Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Assured Strike (3.5e Feat) + (You reduce your dodge, but you strike with precision and power.)
- Last to Fall (3.5e Feat) + (You refuse to give into death while your comrades still depend on you.)
- Stubborn Pride (3.5e Flaw) + (You refuse to withdraw from battle under any circumstances.)
- Traditional Teachings (3.5e Feat) + (You regain an ability traded through an alternate class feature or archetype.)
- Deathless Energy Drain Immunity (3.5e Feat) + (You regain the immunity to Energy Drain from when you became a [[Redeemed_Undead_(3.5e_Template)|Redeemed Undead]] and gained the ''Deathless Subtype'')
- Publication:Unearthed Arcana/Traits/Uncivilized + (You relate better to animals than you do to people.)
- Spore Burst (3.5e Feat) + (You release a cloud of harmful spores that hurt people and leave a hazard.)
- Anima Blast (3.5e Maneuver) + (You release a destructive wave of spiritual energy that vaporizes everything in its way!)
- Merton (3.5e Spell) + (You release a powerful unnatural heat, but have no control over it as it scorches a vast amount of land!)
- Elemental Burst (3.5e Grim Alteration) + (You release a wave of energy from your body in a 30 foot radius.)
- Living Pulse (3.5e Invocation) + (You release a wave of healing energy from The Green.)
- Overwhelming Scent (3.5e Invocation) + (You release an overwhelming odor, dazing and damaging targets as well as covering smell tracks.)
- Terror Voltage (3.5e Sacrifice) + (You release electricity from your body, shocking all nearby.)
- Sparkle Sparkle (3.5e Feat) + (You release sparkly fairy dust. It's dazzling!)
- Sweet Scent (3.5e Invocation) + (You release special pheromones which make members of the opposite sex very friendly toward you.)
- Ascended Form (3.5e Spell) + (You release your inner ki and become extremely powerful for a short time.)
- Fast Reload (3.5e Spell) + (You reload fully a firearm.)
- Rolling Reload (3.5e Skill Trick) + (You reload when you tumble away.)
- Bomber Rogue (3.5e Alternate Class Feature) + (You rely less on sneak attack and trapfinidng and more on blowing things up with bombs.)
- Natural Cunning (3.5e Feat) + (You rely more on your cunning rather than instinct, using your intelligence instead of wisdom on your ranger abilities and some skills check.)
- Instinctively Skilled (3.5e Feat) + (You rely on instinct rather than intelligence for your skills.)
- Alternative Scoundrel Recovery (3.5e Alternate Class Feature) + (You rely on your quick wit and fast blade. You recover maneuvers much more quickly, but leave yourself open when you do so.)
- Tiny Terror (3.5e Trait) + (You remain scary even though you are small.)
- Page Turner (3.5e Feat) + (You remember precisely which page you put each spell on.)
- Transfer Emotion (3.5e Spell) + (You remove the ability to feel an emotion from you or the target, and the other becomes more emotional in that way.)
- Remove Weakness (3.5e Feat) + (You remove up to -2 of a racial penalty.)
- Fell Contract (3.5e Prestige Class) + (You renew your pact, gaining more invocations at the cost of normal class abilities.)
- Skeletal Restoration (3.5e Spell) + (You repair and harden a skeleton.)
- Dream Evocation (3.5e Spell) + (You replicate an evocation spell using dreamstuff.)
- Dream Evocation, Greater (3.5e Spell) + (You replicate an evocation spell using dreamstuff.)
- Skyward Dive (3.5e Maneuver) + (You replicate the effect of ''updraft''<sup>SpC</sup>.)
- Photosynthetic Beam (3.5e Invocation) + (You replicate the effect of the [[Solar Beam (3.5e Spell)|''solar beam'']] spell with a healing effect upon yourself.)
- Friction Burn (3.5e Maneuver) + (You reposition the target to a new grounded square, dealing slashing and fire damage.)
- Miracle (3.5e Spell) + (You request a favor from your deity, or philosophy, or some other supernatural superbeing. This lets you do some pretty amazing stuff.)
- Bound By Avarice (3.5e Trait) + (You require payment. Up front.)
- Energy Reshaper (3.5e Feat) + (You reshape the energies released by your magic, turning them to new uses.)
- Publication:Hyperconscious/Psionic Powers/Clot + (You resist bleeding.)
- Improved Rearm (3.5e Feat) + (You resist disarms, and can arm yourself rapidly if you are ever disarmed.)
- Endure II- Energy (3.5e Phrase) + (You resist fire or cold.)
- Retributive Discharge (3.5e Spell) + (You resist, absorb, and eventually release electrical damage onto your opponents.)
- Cardiac Recovery (3.5e Maneuver) + (You restart your own heart, bring you back from the dead.)
