Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Bolt of Corruption (3.5e Feat) + (You may deliver your touch of corruption with a ranged attack.)
- Potion Smuggler (3.5e Feat) + (You may drink a [[SRD:Potions|potion]] without activating its effects and regurgitate it at a later time to be used as normal.)
- Berserkergang (3.5e Feat) + (You may enter a particularly savage frenzy with random results.)
- Instant Reload-CE (3.5e Feat) + (You may fire crossbows and crossbow-like weapons at your full normal attack rate, reloading as a free action. Reloading the crossbow does not provoke attacks of opportunity.)
- Sudden Recovery (3.5e Feat) + (You may get a maneuver back in a pinch.)
- Weak Heart (3.5e Flaw) + (You may have a heart disease, or a condition which makes exertion particularly painful. Either way you were probably unfit for the world of adventuring, and yet here you are.)
- Tis But a Scratch (3.5e Feat) + (You may have lost limb, but you’ve had worse)
- Phantasmal Strike (3.5e Feat) + (You may have your illusion lash out at foes and deal phantasmal damage.)
- Blood Transfusion (3.5e Feat) + (You may heal others with your blood.)
- Cleave, Grimoire (3.5e Feat) + (You may make a cleaving strike upon dropping a foe, and it may be just as strong as your last hit.)
- Blade of Fury (3.5e Maneuver) + (You may make a melee attack and an Intimidate check as an immediate action, adding the result of the check to the damage of the attack.)
- Secret Silver Arrow (3.5e Maneuver) + (You may make one ranged attack. This attack ignores all concealment and cover as well as dealing force damage.)
- Flash of the Scarlet Menace (3.5e Maneuver) + (You may make three attacks as a standard action, all at your highest attack bonus and without any penalties.)
- Tinnitus (3.5e Condition) + (You may not be [[SRD:Deafened|deaf]], but you have a mighty hard time hearing anything over [https://en.wikipedia.org/wiki/Tinnitus the cacophony in your head.])
- Hedge Witch (3.5e Feat) + (You may not be a full hexer, but you certainly picked a trick or two when someone wandered in your abodes.)
- Martial Study, Variant (3.5e Feat) + (You may not be trained in the sublime arts, but you picked up a few maneuvers anyway.)
- Self-Taught Chemist (3.5e Feat) + (You may not have graduated from the Alchemist College, but your self-taught skills can make a potion or two.)
- Martial Weapon Master (3.5e Feat) + (You may not wield a gigas giant sword but you your greatsword is just as good.)
- Cutthroat (3.5e Feat) + (You may or may not be a bastard, but you sure fight like one.)
- Publication:Grim-N-Gritty/Appendix 4/Feather Touch (3.5e Feat) + (You may perform nerve strikes with a delicate touch.)
- Allegiance to Patron (3.5e Feat) + (You may pledge allegiance to an eldritch patron to gain additional powers.)
- Inhabit Object (3.5e Feat) + (You may posses objects using your possession ability.)
- Improved Domain Preparation (3.5e Feat) + (You may prepare spells on your domain list as regular cleric spells.)
- Masterful Pride (3.5e Feat) + (You may re-assign the bonus granted by Barbarian's Pride and gain the ability to roll twice once per round.)
- Publication:Grim-N-Gritty/Appendix 4/Reflect Projectiles (3.5e Feat) + (You may reflect projectiles back at their source.)
- Tormented Berserker (3.5e Feat) + (You may regain your antipaladin class feature while using dark rage.)
- Warm Harem (3.5e Feat) + (You may share your warmth with multiple creatures.)
- Ki Dash (3.5e Feat) + (You may spend ki to make a bladed dash.)
- Publication:Grim-N-Gritty/Appendix 4/Riposte (3.5e Feat) + (You may strike back against those whose attacks you block.)
- Publication:Grim-N-Gritty/Appendix 4/Redirect Force (3.5e Feat) + (You may take advantage of a foe who's off his balance to maneuver him around.)
- Overtaxing Swing (3.5e Feat) + (You may take damage to reduce the penalty from power attacking.)
- Captivating Performance (3.5e Feat) + (You may target only a single creature when using your fascinate bardic music, but at an increased DC and harder to break.)
- Lightning Fury (3.5e Feat) + (You may throw many bolts of lightning, or throw a single particularly powerful one.)
- Crushing Blow (3.5e Feat) + (You may trade a potential critical hit for a chance to stun and deal extra damages.)
- Impaling Thrust (3.5e Feat) + (You may trade a potential critical hit for a chance to stun and deal extra damages.)
- Shroud of Shadow (5e) + (You may turn [[SRD5:Invisible|invisible]])
- Psychology Training (3.5e Feat) + (You may use Int instead of Wis on sense motive check and gain social bonus when interacting with humanoids.)
- Swift Divinity (3.5e Feat) + (You may use divine feats as a swift action.)
- Spell Flurry Style (3.5e Feat) + (You may use flurry of blow and the Spell Cascade feat at the same time, or get even more spell off with Spell Cascade.)
