Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Death Metal (3.5e Spell) + (Your music creates a destructive darkness in your allies hearts.)
- Techno (3.5e Spell) + (Your music electrifies those around you with inspired motion.)
- Unearthly Chorus (5e) + (Your music gives advantage on charisma checks against targets that fail a save.<br /><br />)
- Alternative (3.5e Spell) + (Your music inspires desperate action in allies.)
- Dark Heritage (5e Feat) + (Your mutations provide you actual benefits.)
- Nymph Grace (3.5e Feat) + (Your naiad heritage grant you the unearthly grace ability of a nymph.)
- Deadly Chill (3.5e Maneuver) + (Your next attack deals additional cold damage and leaves a persistent chill.)
- Red Terror Strike (3.5e Maneuver) + (Your next attack deals bleeding damage.)
- Masque of Red Death (3.5e Maneuver) + (Your next attack deals higher Strength-based damage than normal.)
- Deathstroke (3.5e Maneuver) + (Your next attack gains a higher critical chance, especially if the enemy is already weakened.)
- Vile Strike (3.5e Spell) + (Your next attack in the round deals vile damage.)