Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Aspect of the Moon (5e) + (You no longer need sleep.)
- Sunlight Adaptation (3.5e Feat) + (You no longer suffer from light sensitivity and light blindness is greatly reduced.)
- Expert Crossbow Handling (3.5e Feat) + (You no longer take penalties to attack when firing crossbows one handed.)
- Undying Cells (3.5e Feat) + (You no longer truly die at -10, although you may be out of commission for a long time.)
- Sheevian Advice (3.5e Maneuver) + (You nudge a creature during a time of indecision.)
- Conflict of Equal Forces (3.5e Maneuver) + (You nullify a martial strike made against you.)
- Obtain the Worst Familiar (3.5e Feat) + (You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest.)
- Archon's Blessing (3.5e Feat) + (You obtain an archon's aura of menace.)
- Angel's Blessing (3.5e Feat) + (You obtain an archon's protective aura.)
- Publication:Unearthed Arcana/Poor Reflexes + (You often zig when you should have zagged.)
- Flesh as Stone (3.5e Feat) + (You only have half as much hit points as normal, but you have DR 15/Admantine and halves elemental damage.)
- One-Arm (3.5e Flaw) + (You only have one arm by birth or accident.)
- Body of the Lemure (3.5e Soulmeld) + (You ooze a nasty substance from your skin.)
- Reality Warping Sight (3.5e Spell) + (You open a hole in reality, showing the horror beyond through and maddening everyone who can see it.)
- Window to the Old God (3.5e Spell) + (You open a tiny window into the realm of the Old God, allowing it light through.)
- Open Prime Chakra (3.5e Feat) + (You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra.)
- Black Magic (3.5e Feat) + (You opened yourself to heinous acts in the practice of magic)
- Mental Shove (3.5e Maneuver) + (You or an ally takes a move action.)
- Iron Body (3.5e Spell) + (You or someone you touch turns into Colossus from ''X-Men''.)
- Pierce Superior Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies and ignore their AC.)
- Pierce Defenses (3.5e Maneuver) + (You overcome [[damage reduction]] of favored enemies.)
- Reveal Doom (3.5e Spell) + (You overload your target's mind with harmful forbidden knowledge.)
- Overenthusiastic Parry (3.5e Maneuver) + (You parry with great enthusiasm, destroying the offending weapon.)
- Physical Chronorestoration (3.5e Power) + (You partially rejuvenate your body, allowing you to keep going with your activities.)
- Increased Monk AC (3.5e Feat) + (You pay more attention to those around you.)
- Exeportation (3.5e Maneuver) + (You perform a mid-range teleportation.)
- Shoryuken (3.5e Feat) + (You perform an uppercut so powerful it rockets you and your opponent into the air. Falling damage ensues.)
- Idealize (3.5e Power) + (You permanently alter the motives and personality of a creature using a vague ideal.)
- Greenblooded (3.5e Feat) + (You photosynthesize and breath through your skin or something.)
- Unseen Shackles (3.5e Martial Discipline)/Orbital Catch + (You pick up a charging creature or ranged attack, and throw it back at higher speed.)
- Hurl Debris (3.5e Spell) + (You pick up and throw thrash and rocks telekinetically. It can be undercast.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Metal Slug (3.5e Class) + (You pilot a tiny tank to victory!)
- Obvious Signature (3.5e Flaw) + (You place your signature symbol or mark everywhere, you just can't help it.)
- Power Charge (3.5e Feat) + (You place your whole body into your blows, allowing your damage to be truly terrifying, though at the expense of your accuracy.)
- Unearthly Seeding (3.5e Invocation) + (You plant sinister looking seeds into your opponents. These life-leeching particles are composed of the same material of the Seed of Evil.)
- Plant Vines (3.5e Invocation) + (You plant your vine lashes into the ground, allowing them to perform actions autonomously.)
- The Cursed Vagabonds (3.5e Quest) + (You play as cursed vagabonds competing for kills. You are also likely to die. However, you keep coming back for more.)
- Sand Attacker (3.5e Feat) + (You play dirty. Use sand (or similar material) to gain advantage in battle.)
- Occultist (3.5e Feat) + (You play with power not meant to be played with, whether to destroy them or use them for your own gains.)
- Dark Brand (3.5e Feat) + (You pledge allegiance to the power of a powerful evil deity.)
- Plans (3.5e Cleric Domain) + (You plot, you scheme, and your god makes sure it all goes according to plan.)
- Ad Hominem (3.5e Maneuver) + (You point out a character flaw in your opponent, and nobody listens to them any more.)
- Nightshade Essence (3.5e Invocation) + (You poison your vine lash, causing lasting damage.)
- Emulate Ouroboros (3.5e Spell) + (You polymorph a target creature into a vaguely serpentine form of its original self, which then begins to consume itself.)
