Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Alchemize (3.5e Skill Trick) + (You turn some reagents into a magical potion)
- Animate Statues (3.5e Spell) + (You turn some statues into your minions.)
- Blessing of the Nine (3.5e Spell) + (You turn someone into a devil-like creature.)
- Amphibiate (3.5e Spell) + (You turn someone into a toad.)
- Transmute Rock to Lava (3.5e Spell) + (You turn stone to lava.)
- Vivacious Jar (3.5e Epic Spell) + (You turn the target into a [[Vitageist (3.5e Template)|Vitageist]].)
- Petrified in Death (3.5e Feat) + (You turn to stone when you die, which allows you to return at a later date.)
- Transmute Water to Acid (3.5e Spell) + (You turn water into acid, whether it is outside people or inside them.)
- Kiden's Polymorph Peons (3.5e Spell) + (You turn weak humanoids into small animals or object permanently.)
- Sunlight Bolt (3.5e Feat) + (You turn you electricty spell or spell-like ability into a powerful)
- Diamond Body (3.5e Spell) + (You turn your body into raw diamonds.)
- Eldritch Cannonball (3.5e Invocation) + (You turn your eldritch blast into a normal attack but deal more damage and knock your opponent away.)
- Hellfire Spell (3.5e Feat) + (You turn your fire spell into hellfire spell, burning people to the bones.)
- Rayblade Spell (3.5e Feat) + (You turn your rays into swords.)
- Spiritual Blow (3.5e Maneuver) + (You turn your spirit into a dangerous force weapon, which you channel through your attacks.)
- Ishara's Fiery Transfiguration (3.5e Spell) + (You turn yourself into a being made of fire.)
- Powerful Fist (3.5e Feat) + (You unarmed attack count as two-handed and scale with virtual size.)
- Lunar Mystical Defence (3.5e Feat) + (You uncovered a powerful Lunar secret, Mystical Binding, you are now protected from enemies spells.)
- Publication:Unearthed Arcana/Weapon Group - Basic Weapons (Feat) + (You understand how to use a few basic weapons.)
- Publication:Unearthed Arcana/Weapon Group - Axes (Feat) + (You understand how to use axes and axelike weapons.)
- Publication:Unearthed Arcana/Weapon Group - Bows (Feat) + (You understand how to use bows.)
- Publication:Unearthed Arcana/Weapon Group - Crossbows (Feat) + (You understand how to use crossbows.)
- User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options + (You understand how to use firearms.)
- Publication:Unearthed Arcana/Weapon Group - Flails and Chains (Feat) + (You understand how to use flails and chain weapons.)
- Publication:Unearthed Arcana/Weapon Group - Heavy Blades (Feat) + (You understand how to use large bladed weapons.)
- Publication:Unearthed Arcana/Weapon Group - Light Blades (Feat) + (You understand how to use light bladed weapons.)
- Publication:Unearthed Arcana/Weapon Group - Maces and Clubs (Feat) + (You understand how to use maces and clubs.)
- Publication:Unearthed Arcana/Weapon Group - Picks and Hammers (Feat) + (You understand how to use picks and hammers.)
- Publication:Unearthed Arcana/Weapon Group - Polearms (Feat) + (You understand how to use polearms.)
- Publication:Unearthed Arcana/Weapon Group - Slings and Thrown Weapons (Feat) + (You understand how to use slings and handheld thrown weapons.)
- Publication:Unearthed Arcana/Weapon Group - Spears and Lances (Feat) + (You understand how to use spears and javelins.)
- Publication:Unearthed Arcana/Weapon Group - Claw Weapons (Feat) + (You understand how to use strapped to the hands.)
- Publication:Unearthed Arcana/Weapon Group - Exotic Double Weapons (Feat) + (You understand how to use the exotic double weapons associated with the weapon groups that you have mastered.)
- Publication:Unearthed Arcana/Weapon Group - Exotic Weapons (Feat) + (You understand how to use the exotic weapons associated with the weapon groups that you have mastered.)
- Publication:Unearthed Arcana/Weapon Group - Druid Weapons (Feat) + (You understand how to use weapons favored by [[druid]]s.)
- Publication:Unearthed Arcana/Weapon Group - Monk Weapons (Feat) + (You understand how to use weapons normally favored by [[monk]]s.)
- SRD:Magical Aptitude + (You understand magic more intuitively.)
- Pain Tolerance Training (3.5e Trait) + (You underwent a harsh training regiment, which involved being harmed for the purpose of gaining a high resistance to pain. Sadly, not all that does not kill makes you stronger.)
- Blade Beam (3.5e Feat) + (You unleash a blade beam from a magic weapon, making a ranged attack with your melee weapon.)
- Polar Burst (3.5e Maneuver) + (You unleash a blast of cold air, knocking your foes off their feet.)
- Blue Fire (3.5e Spell) + (You unleash a bout of terrible blue flame which deal high fire damage and causes affected creature to catch on fire.)
- Frost Breath (3.5e Maneuver) + (You unleash a breath of cold wind, which blows away opponents and gases, deals cold damage and dazes.)
