefits.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Conniving Manipulator (3.5e Feat) + (You may use your Intelligence and bluff check and gain a bonus on 'evil' lies.)
- Weightless Shadow (3.5e Feat) + (You may use your [[Dexterity]] instead of your [[Strength]] when wielding a shadow weapon.)
- Elegant Axe (3.5e Feat) + (You may use your [[Dexterity]] instead of [[Strength]] on attack rolls, damage rolls and feat prerequisite with an axe.)
- Inspired Panache (3.5e Feat) + (You may use your [[Intelligence]] instead of your [[Charisma]] for swashbuckler class features.)
- Kitsune School Shinobi (3.5e Feat) + (You may use your [[Intelligence]] or [[Charisma]] for Shinobi-based abilities and gain new Kuji-in Seals.)
- Zen Combat Style (3.5e Feat) + (You may use your [[Wisdom]] instead of your [[Dexterity]] on attack roll and damage rolls.)
- Dancing Snowflake Serenity (3.5e Maneuver) + (You may use your attack bonus instead of a will or reflex save.)