- Proof of Royal Heritage (3.5e Trait) + (You possess a magical scroll that shows your family history as proof of your royal heritage.)
- Tenebrous Force (3.5e Grim Alteration) + (You possess an unseen forces which allow you to move objects or even creatures telekinetically.)
- Magical Bloodline (3.5e Feat) + (You possess limited inherent sorcerer spellcasting.)
- Overflowing Ki (3.5e Feat) + (You possess nearly unlimited pool of ki, requiring simple focus to regenerate.)
- Femme Fatale (3.5e Feat) + (You possess the ability to seduce other out of their mind.)
- Spellbound Familiar (3.5e Feat) + (You possess the ability to summon a familiar as an extension of your will.)
- Learned Weapon Proficiency (3.5e Feat) + (You practiced and fought with a single weapon and unlocked its full potential.)
- Practiced Transmogrify (3.5e Feat) + (You practiced your ability to turn into stuff.)
- Predict Speech (3.5e Maneuver) + (You predict the words out of your opponents mouth, allowing you to interrupt them.)
- Publication:Hyperconscious/Psionic Feats/Favored Energy + (You prefer a certain energy type over all others.)
- Hot-Blooded (3.5e Trait) + (You prefer action over thought.)
- Trick Reload (3.5e Feat) + (You prefer to reload in stylish and improbable fashion, sometime you reload so fast the enemy miss it.)
- Ring of Rapidity (3.5e Equipment) + (You prepare some spells or powers with long casting times ahead of time, so that you may cast them rapidly when needed.)
- Play 'Possum (3.5e Skill Trick) + (You pretend to play dead (or at least unconscious).)
- Biological Decomposition (3.5e Maneuver) + (You prevent a creature from benefit from healing, and actually cause it to degenerate instead.)
- Alternate Future (3.5e Power) + (You proceed with your turn... but what if you did things differently? This power lets you see the outcome of both and choose.)
- Viperous Volley (5e) + (You produce a spray of [[SRD5:Poison|poison]]ous spirit-snakes that strike all creatures in a [[SRD5:Cone|cone]].<br /><br />)
- Spray of Cards (5e) + (You produce a spray of cards that [[SRD5:Blinded|blind]] or damage your target<br /><br />)
- Thunderburst (5e) + (You produce an extremely loud noise that causes [[SRD5:Thunder|thunder]] damage and can [[SRD5:Deafened|deafen]] those near it.<br /><br />)
- Psychedelic Mist (3.5e Feat) + (You produce illusions within you hazy mist.)
- Blackest Terror (3.5e Sacrifice) + (You project a baleful aura of terror around your body out to 60 ft.)
- Gaban's Scorching Embers (3.5e Spell) + (You project a cone of extremely hot embers, dealing fire damage and leaving dangerous terrain behind.)
- Flak Burst (3.5e Spell) + (You project a cone of high-speed metal projectiles, particularly effective against mirror images.)
- Project Apparition (3.5e Spell) + (You project a ghostly simulacrum of yourself, which act in your stead.)
- Ray of Winter (3.5e Spell) + (You project a ray of cold that deal damage and potentiality slow down opponents.)
- Psychic Disguise (3.5e Power) + (You project a subconscious psionic disguise over yourself.)
- Lapis Bolt (3.5e Spell) + (You project and shoot one or multiple bolt of blue minerals.)
- Sorcerous Burst (One) + (You project damaging magic at a [[SRD5:Target|target]]. The [[SRD5:Damage Type|damage type]] is chosen each time you cast this spell.)
- Ultimate Doom (3.5e Spell) + (You promise death to a number of creatures, and they have only 8 rounds to stop you.)
- Invulnerable Field (3.5e Spell) + (You protect an area with a force field linked to an object.)
- Mental Ward (3.5e Maneuver) + (You protect yourself against mental intrusions.)
- Fanservice (3.5e Spell) + (You provide some fanservice. This is rather distracting.)
- Uninterrupted Flow (3.5e Maneuver) + (You provoke no [[SRD:Attack of Opportunity|AoO]] for shooting with a ranged weapon.)
- Unseen Shackles (3.5e Martial Discipline)/Raise the Stakes (3.5e Maneuver) + (You pull a creature into the air for a brief instant.)
- Vertigo Smasher (3.5e Maneuver) + (You pull your target into the air, spin it around and smash it against the ground, dealing damage and possibly nauseating it.)
- Aura Blast (3.5e Power) + (You pummel your foes with inner energy in a flash, dealing force damage.)
- Opportunist (3.5e Feat) + (You punish anyone who lets their guard down.)
- Combat Reflexes, Punishment (3.5e Feat) + (You punish mistakes)
- Avasculate (3.5e Spell) + (You purge the enemy's blood vessels from their body, causing them to become violent, hostile tentacles.)
