Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD:Deceitful + (Your body lies to others quite naturally.)
- Synesthesia (3.5e Trait) + (Your body mixes up your senses, generally a person with synesthesia is able to see sounds, hear with their eyes.)
- Insectile (3.5e Feat) + (Your body morphs to become partly insectile, gaining additional sensory abilities and a unique ability.)
- Wretched Existence (3.5e Feat) + (Your body partially disintegrated into ghostly and shadowy remains, granting you partial incorporeality and a high resistance to divination.)
- Drench (3.5e Feat) + (Your body puts out fires.)
- Energy Storm (3.5e Feat) + (Your body releases positive or negative energy into a powerful maelstrom which destroys your opponents (and heals allies) and protects you in energy.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Tenebrous Deviation (3.5e Grim Alteration) + (Your body temporarily becomes like shadow-stuff, allowing you to ''[[SRD:Dimension Door|dimension door]]''.)
- Trollbane Shots (3.5e Maneuver) + (Your bolts remain embedded in a foe)
- Bond of the Scorpion (3.5e Feat) + (Your bond with the scorpions that crawl across you has grown to a disturbing degree, and you have started to take on even more of their traits.)
- Boneless (5e Feat) + (Your bones are softer than most, granting you supreme flexability.)
- Improved Unarmored Defense (4e Feat) + (Your bonus to AC improves greatly)
- Inexorable Breath (3.5e Feat) + (Your breath is extremely difficult to avoid or resist)
- Sniper Breath Weapon (3.5e Feat) + (Your breath weapon becomes a very long distance ray.)
- Shoop da Whoop (3.5e Feat) + (Your breath weapon cone becomes a line. You can charge it up to deal extra damage and push opponents back.)
- Improve Breath Weapon (3.5e Feat) + (Your breath weapon damage increases.)
- Minor Breath (3.5e Feat) + (Your breath weapon deals minimal damage, but can be used at will.)
- Scaling Breath Weapon, Greater (3.5e Feat) + (Your breath weapon dice now equal your HD)
- Reverse Breath Weapon (3.5e Feat) + (Your breath weapon drag creatures toward you., straight into your jaw.)
- Improved Exotic Breath Weapon (3.5e Feat) + (Your breath weapon has the signature effects of dragons of your kind)
- Scaling Breath Weapon (3.5e Feat) + (Your breath weapon now scales with your HD)
- Pushing Breath Weapon (3.5e Feat) + (Your breath weapon push away those who fail to resist it.)
- Sticky Breath Weapon (3.5e Feat) + (Your breath weapon stick to creature and immobilize them.)
- Strongarm Diplomacy (3.5e Feat) + (Your brute strength makes up for your charisma when it comes to the art of fear.)
- Distracting Butt (3.5e Feat) + (Your butt is distracting. Others have problems flanking you.)
- Improved Calamity (3.5e Feat) + (Your calamities deal additional damage against foes who fail their save against them, and you may use enhanced calamities more often.)
- Tranquility (3.5e Feat) + (Your calming aura is overwhelming when someone focuses on you.)
- Piercing Caltrops (3.5e Feat) + (Your caltrops pierce defenses.)
- Fierna's Enticement (3.5e Feat) + (Your can cause your opponents to fixate on you with a taunt, gaining bonuses against you and penalties towards your allies.)
- Reinforced Carapace (3.5e Feat) + (Your carapace is becoming stronger. It becomes possible to wear medium armor.)
- Bouncy (5e Feat) + (Your cartoonish plushie physics allow you to rebound from impacts.)
- Guarded Spell (3.5e Feat) + (Your casting does not provoke attacks of opportunity, and if disrupted the spell is not lost.)
- Horrid Touch (3.5e Feat) + (Your cause severe status effect.)
- Angelic Appearance (3.5e Feat) + (Your celestial heritage transforms you into a holy icon.)
- Crystalline Cortex (3.5e Invocation) + (Your cerebral cortex hardens, shimmering faintly through your skull.)
- Greater Knight's Challenge (3.5e Feat) + (Your challenge make opponents regrets ever crossing you.)
- Temper (3.5e Feat) + (Your character gets into a battle rage easier than usual.)
- Sexist (3.5e Trait) + (Your character has something against the opposite sex and believes that the character's sex is the superior sex.)
- Infinite Charger (3.5e Feat) + (Your charge is not limited by your speed.)
- Greater Deadly Charge (4e Feat) + (Your charges are even more deadly)
- Advantageous Charge (3.5e Feat) + (Your charges are more likely to land when they need to.)
- Radical Upbringing (3.5e Trait) + (Your childhood and basic training has been radically different from that of your peers, causing you to focus on different subjects.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Jeweled Elytron (3.5e Feat) + (Your chitin is shimmering like a jewel.)
