Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 1/2 hp, as well as when you die.)
- Improved Bloodied Death Throes (3.5e Feat) + (Your death throes goes off at 2/3 hp and 1/3hp, as well as when you die.)
- Adamant Defense (3.5e Feat) + (Your defenses improve while you're focused.)
- Dark Speech (3.5e Cleric Domain) + (Your deities has a close link to dark speech, allowing you to tap into it and speak a few syllables.)
- Arcane Study (3.5e Feat) + (Your diligent research pays off in expanded magical potential.)
- Disguise Preparation (3.5e Feat) + (Your disguises work better with assistance.)
- Precognosis Adept (3.5e Prestige Class) + (Your divinations enable you to enhance your evasive defenses and employ many talents.)
- Sorcerous Theurgy (3.5e Alternate Class Feature) + (Your divine ability come from a divine spark within yourself or perhaps through intensive studies of the divine powers themselves.)
- Greater Draining Kiss (3.5e Feat) + (Your draining kiss is much more potent.)
- Deadwood Druid (3.5e Alternate Class Feature) + (Your druid casting no longer helps the plants and animals. Instead you embrace all the energies of the world, fire, frost, storm, and even that of life and death.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Self Advancement (3.5e Feat) + (Your effective HD increases by +2 for the purpose of things which scale off HD.)
- Packmule Vest (3.5e Equipment) + (Your effective strength rises by 4 for the purpose of carry capacity.)
- Physical Blast (3.5e Invocation) + (Your eldritch blast becomes a physical substance, ignoring spell resistance but now being subject to damage reduction.)
- Eldritch Drifter (3.5e Invocation) + (Your eldritch blast becomes a slow drifting sphere of destruction. Fill the battlefield with them!)
- Spidersilk Blast (3.5e Invocation) + (Your eldritch blast becomes sticky web-like threads which you can manipulate after firing.)
- Explosive Blast (3.5e Invocation) + (Your eldritch blast blows up, knocking down enemies and dealing two types of damage.)
- Eldritch Reflector (3.5e Invocation) + (Your eldritch blast bounces off objects, and can be reflected by yourself or those wielding magic weapons.)
- Banishing Blast (3.5e Invocation) + (Your eldritch blast can banish outsiders back to their home plane, and punish those who refuse to leave.)
- YinYang Blast (3.5e Invocation) + (Your eldritch blast can deal either positive or negative energy damage.)
- Shaping Blast (3.5e Invocation) + (Your eldritch blast can destroy, repair, or mold terrain, objects, and constructs.)
- Phantom Blast (3.5e Invocation) + (Your eldritch blast can travel through walls and attack ghosts.)
- Hexing Blast (3.5e Invocation) + (Your eldritch blast curses your target, allowing you to inflict several small sorrows upon them.)
- Stygian Frost Blast (3.5e Invocation) + (Your eldritch blast deals cold damage, and may render the target immobilized.)
- Blackbolt Blast (3.5e Invocation) + (Your eldritch blast deals electricity damage, and may disrupt others' actions from minor paralysis.)
- Pyroclastic Blast (3.5e Invocation) + (Your eldritch blast deals fire damage, and may produce clouds of choking smoke.)
- Venomous Blast (3.5e Invocation) + (Your eldritch blast deals poison damage, and can reduce constitution, or other effects.)
- Obliterating Blast (3.5e Invocation) + (Your eldritch blast deals vile damage, and disintegrates all it touches.)
- Repeating Blast (3.5e Invocation) + (Your eldritch blast does damage again and again and again...)
- Eldritch Grenade (3.5e Invocation) + (Your eldritch blast explode outward, dealing splash damage to all creature adjacent to the target.)
- Phoenix Blast (3.5e Invocation) + (Your eldritch blast heals damage instead of causing harm.)
- Turbulent Blast (3.5e Invocation) + (Your eldritch blast invokes penalties upon your opponent from chaotic energy tumbling over them.)
- Prismatic Blast (3.5e Invocation) + (Your eldritch blast is all colors of the rainbow, and deals random effects.)
- Darkvolt Warlock (3.5e Feat) + (Your eldritch blast is imbued with the power of lightning.)
- Breath of Levistus (3.5e Invocation) + (Your eldritch blast slows, stops, and freezes over targets.)
- Sloughskin Blast (3.5e Invocation) + (Your eldritch blast softens the skin and reduces natural armor. It can even curse the creature with an aboleth-like need to remain moist.)
- Sentinel Blast (3.5e Invocation) + (Your eldritch blast sticks around to threaten those it strikes.)
- Subconscious Blast (3.5e Invocation) + (Your eldritch blast targets the subconscious mind of your targets.)
- Injection Blast (3.5e Invocation) + (Your eldritch blast turns into a solid needle used to inject poisons or potions.)
- Vulnerable Blast (3.5e Invocation) + (Your eldritch blast weakens the bodies of others, causing them to take more damage from other effects.)
- Spelldraining Blast (3.5e Invocation) + (Your eldritch blast weakens the effect of magic on a target.)
- Furious Blow (3.5e Feat) + (Your eldritch might allows you to fight in the midst of combat, lashing out at foes quickly with your eldritch weapon.)
- Xeno Warlock (3.5e Feat) + (Your eldritch power do not stern from devil, feys or demon. Instead alien did it.)
- Tazing Shock (3.5e Feat) + (Your electric based attacks are now capable of causing paralysis in enemies)
- Thunderstruck (3.5e Feat) + (Your electric spells and abilities are so intense that they can damage creatures normally resistant or immune to electricity.)
- Superconducting Spell (3.5e Feat) + (Your electric spells are so powerful, they tear through resistances and immunities.)
- Elemental Resistance (3.5e Feat) + (Your elemental heritage gives you the ability to resist energy attacks.)
- Manipulative Shooter (3.5e Feat) + (Your enemies dodge into your shots.)
- Swarming (3.5e Equipment) + (Your enemy is baffled that your encounter is disturbed by pesky pests.)
- Host to Madness (3.5e Spell) + (Your enemy is possessed with a legion of insane spirits, driving him to kill, kill, kill!)