- Avasculate, Greater (3.5e Spell) + (You purge the enemy's blood vessels from their body even more violently, potentially killing them and causing the blood vessels to attempt to kill their former hosts.)
- Publication:Hyperconscious/Psionic Powers/Dream's Fatal Embrace + (You push a creature into the Shallows, and it can never return.)
- Pushbot (3.5e Feat) + (You push and carry heavy loads faster than normal.)
- Tyrant (3.5e Feat) + (You push people around and get larger and larger groups trapped in the iron gauntlet of your brutal rule.)
- Casual Shove (3.5e Maneuver) + (You push someone out of the way.)
- Improved Speed Heartbeat (3.5e Feat) + (You push your heart rate to even greater speeds)
- Final Rites (3.5e Feat) + (You put a curse-like supernatural effect on creatures you kill, preventing them from being raised or returning to the [[SRD:Material Plane|Material Plane]].)
- Overdoing It (3.5e Flaw) + (You put everything into your best, at the expense of future rounds.)
- Kent's Unassuming Disguise (3.5e Feat) + (You put on a simple item of clothing, and poof, it's like you're an entirely new person. No one will recognize you behind these glasses.)
- Instant Elemental Armor (3.5e Feat) + (You put on armor made out of elemental energy, it's on before the attack hits.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Gaze Into Madness (3.5e Feat) + (You put out your eyes, but still you can only see mad visions of the future to come.)
- Immediate Disguise (3.5e Maneuver) + (You quickly transform into someone else, but quickly revert. You can cause an attack to miss with a well-timed transformation.)
- Dark Masquerade (3.5e Feat) + (You radiate an aura of good and do not detect as evil.)
- Consumptive Field (3.5e Spell) + (You radiate an aura that kills wounded people and harvests their souls.)
- Soul Convergence (3.5e Power) + (You radiate an aura which heal all allies in it radius by a large amount.)
- Aura Pressure (3.5e Spell) + (You radiate an aura which make it difficult for creatures weaker than you from approaching, and might debilitate those much weaker.)
- Pressure, Alternative (3.5e Feat) + (You radiate pressure which causes loss of uses to abilities targeting you.)
- Reflective Barrier (3.5e Maneuver) + (You raise a powerful barrier which deflect attack and potentially reflect projectiles, but get weaker as attacks miss against you. If pierced vanish, but greatly reduce damage.)
- Strikedown Collision (3.5e Maneuver) + (You raise a target in the air, then smash them against the ground, dealing damage and falling damage.)
- Detonation of Blood (3.5e Spell) + (You raise the blood pressure of a creature, turning them into an explosive bomb.)
- Spaz (3.5e Trait) + (You react in the extreme.)
- Conqueror's Resolve (3.5e Maneuver) + (You react to falling in combat, or being targeted by a mind-affecting spell. ''Feral—'' You become immune to the targeting mind-affecting effect, but become confused.)
- Martial Script Eater (3.5e Feat) + (You read Martial Scripts with your digestive system.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Squeamish (3.5e Flaw) + (You really don't want to touch gross and dirty things...)
- Incessant Jumper (3.5e Feat) + (You really hate the ground, and hit it hard with your feet whenever you get the chance.)
- Shielded Killer (3.5e Feat) + (You really know how to kill with a shield.)
- Tabiris's Instant Epidemic (3.5e Spell) + (You really know how to share.)
- Attack Blocker (3.5e Feat) + (You really like to block with whatever you have on hand.)
- Savantish Fellow (3.5e Feat) + (You really like to learn skills.)
- Delayed Recovery (3.5e Flaw) + (You really needed those hitpoints yesterday. What's taking so long?)
- Soul Restoration (3.5e Spell) + (You rebuild, free, or otherwise restore a soul.)
- Initiate of the Magnum Opus (3.5e Feat) + (You receive an increased learning of alchemy through a complete work which will make you an outstanding alchemist.)
- Cursed Arm (3.5e Trait) + (You received a curse that made your arm a powerful conduit of malice, but also a burden for yourself.)
- Experimental Graft (3.5e Trait) + (You received an experimental graft in your youth, while it has plenty of upsides it left you bodily damaged.)
- Unbalancing Assault (3.5e Maneuver) + (You recklessly charge an opponent in an attempt to unbalance them.)
- Fey Pact (3.5e Feat) + (You recognize the power that words freely said hold.)
- Targeted Cloaking (3.5e Feat) + (You recolor yourself to disappear from the view of your chosen target.)
- Blood Rally (3.5e Feat) + (You recover damage you recently took by going berserk on your opponents.)
- Alternate Crusader Recovery (3.5e Alternate Class Feature) + (You recover your maneuver not by flashes of divine insight, but by supplication. You recover your maneuvers slower, but chooses which one you have access to.)
- Telekinetic Redirection (3.5e Spell) + (You redirect incoming attacks with telekinesis.)