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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Falxugon's Harvest (3.5e Soulmeld) + (Your eyes gleam, your smile widens, and you grow small horns.)
- Gazer Laser (3.5e Spell) + (Your eyes shoot lasers uncontrollably. Is this awesome?)
- Beauty of the Paeliryon (3.5e Soulmeld) + (Your face appears to be caked in makeup applied by a five year old.)
- False Face (3.5e Feat) + (Your face is actually a mask, which rapidly shifts to fit your needs.)
- Strike of the Believer (3.5e Feat) + (Your faith guides your hand, allowing you to smite enemies who would bar you in your chosen path.)
- Superior Familiar (3.5e Feat) + (Your familiar becomes more useful as a companion.)
- Familiar Spell-CE (3.5e Feat) + (Your familiar can cast spells in your stead.)
- Adviser Familiar (3.5e Trait) + (Your familiar is able to provide counsel to you, its personality influencing your actions.)
- Talking Familiar (3.5e Feat) + (Your familiar is able to talk to any creatures.)
- Scaling Familiar (3.5e Feat) + (Your familiar is based on your character level instead of your class level.)
- Improved Familiar (3.5e Feat) + (Your familiar is the envy of wizards for miles around.)
- Unruly Familiar (3.5e Flaw) + (Your familiar isn't particularly obedient.)
- Construct Companion (3.5e Feat) + (Your familiar or animal companion is now a construct.)
- Backstabbing Familiar (3.5e Feat) + (Your familiar possess the same amount of sneak attack damage as you do.)
- Share Intellect (3.5e Feat) + (Your familiar, animal companion, special mount, or other similar feature gains your mental ability scores.)
- Demonic Bite (4e Feat) + (Your fangs are infused with arachane power.)
- Brutal Charge (4e Feat) + (Your fangs have the power of the theraphosid.)
- Brute Fang (4e Feat) + (Your fangs have the power of the theraphosid.)
- Clear the Room, Greater (3.5e Feat) + (Your farts are horrible)
- Agile Strike (3.5e Feat) + (Your fast reflexes and dexterous movements surpass your insight.)
- Fragile Feelings (3.5e Flaw) + (Your feelings are so easily hurt, like extremely easily.)
- Cat's Feet (3.5e Power) + (Your feet and boots meld and transform into the hind paws of a cat.)
- Fey Heritage (3.5e Feat) + (Your fey blood grant you inherent grace and resistance as well as magical abilities.)
- Practiced Fighter (3.5e Feat) + (Your fighter level and effective BAB are increased by 4, up to the maximum of your HD.)
- Reckless Fighter (3.5e Flaw) + (Your fighting style has a particular and d … Your fighting style has a particular and dangerous flaw, whenever you attack you leave yourself open for counterattack. Perhaps this is because of your own impatience, a purposeful flaw impacted by a cruel master or simply a voluntary high risk high reward combat style.untary high risk high reward combat style.)
- Local Style (3.5e Feat) + (Your fighting style is the paragon of how your race wages war.)
- Soul Fingers (3.5e Maneuver) + (Your fingers hit the souls of your targets.)
- Scorching Invoker (3.5e Feat) + (Your fire attack cause creature to become more vulnerable to fire.)
- Plasma Cutter Breath (3.5e Feat) + (Your fire breath turns into a thin cutting beam of destruction.)
- Rending Flames (3.5e Feat) + (Your fire isn't just hot, but also solid and sharp.)
- Smoke Blast (3.5e Invocation) + (Your firebolt partly blinds the opponent, forcing a 20% miss chance from concealment.)
- True Nemesis (3.5e Feat) + (Your first favored enemy scale with your ranger levels without the need to improve it.)
- Searing Foehn (3.5e Maneuver) + (Your flames burn blue with supernatural energy, allowing you to cut through even those resistant to your attacks!)
- Preserved Flesh (3.5e Feat) + (Your flesh doesn't rot, no matter what.)
- Hammer of the Glabrezu (3.5e Soulmeld) + (Your flesh hardens.)
- Flesh Undying (3.5e Power) + (Your flesh resists death, and you can share your biology with others to help or harm.)
- Eloquent Speech (3.5e Martial Discipline) + (Your flowery words and warmongering speeches bring others to your side, and occasionally help you in combat, too.)
- Frost Master (4e Feat) + (Your flurry of blows creates a zone to make opponents fall prone.)
- Mana Engine (3.5e Feat) + (Your focus allows you to regain the magical energy spent casting your spells.)
- Blossom of Razors (3.5e Spell) + (Your foe's organs cut them apart from the inside.)
- Pushover Followers (3.5e Feat) + (Your followers are pushovers.)
