Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Alchemize (3.5e Skill Trick) + (You turn some reagents into a magical potion)
- Animate Statues (3.5e Spell) + (You turn some statues into your minions.)
- Blessing of the Nine (3.5e Spell) + (You turn someone into a devil-like creature.)
- Amphibiate (3.5e Spell) + (You turn someone into a toad.)
- Transmute Rock to Lava (3.5e Spell) + (You turn stone to lava.)
- Vivacious Jar (3.5e Epic Spell) + (You turn the target into a [[Vitageist (3.5e Template)|Vitageist]].)
- Petrified in Death (3.5e Feat) + (You turn to stone when you die, which allows you to return at a later date.)
- Transmute Water to Acid (3.5e Spell) + (You turn water into acid, whether it is outside people or inside them.)
- Kiden's Polymorph Peons (3.5e Spell) + (You turn weak humanoids into small animals or object permanently.)
- Sunlight Bolt (3.5e Feat) + (You turn you electricty spell or spell-like ability into a powerful)
- Diamond Body (3.5e Spell) + (You turn your body into raw diamonds.)
- Eldritch Cannonball (3.5e Invocation) + (You turn your eldritch blast into a normal attack but deal more damage and knock your opponent away.)
- Hellfire Spell (3.5e Feat) + (You turn your fire spell into hellfire spell, burning people to the bones.)
- Rayblade Spell (3.5e Feat) + (You turn your rays into swords.)
- Spiritual Blow (3.5e Maneuver) + (You turn your spirit into a dangerous force weapon, which you channel through your attacks.)
- Ishara's Fiery Transfiguration (3.5e Spell) + (You turn yourself into a being made of fire.)
- Powerful Fist (3.5e Feat) + (You unarmed attack count as two-handed and scale with virtual size.)
- Lunar Mystical Defence (3.5e Feat) + (You uncovered a powerful Lunar secret, Mystical Binding, you are now protected from enemies spells.)
- Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat) + (You understand how to use a few basic weapons.)
- Publication:Unearthed Arcana/Weapon Group - Axes (Feat) + (You understand how to use axes and axelike weapons.)
- Publication:Unearthed Arcana/Weapon Group - Bows (Feat) + (You understand how to use bows.)
- Publication:Unearthed Arcana/Weapon Group - Crossbows (Feat) + (You understand how to use crossbows.)
- User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options + (You understand how to use firearms.)
- Publication:Unearthed Arcana/Weapon Group - Flails and Chains (Feat) + (You understand how to use flails and chain weapons.)
- Publication:Unearthed Arcana/Weapon Group - Heavy Blades (Feat) + (You understand how to use large bladed weapons.)
- Publication:Unearthed Arcana/Weapon Group - Light Blades (Feat) + (You understand how to use light bladed weapons.)
- Publication:Unearthed Arcana/Weapon Group - Maces and Clubs (Feat) + (You understand how to use maces and clubs.)
- Publication:Unearthed Arcana/Weapon Group - Picks and Hammers (Feat) + (You understand how to use picks and hammers.)
- Publication:Unearthed Arcana/Weapon Group - Polearms (Feat) + (You understand how to use polearms.)
- Publication:Unearthed Arcana/Weapon Group - Slings and Thrown Weapons (Feat) + (You understand how to use slings and handheld thrown weapons.)
- Publication:Unearthed Arcana/Weapon Group - Spears and Lances (Feat) + (You understand how to use spears and javelins.)
- Publication:Unearthed Arcana/Weapon Group - Claw Weapons (Feat) + (You understand how to use strapped to the hands.)
- Publication:Unearthed Arcana/Weapon Group - Exotic Double Weapons (Feat) + (You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.)
- Publication:Unearthed Arcana/Weapon Group - Exotic Weapons (Feat) + (You understand how to use the exotic weapons associated with the weapon groups that you have mastered.)
- Publication:Unearthed Arcana/Weapon Group - Druid Weapons (Feat) + (You understand how to use weapons favored by [[druid]]s.)
- Publication:Unearthed Arcana/Weapon Group - Monk Weapons (Feat) + (You understand how to use weapons normally favored by [[monk]]s.)
- SRD:Magical Aptitude + (You understand magic more intuitively.)
- Pain Tolerance Training (3.5e Trait) + (You underwent a harsh training regiment, which involved being harmed for the purpose of gaining a high resistance to pain. Sadly, not all that does not kill makes you stronger.)
- Blade Beam (3.5e Feat) + (You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon.)
- Polar Burst (3.5e Maneuver) + (You unleash a blast of cold air, knocking your foes off their feet.)
- Blue Fire (3.5e Spell) + (You unleash a bout of terrible blue flame which deal high fire damage and causes affected creature to catch on fire.)
- Frost Breath (3.5e Maneuver) + (You unleash a breath of cold wind, which blows away opponents and gases, deals cold damage and dazes.)
- Scalding Mud (3.5e Spell) + (You unleash a cone of extremely hot mud, which deals fire damage and slowly boil away your opponents.)
- Wei Yu's Cloud Tsunami (3.5e Spell) + (You unleash a flying tsunami out of hell.)
- Vicious Mockery (One) + (You unleash a magical insult on a [[Creature (One)|creature]] which takes [[SRD5:Psychic|psychic]] damage and is hindered on its next [[Attack Roll (One)|attack roll]] ([[SRD5:Wisdom|Wisdom]] [[Save (One)|Save]] to avoid).)
- Malbolt (3.5e Spell) + (You unleash a powerful ray of dark energy, dealing high damage and [[SRD:Dazed|dazing]] the struck creature.)
- Gigaton Blow (3.5e Feat) + (You unleash a truly powerful blow, but always last in initiative.)
- Power Pun Bad (3.5e Spell) + (You unleash a vile, terrible, hope crushing pun that shatter the will and soul of your enemy.)
- Wave of Darkness (3.5e Utterance) + (You unleash a wave of darkness which obliterate weak creatures, damage and blind those who survived. Can be reversed to allow instantaneous transportation.)
- TK Nova (3.5e Power) + (You unleash a wave of force unleashed which causes all creatures and objects within range to be violently impacted and hurled away.)