- Dark Atoner (3.5e Feat) + (You retain all class features of an evil paladin while good or neutral aligned.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Publication:Hyperconscious/Psionic Powers/Dark Union of Dust + (You return your foe to dust, or your foe takes 9d6 points of damage.)
- Agony (3.5e Cleric Domain) + (You revel in granting pain to others.)
- Caress the One, the Never-Fading (3.5e Maneuver) + (You revel in your enemies' fear, healing yourself by (metaphorically) drinking their tears of impotence.)
- Degenerative Deathblight (3.5e Maneuver) + (You reverse a creature's ability to heal for a long time.)
- Reverse Grip (3.5e Maneuver) + (You reverse your grip briefly, throwing opponents off guard and giving you a little defensive benefit.)
- Becursed Transformation (3.5e Feat) + (You reverse your hexblade's curse, turning you into a cursed monster but granting you powerful abilities.)
- Temporal Recall (3.5e Power) + (You revert your own personal time, returning to a state you were in 1 round ago.)
- Avalanche Advance (3.5e Maneuver) + (You ride a small avalanche, knocking your foes away from you.)
- Wild Luck (3.5e Feat) + (You roll random effect twice and take the most favorable result.)
- Dodge Roll (3.5e Skill Trick) + (You roll through things to avoid getting hit.)
- Rolly Polly (3.5e Trait) + (You roll up to take up a small space.)
- Marathon Runner (3.5e Feat) + (You run for long periods of time.)
- Flee (3.5e Spell) + (You run from the scene with your tail between your legs.)
- Maximum Rampage (3.5e Maneuver) + (You rush forwards, heedless of anything in your path.)
- Accurate Opportunist (3.5e Feat) + (You sacrifice deadliness for increased accuracy.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- A Life For A Life (3.5e Spell) + (You sacrifice one life for another.)
- Precise Strike (3.5e Feat) + (You sacrifice some of the force of your attack to ensure your attack hits.)
- Magical Red Magus (3.5e Alternate Class Feature) + (You sacrifice some of your martial prowess and the ability to fight with two weapons in exchange for more magical might.)
- Sublime Jaunter (3.5e Alternate Class Feature) + (You sacrifice your ability to cast spells, including powerful teleportation effects, to instead initiate maneuvers.)
- Vita Pulse (3.5e Maneuver) + (You sacrifice your own life force to empower the lives of others.)
- Martial Artist (3.5e Alternate Class Feature) + (You sacrifice your studies and deep contemplation of the multiverse in order to punch people more effectively. It seems to be working out ok.)
- Self-Detonate (3.5e Spell) + (You sacrifice yourself to inflict terrible damage upon your foes.)
- Final Explosion (3.5e Invocation) + (You sacrifice yourself, making the ultimate sacrifice to cause incalculable damage.)
- Incantation Caster (3.5e Trait) + (You say words of power while casting spells, requiring almost no somatic components at all. However, your incantations are long and very necessary to your spell's success.)
- Beast Tamer (3.5e Feat) + (You scale your animal companion on your character level.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Deformity, Face Variant (3.5e Feat) + (You scarred your face in a way that make you hideous and/or extremely fearsome.)
- Bat Out of Hell (3.5e Feat) + (You scream across the world)
- Hellscream Warlock (3.5e Feat) + (You scream your eldritch blast at foes, which deal sonic damage and push them back.)
- Magikarp (3.5e Monster) + (You see a red-colored fish with barbels coming from its mouth and wide, blank eyes. It doesn't seem threatening at all, as it splashes around aimlessly.)
- Celebi (3.5e Monster) + (You see a small, green fairy with a giant head and eyes emerge from a ''[[SRD:Gate|gate]]''. The other side looks like the same place, but it’s autumn there… and you catch a glimpse of someone who looks like you on the other side.)
- Caterpie (3.5e Monster) + (You see before you what looks like an abnormally large green caterpillar with a yellow underbelly and enormous eyes. It gnaws on leaves, oblivious to your presence.)
- Eye of the Gods (3.5e Spell) + (You see everything in a huge area around you.)
- Sight I- Sight (3.5e Phrase) + (You see the target from afar.)
- Blaziken (3.5e Monster) + (You see what must surely be the king of all chickens. It clenches its muscles and flames reflexively shoot from its elbows and feet.)
- Pelt of the Hellcat (3.5e Soulmeld) + (You seem more animalistic. Your stance is hunched and inhuman, your fingers seem clawed, and you fight like a beast.)
- True Amnesia (3.5e Trait) + (You seem to be unable to remember who you truly are, even as time passes you cannot figure it out.)
- Fortune's Friend (3.5e Feat) + (You seem to have luck on your side almost all the time.)
- Improved Bending of Weakness (3.5e Feat) + (You seize upon more weaknesses to greater effect.)
- Bending of Weakness (3.5e Feat) + (You seize upon the weaknesses of your enemies, getting a bonus to damage with Bends against them.)