- Charismatic Prodigy (3.5e Feat) + (Your force of personality is far stronger than it ought to be, allowing you to activate your abilities to greater effect)
- Haribo Beans (3.5e Equipment) + (Your friends told you these were dangerous … Your friends told you these were dangerous, but these colorful soft beans are pretty tasty. Why did they say there would be unexpected consequen... en.... oh god. .....[http://www.amazon.com/Haribo-Gummi-Bears-Sugar-Free/product-reviews/B000EVQWKC OH GOD!]r-Free/product-reviews/B000EVQWKC OH GOD!])
- Pounce (3.5e Feat) + (Your fury is terrifying to behold as you tear into an enemy time after time after charging wildly.)
- Communication Network (3.5e Maneuver) + (Your gadgets grant you communication with allies and awareness of anything they are aware of.)
- Clear the Room, Improved (3.5e Feat) + (Your gas problem has gotten even nastier)
- Purifying Heat (3.5e Feat) + (Your gentle heat remove poisons and diseases.)
- Light (3.5e Cleric Domain) + (Your glorious light pierces the shadows in the hearts of liars and traitors, as well as exposing those who lurk within the more literal darkness.)
- Terraforming (3.5e Cleric Domain) + (Your god has granted you the power to shape and reshape the world in your image.)
- Domain Focus (3.5e Feat) + (Your god helps you to help yourself.)
- Intellect (3.5e Cleric Domain) + (Your god is a thinking god. Logic will show you the way.)
- Draconic Heritage (3.5e Feat) + (Your grandmother was a Dragon.)
- Motivated Prayer (3.5e Feat) + (Your granted maneuvers are no longer randomly granted to you.)
- The Meek Hulk (3.5e Flaw) + (Your great shows of strength only apply when you're stressed out.)
- Strong Grip (3.5e Feat) + (Your grip strengthens, allowing you to wield your weapon with even greater strength.)
- Unnatural Aura (3.5e Trait) + (Your growth has been tainted by a strange creepiness that scares others.)
- Shocker Lizard, Paragon (3.5e Feat) + (Your growth potential is shocking.)
- Lockpicking Hairs (3.5e Feat) + (Your hair lash is capable of performing feats of legerdemain.)
- Corrosive Spittle (3.5e Feat) + (Your hairs can spit globs of acidic poisonous substance.)
- Hand of Radiance (5e) + (Your hand creates a beam of [[SRD5:Radiant|radiance]] that damages a target.<br /><br />)
- Freehand Shield (3.5e Feat) + (Your hand is considered free even if wielding a shield.)
- Marksman (3.5e Feat) + (Your hand-eye coordination has evolved to become far greater than mere normal archers; you can more accurately pinpoint locations on your enemies' body that are weak.)
- Shaky Hands (3.5e Flaw) + (Your hands are shaking badly, most likely caused by nerve damage following a bad wound. You often fail to use your skills with your hands, and you tend to drop your tools and weapons.)
- Claws of the Beast (4e Feat) + (Your hands are twisted like claws. This deformity allows you to deal more damage than usual with your unarmed attacks.)
- Perfection - Hands of Mercy (3.5e Feat) + (Your hands heal others, and are bane to the undead.)
- Weapon of Righteous Destruction (3.5e Feat) + (Your hands make whatever is being held by them Magical and on Fire. For some reason this doesn't make them melt or burn up.)
- Skin Recoil (3.5e Feat) + (Your hard flesh damages those that hit you.)
- Rage Against the Machine, bluez variant (3.5e Feat) + (Your hate against technology shows itself when you attack constructs)
- Steadfast Zealousness (3.5e Feat) + (Your hate for the enemies of your faith is so deep that it endures throughout the whole fight.)
- Zealous Crusader (3.5e Alternate Class Feature) + (Your hatred of evil tends to overwhelm your reason, leading to a more erratic, less chivalrous, fighting style.)
- Adamant Focus (3.5e Feat) + (Your have improved upon your innate ability to focus.)
- Clouded Sight (3.5e Flaw) + (Your have poor eyesight, causing you to have a limited range of vision.)
- Lunar Mind Supremacy (3.5e Feat) + (Your have reached the pinnacle of Lunar Gravity power, you may move objects with but a single thought.)
- Vorpal Strike-CE (3.5e Feat) + (Your have vorpal unarmed strike, and kick off people's heads.)
- Pumpkin Head (3.5e Invocation) + (Your head is now an pumpkin, most people consider it scary.)
- Rock Head (3.5e Feat) + (Your head is very hard)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Healing (3.5e Feat) + (Your healing spells also give fast healing)
- One for One (3.5e Feat) + (Your health is a skill for you.)
- Heart Shaped Box (3.5e Feat) + (Your heart has literally been removed.)
- Witch's Heart (3.5e Invocation) + (Your heart is wood, which surprisingly doesn't kill you.)