- Scalding Mud (3.5e Spell) + (You unleash a cone of extremely hot mud, which deals fire damage and slowly boil away your opponents.)
- Wei Yu's Cloud Tsunami (3.5e Spell) + (You unleash a flying tsunami out of hell.)
- Vicious Mockery (One) + (You unleash a magical insult on a [[Creature (One)|creature]] which takes [[SRD5:Psychic|psychic]] damage and is hindered on its next [[Attack Roll (One)|attack roll]] ([[SRD5:Wisdom|Wisdom]] [[Save (One)|Save]] to avoid).)
- Malbolt (3.5e Spell) + (You unleash a powerful ray of dark energy, dealing high damage and [[SRD:Dazed|dazing]] the struck creature.)
- Gigaton Blow (3.5e Feat) + (You unleash a truly powerful blow, but always last in initiative.)
- Power Pun Bad (3.5e Spell) + (You unleash a vile, terrible, hope crushing pun that shatter the will and soul of your enemy.)
- Wave of Darkness (3.5e Utterance) + (You unleash a wave of darkness which obliterate weak creatures, damage and blind those who survived. Can be reversed to allow instantaneous transportation.)
- TK Nova (3.5e Power) + (You unleash a wave of force unleashed which causes all creatures and objects within range to be violently impacted and hurled away.)
- Wrath of the Empress (3.5e Maneuver) + (You unleash a wave of force, which deal damage and push aside your opponents.)
- Psychic Explosion (3.5e Power) + (You unleash your psionic energy in a massive burst of energy.)
- Dragon Spit (3.5e Feat) + (You unlock a fire spit breath weapon.)
- Secret of the Black Lightning (3.5e Feat) + (You unlocked extreme potential in your electrical spellcasting, allowing for greater control over the fabled energy of the Gods.)
- Sorodei Flight (3.5e Feat) + (You unlocked the secret of flight of the ancient Thei.)
- Unlock Spell (3.5e Spell) + (You unprepare spells, making them empty spell slot which may be filled later.)
- Unseal Spirit (3.5e Feat) + (You unseal the spirit within you hair, allowing it to act as it please.)
- Scholarly Bard (3.5e Feat) + (You use [[Intelligence]] rather than [[Charisma]] for your bard class features.)
- Holt's Backhanded Slap (3.5e Spell) + (You use a hand made of force to slap your target senseless.)
- Skill Trickster Rogue (3.5e Alternate Class Feature) + (You use a lot of skill tricks and can use them more often at the expense of the ability to find and disarm traps.)
- Alignment Aura Dowsing (3.5e Spell) + (You use a stick to find alignment auras.)
- Magical Aura Dowsing (3.5e Spell) + (You use a stick to find magical auras.)
- Mind Control Spores (3.5e Invocation) + (You use a strange kind of spores to make your foes very vulnerable to your words.)
- Enslaving Spores (3.5e Invocation) + (You use a strange mind-enslaving spore to control the very nervous system of your foes.)
- Walk the Crags (3.5e Invocation) + (You use a strange twisted dimension to teleport around.)
- Gravity Press (3.5e Maneuver) + (You use a strong gravitic pull to slow down or immobilize your foe, you may then concentrate to crush them.)
- Rend Space (3.5e Feat) + (You use a warp point to tear down the space, dealing grievous irresistible damage.)
- Anima Dodge (3.5e Feat) + (You use another ability score instead of your dexterity for your AC.)
- Human Shield (3.5e Skill Trick) + (You use another creature as a human shield.)
- Domain Archivist (3.5e Alternate Class Feature) + (You use both prayer and study, and your deity recognizes that, granting you power at the cost of your physical toughness.)
- Quality Build (3.5e Feat) + (You use both strength and dexterity on damage roll.)
- Publication:Grim-N-Gritty/Appendix 4/Defensive Position (3.5e Feat) + (You use cover to maximum advantage.)
- Reinforce Compulsion (3.5e Skill Trick) + (You use cunning words to reinforce your mind control abilities.)
- Lifedrain Spores (3.5e Invocation) + (You use foul negative energy spores charged to drain the very life out of your opponents.)
- Lunar Pull (3.5e Maneuver) + (You use gravity to pull a creature closer to you.)
- Protection from Swords (3.5e Spell) + (You use nearby objects to parry attacks automatically for you.)
- Divine Sunlight Touch (3.5e Maneuver) + (You use nyimo to cure all ills; spend energy point to heal 5 hit points per initiator level.)
- Warm Sunlight Touch (3.5e Maneuver) + (You use nyimo to stabilize the dying and staunch bleeding; spend breath energy to heal 1d8 + half your initiator level.)
- Hermetic Sunlight Touch (3.5e Maneuver) + (You use nyimo to stabilize the dying, staunch bleeding and cure ailments; spend breath energy to heal 5d8 + half your initiator level.)
- Gentle Sunlight Touch (3.5e Maneuver) + (You use nyimo to stabilize the dying, staunch bleeding and cure ailments; spend breath energy to heal 3d8 + half your initiator level.)
