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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Dissonant Whispers (One) + (Your opponent hears whispers that damages their psyche)
- Dissonant Whispers (5e) + (Your opponent hears whispers that damages their psyche<br /><br />)
- Burden of Sin (3.5e Spell) + (Your opponent's sins weight them down.)
- Battery Core (3.5e Feat) + (Your overheat deals electricity damage instead of fire damage and may shock everyone around you instead of catching fire.)
- Improved Pact Augmentation (3.5e Feat) + (Your pact augmentation class feature is stronger.)
- Jealous Patron (3.5e Flaw) + (Your patron gives you power but at an high cost.)
- Zen Reflexes (3.5e Feat) + (Your peace of mind grant you incredible reflexes, both to avoid incoming threats and act before others. You may also do a cool somersault once per encounter.)
- Mammon's Greed (3.5e Feat) + (Your penchant for excess and selfishness knows no bounds, and in the name of your lord Mammon you take what you desire.)
- Legendary Prowess (3.5e Feat) + (Your perception and skill in combat are the stuff of legend.)
- Motivational Performer (3.5e Feat) + (Your performances inspire your allies beyond what they thought themselves capable of! You're like that Tony Robbins guy or something.)
- Melodic Fighting (3.5e Feat) + (Your performing style emphasizes martial rhythms and you combine fighting with art.)
- Schizophrenic (3.5e Flaw) + (Your personality changes, often vibrantly and unpredictably.)
- Hard Freeze (3.5e Feat) + (Your personality chills people to the bone.)
- Punch Ghost (3.5e Alternate Class Feature) + (Your phantom has an inherent knowledge of martial arts, prefering to deliver barrage of blows over powerful slam attacks.)
- Enduring Tether (3.5e Feat) + (Your phantom is sent back to your consciousness instead of being banished to the ethereal plane and slowly healed while harbored in your consciousness.)
- Planar Philosopher (5e) + (Your philosophy of the nature and working of the [[SRD5:Plane|plane]]s dominated your pre-adventurer life.)
- Toxic Corrosion (3.5e Feat) + (Your poison can eat through dead flesh, wood and even metal. This allows it to affect creatures normally immune to poison.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Venom of Obox-ob (3.5e Feat) + (Your poisons are like those of Obox-ob himself.)
- Putrifying Poison Potency (3.5e Maneuver) + (Your poisons bypass immunity while in this stance, and carry an extra burning acid touch.)
- Maintenance (3.5e Spell) + (Your possessions become unwilling to leave your side.)
- Potion Potency (3.5e Feat) + (Your potions are more potent for the first 24 hours.)
- Tainted Source (3.5e Feat) + (Your power flows from a dark source that taints your magical abilities.)
- Awesome Power Focus (3.5e Feat) + (Your power focus flaw turn into a boon somewhat.)
- Minimal Power (3.5e Feat) + (Your power is cheaper, maybe even free, but it won't grow at all.)
- Eldritch Power (3.5e Feat) + (Your power over eldritch magic manifests in additional power for your rays.)
- Lunar Flight (3.5e Feat) + (Your power seem to affect the very gravity around you, as old lunars you discovered the secret of flight.)
- SRD:Power Penetration + (Your powers are especially potent, breaking through power resistance more readily than normal.)
- Psionic Interference (3.5e Alternate Class Feature) + (Your powers are very subtle but also strangely disrupted when wearing armor. This lack of physical defense lead you to adapt using flahses of isnight for defensive purposes.)
- Hybrid Bloodline (3.5e Feat) + (Your powers come from a mixed bloodline.)
- Supreme Dilettante (3.5e Feat) + (Your powers of dabbling allow you to to achieve similar mastery to those who have spent their whole lives honing a single skill.)
- Brutal Strike (3.5e Feat) + (Your precision strikes target the enemies’ weak points for massive damage.)
- SRD:Widen Aura of Courage + (Your presence calms people further away from you.)
- Aura of the Despoiler (3.5e Maneuver) + (Your presence poisons reality itself, degenerating all things in range.)
- Toughness, Grimoire (3.5e Feat) + (Your preternatural toughness is the stuff of legends, allowing you to remain standing despite immense physical punishment.)
- Armory Of Darkest Shadow (3.5e Invocation) + (Your previous knowledge of manipulating darkness allows you to shape shadow into armor, weapons and other combat effects.)
- Dragonfire Secrets (3.5e Feat) + (Your prowess in mixing eldritch arts and draconic powers improves.)
- Short Haft (3.5e Feat) + (Your prowess with polearms allows you to to get at even those opponents who believe they are inside your guard.)
- Psicrystal Power-CE (3.5e Feat) + (Your psicrystal can manifest powers in your steed.)
- SRD:Psicrystal Containment + (Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.)
- Psionic Precognition (3.5e Feat) + (Your psionic abilities have granted you significant precognitive powers.)
- Dragonblooded Psion (3.5e Feat) + (Your psionic powers are empowered by your dragon blood.)
- Aboleth Disciple (3.5e Prestige Class) + (Your psionics awaken some hidden power, revealing the abolethian tainting of your ancestors.)
- Adapt Psychic Knife (3.5e Feat) + (Your psychic knife gains the properties of a special crafting material)
- Psychic Disturbance (3.5e Flaw) + (Your psychic powers are flawed, projecting an aura of unease and discomfort onto others. Those also psionically sensitive are even more aware of it.)
- Fire Wolf Punch (3.5e Feat) + (Your punch causes a wall of flame to spontaneously appear.)
- Power Cosmic (3.5e Flaw) + (Your quest for Godhood and absolute power granted you the power cosmic! Alas, it was not for mere mortals and instead of granting you the promised omnipotence it rendered your body fragile as a statue of ashes, ready to collapse at the slightest touch.)
- Swift Quiver (5e) + (Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a [[SRD5:Bonus Action|bonus action]] to make 2 attacks from the quiver.<br /><br />)
- Swift Quiver (One) + (Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a [[SRD5:Bonus Action|bonus action]] to make 2 attacks from the quiver.)
- Greater Mark of the Ska'drin (3.5e Feat) + (Your racial Ska'drin mark improves again, building upon your ancient, innate power.)
- Improved Mark of the Ska'drin (3.5e Feat) + (Your racial Ska'drin mark improves, building upon your ancient, innate power.)