- Staffcaster (3.5e Feat) + (You may use magical staff as a focus for your spells, and you improve the caster level and DCs of spells cast through magical staves.)
- Mark of the Shadowstalker (3.5e Spell) + (You may use teleportation spells to arrive the exact location of the marked creature or object.)
- Dual Precise Strike (3.5e Feat) + (You may use the precise strike deed while fighting with two weapons.)
- Punk Rocker (3.5e Feat) + (You may use your Constitution instead of Charisma for bardic performance alongside other benefits.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Conniving Manipulator (3.5e Feat) + (You may use your Intelligence and bluff check and gain a bonus on 'evil' lies.)
- Weightless Shadow (3.5e Feat) + (You may use your [[Dexterity]] instead of your [[Strength]] when wielding a shadow weapon.)
- Elegant Axe (3.5e Feat) + (You may use your [[Dexterity]] instead of [[Strength]] on attack rolls, damage rolls and feat prerequisite with an axe.)
- Inspired Panache (3.5e Feat) + (You may use your [[Intelligence]] instead of your [[Charisma]] for swashbuckler class features.)
- Kitsune School Shinobi (3.5e Feat) + (You may use your [[Intelligence]] or [[Charisma]] for Shinobi-based abilities and gain new Kuji-in Seals.)
- Zen Combat Style (3.5e Feat) + (You may use your [[Wisdom]] instead of your [[Dexterity]] on attack roll and damage rolls.)
- Dancing Snowflake Serenity (3.5e Maneuver) + (You may use your attack bonus instead of a will or reflex save.)
- Resolute Personality (3.5e Feat) + (You may use your charisma rather than wisdom on will saving throws.)
- Weapon Panache (3.5e Feat) + (You may use your dexterity when attacking with light or finesse weapons, or making combat maneuvers. You gain bonus damage to attacks based on your charisma. and gain additional bonus when using or resisting combat maneuvers.)
- Extra Hex (3.5e Feat) + (You may use your hexblade's curse an two extra times per day.)
- Abundant Magic (3.5e Feat) + (You may use your major magic spell-like more often.)
- Quick Stony Gaze (3.5e Feat) + (You may use your stony gaze faster.)
- Recharging Stony Gaze (3.5e Feat) + (You may use your stony gaze faster.)
- Water Blessing (3.5e Maneuver) + (You may walk on water (or other liquid surface), can breath underwater and take no penalties for making ranged attacks underwater.)
- Saber Flourish (3.5e Feat) + (You may wield a scimitar as a finesse weapon and deal extra damage based on your [[Dexterity]] on the first hit.)
- Swordcane Expertise (3.5e Feat) + (You may wield a swordcane as an effective longsword, and gain secondary benefits while wielding it.)
- Exotic Weapon Wielder (3.5e Feat) + (You may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent.)
- Crimson Tide (3.5e Maneuver) + (You may wield weapons up to two sizes larger than normal, and gain 5 additional feet of reach with all melee attacks made with such weapons.)
- Improbable Shot (3.5e Skill Trick) + (You meant to hit the other guy all along.)
- Spiritual Projection (3.5e Spell) + (You meditate and project your spirit forth.)
- Meditation on Slaughter (3.5e Feat) + (You meditated on the concept of slaughter, allowing you to redirect your essence by basing yourself on your perception.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Traceless Stalker (3.5e Feat) + (You might as well be incorporeal for all the traces you leave behind.)
- Ancient Grudge (3.5e Flaw) + (You might be related to an hero of old, and the victim of your ancestor still bears grudges against him and his descendants. Or perhaps you have a troubled history with more monstrous folks, leading to bad blood.)
- Fallen Countenance (3.5e Flaw) + (You might have been a paladin that fell out of grace, or perhaps a cruel individual that saw the futility of your dreadful actions. In any case your past transgression weighs on your soul, allowing the claws of evil to have sway over you.)
- Atomic Blaster (3.5e Spell) + (You mix evocation and transmutation to create a sphere of nuclear fire, dealing high-amounts of fire damage as well as subjecting your target to heavy radiation.)
- Gravitic Spell (3.5e Feat) + (You modify spells with intense gravity, dealing bludgeoning damage and bending gravity around it.)
- Inertial Movement (3.5e Feat) + (You move 1/2 the movement you made last round as a free action.)
- Pursuer Step (3.5e Maneuver) + (You move as your target does.)
- Conqueror's Advance (3.5e Maneuver) + (You move at half your speed without provoking attacks of opportunity, even through enemy squares. ''Feral—'' You move at twice your speed and take a penalty to AC and gain a bonus against those who attacked you.)
- Publication:Unearthed Arcana/Slow + (You move exceptionally slowly.)
- Power Recoil (3.5e Feat) + (You move in the opposite direction of any power you manifest.)
- Spell Recoil (3.5e Feat) + (You move in the opposite direction of any spells you cast.)
- Flash Step (3.5e Feat) + (You move so fast you are not even visible.)
