Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Begone, Fiend! (3.5e Feat) + (Your honor and faith are like a repulsive barrier against fiends.)
- Frozen Heart (3.5e Feat) + (Your icy aura freezes everything around you.)
- Inertial Strike (3.5e Maneuver) + (Your impacts strike harder, for your spirit adds virtual mass to the end of your blows.)
- Aura Pressure (3.5e Feat) + (Your imposing presence makes usage of limited-use abilities difficult.)
- Enlightened Spirit Stance (3.5e Maneuver) + (Your improved awareness of the energy of life has given you a precognitive edge against that which would threaten you.)
- Improved Resistance (3.5e Feat) + (Your inborn energy resistances improve beyond the ordinary.)
- Swift Reassignment (3.5e Feat) + (Your incredible mental focus allows you to adapt your psychic knife to almost any situation at a moment's notice.)
- Mental Evolution (3.5e Feat) + (Your infernal powers have taken a turn away from your force of personality, and towards your insight, or your knowledge.)
- Accelerate Initiative (3.5e Feat) + (Your initiative keeps rising even after you've rolled.)
- Devil Magic (3.5e Feat) + (Your innate magical abilities have been warped by your Fiendish taint.)
- Dragon Disciple (3.5e Feat) + (Your inner dragon awakens, giving you dragon themed powers.)
- Lunar Inner Energy (3.5e Feat) + (Your inner energy seem to protect you from harms, the lunar sorcerous power cover your entire body and enhance your very being.)
- Buddha's Palm (3.5e Feat) + (Your inner mastery of zen blossoms and you are able to perform a devastating technique.)
- Surging Inspiration (3.5e Feat) + (Your inspiration comes in spurts, allowing you to be inspired right in the middle of combat.)
- Driven by Failure (3.5e Feat) + (Your intensity grows as you watch your allies drop.)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Disturbing Presence (3.5e Feat) + (Your intimidating actions drives others to madness.)
- Imitate Spellcasting (3.5e Invocation) + (Your invocation can duplicate the effect of low-level spells with some limitations.)
- Eldritch Apotheosis (3.5e Feat) + (Your invocations become supernatural abilities.)
- Weightless (3.5e Equipment) + (Your item has no weight.)
- Wishgranting Jin (3.5e Feat) + (Your jin gain the ability to grant weak wishes.)
- Bestial Intellect (3.5e Flaw) + (Your just a dumb beast.)
- Tainted Brilliance (3.5e Feat) + (Your keen intellect, allows you to gain a different insight into forbidden lore.)
- Gokiburi Sensitivity (3.5e Feat) + (Your keen sense of sound improves.)
- Improved Intimidating Ki (3.5e Invocation) + (Your ki aura disturbs your opponents within 30 feet at all times)
- Master Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 20 feet, and then potentially knocking them back even further.)
- Explosive Wave (3.5e Invocation) + (Your ki explodes from you, pushing all opponents back 15 feet, and then potentially knocking them back even further.)
- Dragonscales Monk (3.5e Feat) + (Your ki is drawn from the blood of dragon, granting you multiple draconic monk abilities.)
- Master Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a even greater beam of destructive energy)
- Beam Blast (3.5e Invocation) + (Your ki volley strengthens and you can channel your ki into a beam of destructive energy)
- Exiled Ruler (3.5e Prestige Class) + (Your kingdom has been without a rightful ruler long enough)
- Studies of Fauna and Flora (3.5e Feat) + (Your knowledge of a specifics landscape train you more to interact with fauna and flora who dwell in this landscape.)
- Scholar of the Force Fist (3.5e Feat) + (Your knowledge of force spells makes you a scholar of the subject.)
- Spell Ward (3.5e Skill Trick) + (Your knowledge of how spells work helps protect you from them.)
- Regal Presence (3.5e Spell) + (Your knowledge of nobility gives you a commanding presence none can ignore.)
- Arachnid Trainer (4e Feat) + (Your knowledge of spiderkind gives you insight into training arachnids.)
- Scholarly Defence (3.5e Feat) + (Your knowledge of strange creatures and their bizarre anatomy allows you to anticipate their special attacks and avoid some of the damage.)
- Publication:Grim-N-Gritty/Appendix 4/Tactical Aid (3.5e Feat) + (Your knowledge of strategy and tactics lets you guide your allies in combat.)
- Theologist (3.5e Feat) + (Your learning of divine matters gives you power from a deity.)
- Crippled Legs (3.5e Flaw) + (Your legs (or similar appendages) are too weak to support your body, or may be completely paralyzed.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Attenuation Attack (3.5e Feat) + (Your lethal attacks deal non lethal as well)
- LA Progression (3.5e Feat) + (Your level adjustment dice stack with one of your base class for the purpose of determining level-dependent abilities.)
- Rumormonger (3.5e Feat) + (Your lies spread.)
- Vita Rebuke (3.5e Maneuver) + (Your life force is overwhelming, those who try to snuff it out only get burned!)
- Anchored Object (3.5e Flaw) + (Your life force is tied to an object. If you get out of range of it, you suffer.)
- Life Animal (3.5e Feat) + (Your life is connected to your animal.)
- Spirit-Linked Heart (3.5e Flaw) + (Your life is linked with that of a spirit. It brings you power, but if it dies, you die.)
- Black Karma (3.5e Flaw) + (Your lifeforce and soul has been tainted by evil. This could be the result of fiends within your parentage, a great evil done in a previous life, or other unfortunate circumstance. Whether to embrace or spurn your heritage is a choice you must make.)
- Neo-Genesis (3.5e Feat) + (Your lifeforce swells, and spills out into the world around you, granting you powers.)
- Art of Flying Daggers (3.5e Feat) + (Your light and one-handed weapons gain the [[SRD:Throwing|Throwing]] and [[Rebound (3.5e Equipment)|Rebound]] enhancements.)