- Greater Demonic Claws (4e Feat) + (Your claws are infused with arachane power.)
- Draegloth (4e Monster) + (You can use the innate drow powers of ''darkfire'' and ''cloud of darkness''.)
- Abyssal Poison (4e Equipment) + (Your claws drip with a poison as dark as the abyss.)
- Poison Talons (4e Feat) + (You can secrete ''Abyssal poison'' onto your claws.)
- Tremorsense (3.5e Feat) + (Your close connection to your home element gives you [[SRD:Tremorsense|Tremorsense]].)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Sheer Cold (3.5e Maneuver) + (Your cold damage is so chilling it bypass cold resistance and halves immunity.)
- Numbing Spell (3.5e Feat) + (Your cold spells are extremely gelid.)
- Tongue of Heaven and Earth (3.5e Maneuver) + (Your connection to all that lives gives you both understanding of other creatures, and protection against that which would use words against you.)
- Vision of the Lotus (3.5e Feat) + (Your connection to your allies lets you see their afflictions clearly.)
- Bond of the Vermin (3.5e Feat) + (Your connection with the bugs that even crawl underneath your skin grows ever stronger.)
- Adaptable Technique (3.5e Feat) + (Your constant training has allowed you access to an unconscious collective of sorts, allowing you to pull new tricks and techniques from thin air.)
- Self-Indulgent (3.5e Trait) + (Your constant use of alcohol and various recreational drugs has given you a tolerance to ingested and inhaled poisons.)
- Intelligent Design (3.5e Feat) + (Your constructs have limited intellect.)
- Observant Spores (3.5e Feat) + (Your controlled undead act as remote-viewing devices.)
- Split Brain (3.5e Trait) + (Your corpus callosum has been severed so that the two halves of your brain are separated.)
- Improved Courageous Recovery (3.5e Feat) + (Your courageous recovery ability become a maneuver-like ability.)
- Abandoned Skill (3.5e Flaw) + (Your course of life has made you abandon a physical, moral or intellectual aspect of your personality.)
- Creative Bond (3.5e Feat) + (Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations.)
- Extra Augment (3.5e Feat) + (Your creator was much madder than others'.)
- Crystal Master (3.5e Feat) + (Your crystal-based power deals additional damage and you may select hail of crystals no matter your power list.)
- Persistent Healing (3.5e Feat) + (Your cure spell grant fast healing in addition to the normal amount healed.)
- Reverse Polarity (3.5e Alternate Class Feature) + (Your cure spells harm, your inflict spells cure.)
- Ancient Beastblood (3.5e Feat) + (Your curse steam from an ancient beast, making you stronger than most of your kind.)
- Amateur Spellcaster (3.5e Feat) + (Your dabbling in spellcasting advances to full amateur abilities.)
- Damage Resistance (3.5e Feat) + (Your damage reduction become damage resistance.)
- Eldritch Skin (3.5e Feat) + (Your damage reduction increases, now empowered with the energy of magic.)
- Crack in the Armor (3.5e Alternate Class Feature) + (Your damage reduction isn't foolproof, but it's hardy.)
- Unlimited Potential (3.5e Feat) + (Your damage rolls (and other rolls, at higher balance points) are capable of being arbitrarily high.)
- Advanced Dark Companion, Scaling (3.5e Feat) + (Your dark companion becomes stronger and stronger.)
- Death From Afar (3.5e Feat) + (Your deadly aim allows you to take out helpless targets from range with nary a sound.)
- SRD:Ghost Attack + (Your deadly strikes against [[SRD:Incorporeal|incorporeal]] foes always find their mark.)
- Improved Death Attack-CE (3.5e Feat) + (Your death attack becomes DC 10 + 1/2 HD + [[Int]] (if higher), and you can use death attack faster.)
- Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 1/2 hp, as well as when you die.)
- Improved Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die.)
- Adamant Defense (3.5e Feat) + (Your defenses improve while you're focused.)
- Dark Speech (3.5e Cleric Domain) + (Your deities has a close link to dark speech, allowing you to tap into it and speak a few syllables.)
- Arcane Study (3.5e Feat) + (Your diligent research pays off in expanded magical potential.)
- Disguise Preparation (3.5e Feat) + (Your disguises work better with assistance.)
- Precognosis Adept (3.5e Prestige Class) + (Your divinations enable you to enhance your evasive defenses and employ many talents.)
- Sorcerous Theurgy (3.5e Alternate Class Feature) + (Your divine ability come from a divine spark within yourself or perhaps through intensive studies of the divine powers themselves.)
- Greater Draining Kiss (3.5e Feat) + (Your draining kiss is much more potent.)