- Billiards Bounce (3.5e Maneuver) + (You move some of the way and your target moves the rest.)
- Telekinetic Tricks (3.5e Spell) + (You move things around a bit.)
- Divine Dash (3.5e Maneuver) + (You move toward an ally at an incredible speed, not provoking attack of opportunities.)
- Lightspeed Step (3.5e Maneuver) + (You move up to long range with a single move action, at the cost of ending your turn; spend breath energy to continue acting.)
- Creepy Erratic Movement (3.5e Trait) + (You move with an unsteady, arrhythmic, unnatural motion, and most people find it unsettling.)
- Gravitational Implosion (3.5e Maneuver) + (You move your foes toward a single point in space.)
- Esoteric Multiclasser (3.5e Feat) + (You multiclass between classes like a lunatic.)
- Multiclasser (3.5e Feat) + (You multiclass like a madman.)
- Paragon Multiclassing (3.5e Feat) + (You multiclassing with racial paragon classes extremely well.)
- Power Up (3.5e Flaw) + (You must gather yourself before you can fight at your full potential, which leaves you somewhat vulnerable.)
- Hexbringer (3.5e Feat) + (You must have some hag blood in your ancestry, bad things happen to those you dislike, and nature seems to be listening to your desires.)
- Medication (3.5e Flaw) + (You must take medication frequently, which costs you and has ill effect if you fail to take it.)
- Wood Caster (3.5e Flaw) + (You must use wood as a catalyst for your magic.)
- Publication:Unearthed Arcana/Traits/Brawler + (You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons.)
- Publication:Unearthed Arcana/Traits/Reckless + (You naturally sacrifice accuracy to put more power behind your blows.)
- Need a Hero (3.5e Flaw) + (You need a hero, otherwise your resolve falter and your fighting skills suffer from it.)
- Slow Metabolism (3.5e Feat) + (You need less food than most, and can enter a state of hibernation if you need to wait a while.)
- Stealth Wisdom (3.5e Feat) + (You need neither smarts nor deft fingers to sneak around skillfully.)
- Living Weapon (3.5e Feat) + (You need no weapon other than your body.)
- Legendary Leaper-CE (3.5e Feat) + (You need only move 5 feet in a straight line to make a running jump.)
- Deliberately Unaware (3.5e Flaw) + (You never cared much for studying economics and have no motivation to do so in the future. As a result, you are naive toward the market bartering system.)
- Vital Spirit (3.5e Feat) + (You never sleep. Like an elf.)
- Handyman (3.5e Feat) + (You never take penalties for not having the right tools on hand.)
- Heedful Charge (3.5e Feat) + (You no longer allow yourself to remain open to attacks when charging, protecting yourself from moment to moment.)
- Disgruntled Smite (3.5e Feat) + (You no longer base your smite off your [[Charisma]], and gain an additional use of it per day.)
- Improved Timeless Body (3.5e Feat) + (You no longer die from old age, become immune to negative energy and automatically come back to life if your body is in good condition.)
- Dark Mage (3.5e Feat) + (You no longer gain curse token from using evil magic.)
- Aspect of the Moon (5e) + (You no longer need sleep.)
- Sunlight Adaptation (3.5e Feat) + (You no longer suffer from light sensitivity and light blindness is greatly reduced.)
- Expert Crossbow Handling (3.5e Feat) + (You no longer take penalties to attack when firing crossbows one handed.)
- Undying Cells (3.5e Feat) + (You no longer truly die at -10, although you may be out of commission for a long time.)
- Sheevian Advice (3.5e Maneuver) + (You nudge a creature during a time of indecision.)
- Conflict of Equal Forces (3.5e Maneuver) + (You nullify a martial strike made against you.)
- Obtain the Worst Familiar (3.5e Feat) + (You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest.)
- Archon's Blessing (3.5e Feat) + (You obtain an archon's aura of menace.)
- Angel's Blessing (3.5e Feat) + (You obtain an archon's protective aura.)
- Publication:Unearthed Arcana/Poor Reflexes + (You often zig when you should have zagged.)
- Flesh as Stone (3.5e Feat) + (You only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage.)
- One-Arm (3.5e Flaw) + (You only have one arm by birth or accident.)
- Body of the Lemure (3.5e Soulmeld) + (You ooze a nasty substance from your skin.)
- Reality Warping Sight (3.5e Spell) + (You open a hole in reality, showing the horror beyond through and maddening everyone who can see it.)
- Window to the Old God (3.5e Spell) + (You open a tiny window into the realm of the Old God, allowing it light through.)
- Open Prime Chakra (3.5e Feat) + (You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra.)
- Black Magic (3.5e Feat) + (You opened yourself to heinous acts in the practice of magic)
- Mental Shove (3.5e Maneuver) + (You or an ally takes a move action.)
- Iron Body (3.5e Spell) + (You or someone you touch turns into Colossus from ''X-Men''.)
- Pierce Superior Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies and ignore their AC.)
- Pierce Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies.)