Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Aspect of the Moon (5e) + (You no longer need sleep.)
- Sunlight Adaptation (3.5e Feat) + (You no longer suffer from light sensitivity and light blindness is greatly reduced.)
- Expert Crossbow Handling (3.5e Feat) + (You no longer take penalties to attack when firing crossbows one handed.)
- Undying Cells (3.5e Feat) + (You no longer truly die at -10, although you may be out of commission for a long time.)
- Sheevian Advice (3.5e Maneuver) + (You nudge a creature during a time of indecision.)
- Conflict of Equal Forces (3.5e Maneuver) + (You nullify a martial strike made against you.)
- Obtain the Worst Familiar (3.5e Feat) + (You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest.)
- Archon's Blessing (3.5e Feat) + (You obtain an archon's aura of menace.)
- Angel's Blessing (3.5e Feat) + (You obtain an archon's protective aura.)
- Publication:Unearthed Arcana/Poor Reflexes + (You often zig when you should have zagged.)
- Flesh as Stone (3.5e Feat) + (You only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage.)
- One-Arm (3.5e Flaw) + (You only have one arm by birth or accident.)
- Body of the Lemure (3.5e Soulmeld) + (You ooze a nasty substance from your skin.)
- Reality Warping Sight (3.5e Spell) + (You open a hole in reality, showing the horror beyond through and maddening everyone who can see it.)
- Window to the Old God (3.5e Spell) + (You open a tiny window into the realm of the Old God, allowing it light through.)
- Open Prime Chakra (3.5e Feat) + (You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra.)
- Black Magic (3.5e Feat) + (You opened yourself to heinous acts in the practice of magic)
- Mental Shove (3.5e Maneuver) + (You or an ally takes a move action.)
- Iron Body (3.5e Spell) + (You or someone you touch turns into Colossus from ''X-Men''.)
- Pierce Superior Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies and ignore their AC.)
- Pierce Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies.)
- Reveal Doom (3.5e Spell) + (You overload your target's mind with harmful forbidden knowledge.)
- Overenthusiastic Parry (3.5e Maneuver) + (You parry with great enthusiasm, destroying the offending weapon.)
- Physical Chronorestoration (3.5e Power) + (You partially rejuvenate your body, allowing you to keep going with your activities.)
- Increased Monk AC (3.5e Feat) + (You pay more attention to those around you.)
- Exeportation (3.5e Maneuver) + (You perform a mid-range teleportation.)
- Shoryuken (3.5e Feat) + (You perform an uppercut so powerful it rockets you and your opponent into the air. Falling damage ensues.)
- Idealize (3.5e Power) + (You permanently alter the motives and personality of a creature using a vague ideal.)
- Greenblooded (3.5e Feat) + (You photosynthesize and breath through your skin or something.)
- Unseen Shackles (3.5e Martial Discipline)/Orbital Catch + (You pick up a charging creature or ranged attack, and throw it back at higher speed.)
- Hurl Debris (3.5e Spell) + (You pick up and throw thrash and rocks telekinetically. It can be undercast.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Metal Slug (3.5e Class) + (You pilot a tiny tank to victory!)
- Obvious Signature (3.5e Flaw) + (You place your signature symbol or mark everywhere, you just can't help it.)
- Power Charge (3.5e Feat) + (You place your whole body into your blows, allowing your damage to be truly terrifying, though at the expense of your accuracy.)
- Unearthly Seeding (3.5e Invocation) + (You plant sinister looking seeds into your opponents. These life-leeching particles are composed of the same material of the Seed of Evil.)
- Plant Vines (3.5e Invocation) + (You plant your vine lashes into the ground, allowing them to perform actions autonomously.)
- The Cursed Vagabonds (3.5e Quest) + (You play as cursed vagabonds competing for kills. You are also likely to die. However, you keep coming back for more.)
- Sand Attacker (3.5e Feat) + (You play dirty. Use sand (or similar material) to gain advantage in battle.)
- Occultist (3.5e Feat) + (You play with power not meant to be played with, whether to destroy them or use them for your own gains.)
- Dark Brand (3.5e Feat) + (You pledge allegiance to the power of a powerful evil deity.)
- Plans (3.5e Cleric Domain) + (You plot, you scheme, and your god makes sure it all goes according to plan.)
- Ad Hominem (3.5e Maneuver) + (You point out a character flaw in your opponent, and nobody listens to them any more.)
- Nightshade Essence (3.5e Invocation) + (You poison your vine lash, causing lasting damage.)
- Emulate Ouroboros (3.5e Spell) + (You polymorph a target creature into a vaguely serpentine form of its original self, which then begins to consume itself.)
- Proof of Royal Heritage (3.5e Trait) + (You possess a magical scroll that shows your family history as proof of your royal heritage.)
- Tenebrous Force (3.5e Grim Alteration) + (You possess an unseen forces which allow you to move objects or even creatures telekinetically.)
- Magical Bloodline (3.5e Feat) + (You possess limited inherent sorcerer spellcasting.)
- Overflowing Ki (3.5e Feat) + (You possess nearly unlimited pool of ki, requiring simple focus to regenerate.)
- Femme Fatale (3.5e Feat) + (You possess the ability to seduce other out of their mind.)
- Spellbound Familiar (3.5e Feat) + (You possess the ability to summon a familiar as an extension of your will.)