- Deadwood Druid (3.5e Alternate Class Feature) + (Your druid casting no longer helps the plants and animals. Instead you embrace all the energies of the world, fire, frost, storm, and even that of life and death.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Self Advancement (3.5e Feat) + (Your effective HD increases by +2 for the purpose of things which scale off HD.)
- Packmule Vest (3.5e Equipment) + (Your effective strength rises by 4 for the purpose of carry capacity.)
- Physical Blast (3.5e Invocation) + (Your eldritch blast becomes a physical substance, ignoring spell resistance but now being subject to damage reduction.)
- Eldritch Drifter (3.5e Invocation) + (Your eldritch blast becomes a slow drifting sphere of destruction. Fill the battlefield with them!)
- Spidersilk Blast (3.5e Invocation) + (Your eldritch blast becomes sticky web-like threads which you can manipulate after firing.)
- Explosive Blast (3.5e Invocation) + (Your eldritch blast blows up, knocking down enemies and dealing two types of damage.)
- Eldritch Reflector (3.5e Invocation) + (Your eldritch blast bounces off objects, and can be reflected by yourself or those wielding magic weapons.)
- Banishing Blast (3.5e Invocation) + (Your eldritch blast can banish outsiders back to their home plane, and punish those who refuse to leave.)
- YinYang Blast (3.5e Invocation) + (Your eldritch blast can deal either positive or negative energy damage.)
- Shaping Blast (3.5e Invocation) + (Your eldritch blast can destroy, repair, or mold terrain, objects, and constructs.)
- Phantom Blast (3.5e Invocation) + (Your eldritch blast can travel through walls and attack ghosts.)
- Hexing Blast (3.5e Invocation) + (Your eldritch blast curses your target, allowing you to inflict several small sorrows upon them.)
- Stygian Frost Blast (3.5e Invocation) + (Your eldritch blast deals cold damage, and may render the target immobilized.)
- Blackbolt Blast (3.5e Invocation) + (Your eldritch blast deals electricity damage, and may disrupt others' actions from minor paralysis.)
- Pyroclastic Blast (3.5e Invocation) + (Your eldritch blast deals fire damage, and may produce clouds of choking smoke.)
- Venomous Blast (3.5e Invocation) + (Your eldritch blast deals poison damage, and can reduce constitution, or other effects.)
- Obliterating Blast (3.5e Invocation) + (Your eldritch blast deals vile damage, and disintegrates all it touches.)
- Repeating Blast (3.5e Invocation) + (Your eldritch blast does damage again and again and again...)
- Eldritch Grenade (3.5e Invocation) + (Your eldritch blast explode outward, dealing splash damage to all creature adjacent to the target.)
- Phoenix Blast (3.5e Invocation) + (Your eldritch blast heals damage instead of causing harm.)
- Turbulent Blast (3.5e Invocation) + (Your eldritch blast invokes penalties upon your opponent from chaotic energy tumbling over them.)
- Prismatic Blast (3.5e Invocation) + (Your eldritch blast is all colors of the rainbow, and deals random effects.)
- Darkvolt Warlock (3.5e Feat) + (Your eldritch blast is imbued with the power of lightning.)
- Breath of Levistus (3.5e Invocation) + (Your eldritch blast slows, stops, and freezes over targets.)
- Sloughskin Blast (3.5e Invocation) + (Your eldritch blast softens the skin and reduces natural armor. It can even curse the creature with an aboleth-like need to remain moist.)
- Sentinel Blast (3.5e Invocation) + (Your eldritch blast sticks around to threaten those it strikes.)
- Subconscious Blast (3.5e Invocation) + (Your eldritch blast targets the subconscious mind of your targets.)
- Injection Blast (3.5e Invocation) + (Your eldritch blast turns into a solid needle used to inject poisons or potions.)
- Vulnerable Blast (3.5e Invocation) + (Your eldritch blast weakens the bodies of others, causing them to take more damage from other effects.)
- Spelldraining Blast (3.5e Invocation) + (Your eldritch blast weakens the effect of magic on a target.)
- Furious Blow (3.5e Feat) + (Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon.)
- Xeno Warlock (3.5e Feat) + (Your eldritch power do not stern from devil, feys or demon. Instead alien did it.)
- Tazing Shock (3.5e Feat) + (Your electric based attacks are now capable of causing paralysis in enemies)
- Thunderstruck (3.5e Feat) + (Your electric spells and abilities are so intense that they can damage creatures normally resistant or immune to electricity.)
- Superconducting Spell (3.5e Feat) + (Your electric spells are so powerful, they tear through resistances and immunities.)
- Elemental Resistance (3.5e Feat) + (Your elemental heritage gives you the ability to resist energy attacks.)
- Manipulative Shooter (3.5e Feat) + (Your enemies dodge into your shots.)
- Swarming (3.5e Equipment) + (Your enemy is baffled that your encounter is disturbed by pesky pests.)