- Hexing Mage (3.5e Feat) + (Your hexblade and wizard levels stack for the purposes of hexblade's curse and familiar benefits)
- Learned Archery (3.5e Feat) + (Your high intelligence lets you know just where to strike to penetrate an opponent's armor.)
- Divine Brand (3.5e Spell) + (Your holy symbol burns the impure.)
- Exalted Rage (3.5e Feat) + (Your holy wrath brings additional power against the forces of evil, and guarding your body against the power of fiends.)
- Begone, Fiend! (3.5e Feat) + (Your honor and faith are like a repulsive barrier against fiends.)
- Frozen Heart (3.5e Feat) + (Your icy aura freezes everything around you.)
- Inertial Strike (3.5e Maneuver) + (Your impacts strike harder, for your spirit adds virtual mass to the end of your blows.)
- Aura Pressure (3.5e Feat) + (Your imposing presence makes usage of limited-use abilities difficult.)
- Enlightened Spirit Stance (3.5e Maneuver) + (Your improved awareness of the energy of life has given you a precognitive edge against that which would threaten you.)
- Improved Resistance (3.5e Feat) + (Your inborn energy resistances improve beyond the ordinary.)
- Swift Reassignment (3.5e Feat) + (Your incredible mental focus allows you to adapt your psychic knife to almost any situation at a moment's notice.)
- Mental Evolution (3.5e Feat) + (Your infernal powers have taken a turn away from your force of personality, and towards your insight, or your knowledge.)
- Accelerate Initiative (3.5e Feat) + (Your initiative keeps rising even after you've rolled.)
- Devil Magic (3.5e Feat) + (Your innate magical abilities have been warped by your Fiendish taint.)
- Dragon Disciple (3.5e Feat) + (Your inner dragon awakens, giving you dragon themed powers.)
- Lunar Inner Energy (3.5e Feat) + (Your inner energy seem to protect you from harms, the lunar sorcerous power cover your entire body and enhance your very being.)
- Buddha's Palm (3.5e Feat) + (Your inner mastery of zen blossoms and you are able to perform a devastating technique.)
- Surging Inspiration (3.5e Feat) + (Your inspiration comes in spurts, allowing you to be inspired right in the middle of combat.)
- Driven by Failure (3.5e Feat) + (Your intensity grows as you watch your allies drop.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Disturbing Presence (3.5e Feat) + (Your intimidating actions drives others to madness.)
- Imitate Spellcasting (3.5e Invocation) + (Your invocation can duplicate the effect of low-level spells with some limitations.)
- Eldritch Apotheosis (3.5e Feat) + (Your invocations become supernatural abilities.)
- Weightless (3.5e Equipment) + (Your item has no weight.)
- Wishgranting Jin (3.5e Feat) + (Your jin gain the ability to grant weak wishes.)
- Bestial Intellect (3.5e Flaw) + (Your just a dumb beast.)
- Tainted Brilliance (3.5e Feat) + (Your keen intellect, allows you to gain a different insight into forbidden lore.)
- Gokiburi Sensitivity (3.5e Feat) + (Your keen sense of sound improves.)
- Improved Intimidating Ki (3.5e Invocation) + (Your ki aura disturbs your opponents within 30 feet at all times)
- Master Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 20 feet, and then potentially knocking them back even further.)
- Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 15 feet, and then potentially knocking them back even further.)
- Dragonscales Monk (3.5e Feat) + (Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities.)
- Master Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a even greater beam of destructive energy)
- Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a beam of destructive energy)
- Exiled Ruler (3.5e Prestige Class) + (Your kingdom has been without a rightful ruler long enough)
- Studies of Fauna and Flora (3.5e Feat) + (Your knowledge of a specifics landscape train you more to interact with fauna and flora who dwell in this landscape.)
- Scholar of the Force Fist (3.5e Feat) + (Your knowledge of force spells makes you a scholar of the subject.)
- Spell Ward (3.5e Skill Trick) + (Your knowledge of how spells work helps protect you from them.)
- Regal Presence (3.5e Spell) + (Your knowledge of nobility gives you a commanding presence none can ignore.)
- Arachnid Trainer (4e Feat) + (Your knowledge of spiderkind gives you insight into training arachnids.)
- Scholarly Defence (3.5e Feat) + (Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their special attacks and avoid some of the damage.)
- Publication:Grim-N-Gritty/Appendix 4/Tactical Aid (3.5e Feat) + (Your knowledge of strategy and tactics lets you guide your allies in combat.)
- Theologist (3.5e Feat) + (Your learning of divine matters gives you power from a deity.)
- Crippled Legs (3.5e Flaw) + (Your legs (or similar appendages) are too weak to support your body, or may be completely paralyzed.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)