- Precognitive Sneak Attack (3.5e Feat) + (You use precognitive abilities to strike your opponents where they don't expect it.)
- Sacred Geometry (3.5e Feat) + (You use sacred geometry for your spellcasting.)
- Signcaster (3.5e Feat) + (You use sign language in place of verbal components for your spells.)
- Amnesia Spores (3.5e Invocation) + (You use spores to wipe the memory of other creatures.)
- Telekinetic Lift (3.5e Spell) + (You use telekinesis to enhance your movement and lift yourself into the air.)
- Holy Bonekeeper (3.5e Feat) + (You use the bone of a saint as some kind of mystical wand.)
- Magically Inclined (3.5e Feat) + (You use the forces granted to you by your heritage to arouse the magical powers within you.)
- Muscle Fission (3.5e Power) + (You use the power of psychometabolism to quadruple your muscle mass, making you intensely strong.)
- Scorn Time (3.5e Invocation) + (You use the power of the abyss to turn back the tide of times.)
- Fire Flight (3.5e Invocation) + (You use the power of your flames to give yourself flight with a speed of 80 ft with good maneuverability.)
- Ki Flying (3.5e Invocation) + (You use the power of your ki to give yourself flight with a speed of 80 ft with good maneuverability.)
- Jiu Jitsu (3.5e Feat) + (You use the strength of opponents against them.)
- Erif (3.5e Skill Trick) + (You use truespeak to create a small flame or control flames)
- Etaminaer Ydob (3.5e Skill Trick) + (You use truespeak to create reanimate bodies.)
- Etamina Stcejbo (3.5e Skill Trick) + (You use truespeak to instill life into lifeless objects.)
- Tfola (3.5e Skill Trick) + (You use truespeak to move you or objects aloft and maybe even fly away.)
- Weapon Analytics (3.5e Feat) + (You use your Intelligence instead of your Dexterity on attack and damage.)
- Analytic Fighting Style (3.5e Feat) + (You use your Intelligence instead of your Dexterity on attack and damage.)
- Overdrive (3.5e Feat) + (You use your Overchannel to greatly increase your melee attack power rather than augmenting a power.)
- Art of Stealth (3.5e Feat) + (You use your [[Charisma]] instead of your [[Dexterity]] for stealth.)
- Agile Shield Style (3.5e Feat) + (You use your [[Dexterity]] instead of [[Strength]] on shield bash. You take little penalties when fighting defensively.)
- Word of Lies (3.5e Prestige Class) + (You use your [[Wordmaster_(3.5e_Class)|word]] [[Word_Wizard_(3.5e_Class)|magics]] to show people what to believe. They are likely to do so, unless they know that you're a Word of Lies.)
- Liar Instinct (3.5e Skill Trick) + (You use your acumen and instinct as a liar to spot a lie, of course if you are wrong it may cause you to honestly believe the lie. After all, your instinct and mastery can't be wrong.)
- Bio-Restoration (3.5e Feat) + (You use your bio-energy to restore yourself.)
- Stone Axe Strike (3.5e Maneuver) + (You use your blade magic to create a gigantic axe and smash your opponents with it.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Mad Doctor (3.5e Trait) + (You use your brain for healing.)
- Corkscrew Fall (3.5e Skill Trick) + (You use your cloak/robe to greatly reduce the impact of your fall.)
- Eldritch Summon (3.5e Invocation) + (You use your dark magic to summon minions to aid you mid battle.)
- Future Foresight (3.5e Feat) + (You use your divination to predict incoming attacks.)
- Eldritch Capture (3.5e Invocation) + (You use your eldritch power to grapple a creature from afar and keep it pinned.)
- Stage Invoker (3.5e Feat) + (You use your invocations to make a name for yourself in the stage magician business, even picking up a few more tricks.)
- Ki Double (3.5e Skill Trick) + (You use your ki to create an afterimage of yourself.)
- Neo Tri Beam (3.5e Invocation) + (You use your ki volley to channel your ki into a shockwave of destructive energy)
- Magic Card Duelist (3.5e Feat) + (You use your knowledge of Children's Card Game to increase your potent arcane powers.)
- Tri Beam (3.5e Invocation) + (You use your life force to channel your ki volley into a shockwave of destructive energy)
- Lightning Parry (3.5e Feat) + (You use your lightning-quick strikes for defense instead of attack.)
- Brutal Shooter (3.5e Feat) + (You use your massive muscles to ensure that your arrows strike true.)
- Fire Bending (3.5e Maneuver) + (You use your mastery of desert wind to control fire.)
- Master of Tango (3.5e Feat) + (You use your mastery of tango in battle.)
- Psionic Scarf (3.5e Power) + (You use your psionic power to create a scarf of pure force, chopping your opponents into pieces.)
- Distracting Barrage (3.5e Feat) + (You use your ranged attacks to worry foes.)
- Seduction (3.5e Skill) + (You use your sensuality and your physical assets to convince and persuade others.)
- Shadow Flank (3.5e Maneuver) + (You use your shadow to flank with yourself for one round.)
- TK Flail (3.5e Power) + (You use your telekinesis to smash large objects on creatures.)