- Banishment (One) + (You send a [[Creature (One)|creature]] to a pocket dimension.)
- Devolve Person (3.5e Spell) + (You send a creature back through its evolutionary history until it becomes a blob of bacteria that dissolves into cellular components.)
- Publication:Hyperconscious/Psionic Powers/Psionic Dream + (You send a message to a sleeping target.)
- Broadcast (3.5e Power) + (You send a message to everyone around you)
- Brainwash Wave (3.5e Spell) + (You send a wave of mental energy, which turns enemies into allies.)
- Rokushiki - Rankyaku (3.5e Feat) + (You send out a sharp compressed air blade with a kick which can slice objects and greatly damage a human body.)
- Mindscape Torture (3.5e Power) + (You send the target to a mindscape where you are God.)
- Future Dream (3.5e Power) + (You send your mind back in time, reverting almost all events which happened during your turn.)
- Sense Emotions (3.5e Spell) + (You sense the emotions of those around you.)
- Detect Power Level (3.5e Spell) + (You sense the presence of life force in an area.)
- Arachnomania (3.5e Cleric Domain) + (You serve a power which hold spider in an extremely high esteem.)
- Alarm (One) + (You set an alarm against unwanted intrusion.)
- SRD5:Alarm + (You set an alarm against unwanted intrusion.<br /><br />)
- SRD5:Alarm + (You set an alarm against unwanted intrusion.<br /><br />)
- Brimstone Scream (3.5e Invocation) + (You set fire to the target's soul, and brimstone and sulfur pours out of their body.)
- Qi Wave (3.5e Maneuver) + (You set up a shockwave within the creature's spiritual essence which disrupts the body and renders them sickened as well.)
- Contingency Other (3.5e Spell) + (You set up a spell to be cast as though cast by the target when some trigger occurs.)
- Qi Ripple (3.5e Maneuver) + (You set up a vibration within the creature's spiritual essence, and in turn stun the body.)
- Ground Control (3.5e Power) + (You shake the ground and move it about.)
- Trainer's Lash (3.5e Soulmeld) + (You shape the knowledge of tamers in a semi-physical form.)
- Extraordinary Mage (3.5e Feat) + (You share your levels in your "mage" classes)
- Fizban's Platinum Shield (One) + (You shield a creature which gains cover, damage resistance, and evasion)
- Fizban's Platinum Shield (5e) + (You shield a creature which gains cover, damage resistance, and evasion<br /><br />)
- Karxon's Luminous Aura (3.5e Spell) + (You shield your body with dangerous light, damaging anyone foolish enough to touch you!)
- Negative Mass (3.5e Spell) + (You shift a portion of matter to negative mass, causing it to defy gravity and fly up. You can also use it to re-open closed portals.)
- Risky Rebounding Reaver (3.5e Spell) + (You shoot a sphere of force that can be reflected back at you, but you can also reflect it. Each rebound increases the stakes.)
- Rapid Shot, Tome (3.5e Feat) + (You shoot extremely fast, like real fast.)
- Rapid Fire (3.5e Feat) + (You shoot people in the face really fast. It leaves women disappointed, but your enemies quite dead.)
- Fell Animate (3.5e Feat) + (You shoot people in the face so hard with magic, they feel obligated to get up and serve you later.)
- Perfectly Timed Shooter (3.5e Feat) + (You shoot people right when they're most distracted.)
- Quick Fire (3.5e Feat) + (You shoot real fast, you reload real fast and you can shoot all the arrows and ''maybe'' hit something.)
- One-Hand Marksman (3.5e Feat) + (You shoot supremely well with a single hand.)
- Fang Attack (3.5e Spell) + (You shoot your fangs at people.)
- Power Word The Game (3.5e Spell) + (You shout "The Game" at somebody, instantly making them believe they have lost whatever game they were playing.)
- Extra Stripe Color (3.5e Feat) + (You show hereditary [[Adventure Dragon (3.5e Race)|Adventure Dragon]] powers you didn't know you had.)
- Impossible Sight (3.5e Power) + (You show impossible sight to a creature, which cause great madness.)
- Showy Combat Stance (3.5e Maneuver) + (You show off whenever you defeat a foe, filling you with confidence and scaring your foes.)
- Show of Power (3.5e Feat) + (You show off your power level. This might trouble your opponents.)
- Master Ki Transmutation (3.5e Invocation) + (You shroud yourself in in you element for ultimate fighting power)
- Cadence of the Last Breath (3.5e Power) + (You shut down the lungs of up to 10 creatures and deprive them of their will to live. The lonelier the target, the better.)
- Extra Signature (3.5e Feat) + (You sign another Deed.)
- Antsy (3.5e Trait) + (You simply cannot relax and rest. You ''always'' want to be doing ''something''. This means you tend to have better reaction times, but you have a hard time taking a break to rejuvenate yourself.)