Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Persistent Spell (3.5e Feat) + (Your spells stay around longer than the average mage.)
- Safeguard Spell (3.5e Feat) + (Your spells won't affect you, allowing you to target places too close for comfort.)
- Vita Purge (3.5e Maneuver) + (Your spirit and body are one, and through will alone you can purge yourself of toxins.)
- Spiritual Resistance (3.5e Maneuver) + (Your spirit and mind are one, and as master of the spirit you are not as easy to ply as others.)
- Intervene (3.5e Feat) + (Your spirit and willingness to sacrifice yourself are a true testament to the lengths you'll go to let your own flesh me torn for the good of your team.)
- Binding Ring (3.5e Flaw) + (Your spirit has been bound with a special ring, which can be used to control you. Currently, it's in your possession, but if anyone else gets their hands on it.)
- Spiritual Reflexes (3.5e Maneuver) + (Your spirit is aware of what you are not, granting your the precognition to move out of harms way.)
- Soul Mirror (3.5e Maneuver) + (Your spirit protects you from harmful magic, knocking it back to its source when it can.)
- Ravenous Spirit Theft (3.5e Feat) + (Your spirit theft ability deal an extra 2d10 damage..)
- Spiritual Pressure (3.5e Maneuver) + (Your spiritual body is much larger and imposing than your physical body, and you can impose its presence upon the material world to seem bigger than you are.)
- Anima Wave (3.5e Maneuver) + (Your spiritual energy erupts from your hands, blowing away the opposition!)
- Rushing Cascade Stance (3.5e Maneuver) + (Your spiritual energy torrents into your body and pushes your attacks faster and faster, becoming a blur of strikes.)
- Pressure (3.5e Feat) + (Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate.)
- Hard Light (3.5e Feat) + (Your sprites can carry things.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Robilar's Defense (3.5e Feat) + (Your stance allows you to attack opponents whom target your allies)
- Trogdolyte's Blight (3.5e Maneuver) + (Your stench causes nausea, and destroys scent for good.)
- Deformity, Digesting Saliva (3.5e Feat) + (Your stomach mouth gains an acidic bite)
- Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Greater Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Reaching Stony Gaze (3.5e Feat) + (Your stony gaze has greater range.)
- Gymaholic (3.5e Flaw) + (Your strength comes from hard work in the gym. Gotta keep working at it, lest those gains slip away.)
- Extreme Strength (3.5e Feat) + (Your strength grows as you do, always evolving with your experiences.)
- Bend Strike (3.5e Feat) + (Your strike ignores some cover.)
- Shrine Purification (3.5e Maneuver) + (Your strike wards away evil and purifies places of worship.)
- Dagger Finesse (3.5e Feat) + (Your strikes are precise, relying on finesse to inflict damage.)
- Knowledge Overlap (3.5e Feat) + (Your studies in one area sometimes teach you things in other fields.)
- Dabbler (3.5e Feat) + (Your studies let you dabble in powers you would not normally possess.)
- Self-Repairing (3.5e Equipment) + (Your stuff fixes itself.)
- Improved Stunning Fist-CE (3.5e Feat) + (Your stunning fist partly works on creatures which are immune, and those it stuns it leaves vulnerable to further unarmed blows. You can change what ability to use for the DC.)
- SRD:Improved Stunning Fist + (Your stunning fist stuns more often.)
- Belial's Dominance (3.5e Feat) + (Your success in battle builds upon itself as your opponents into a corner, powerless to fight back.)
- SRD:Augment Summoning + (Your summoned creatures are stronger than normal.)
- Focus of Merciful Summons (3.5e Equipment) + (Your summoned creatures deal non-lethal damage)
- Favored Summon, Variant (3.5e Feat) + (Your summoned creatures gains additional benefits at the cost of quantity)
- Skyblessed Summons (3.5e Feat) + (Your summoning magic is infused with favor of gods of the sky)
- Paranatural Summons (3.5e Feat) + (Your summons count as natural creature whenever doing is advantageous. You may also summon in zone where planar travel is restricted.)
- Utility Summon (3.5e Feat) + (Your summons last longer, but can't fight to save their lives. Or Yours.)
- Shrapnel Strike (3.5e Feat) + (Your sunder attacks transform objects into a cone of slashing fragments)
- Absurdly Sharp Blade (3.5e Maneuver) + (Your sword can cut things better. Yay!)
- Emotional Crisis (3.5e Invocation) + (Your target out to 60 ft suddenly stops what they are doing as they question what they even want in life.)
- Publication:Hyperconscious/Psionic Powers/Brutalize Wounds + (Your target takes more damage than normal from wounds.)
- Improved Shield Bash, Variant (3.5e Feat) + (Your technique when shield bashing allow you to retain your defense when bashing and disrupt your foes.)
- Systematic Attack (3.5e Feat) + (Your techniques, altough almost theoretical in their execution, are very successful and their predictability is countered by their effectiveness.)
- Masterwork Bite (3.5e Feat) + (Your teeth are of excellent quality)
- Hezrou Smash (3.5e Soulmeld) + (Your teeth become sharp and pointy.)
- Tactile Telepathy (3.5e Trait) + (Your telepathic powers are more powerful and easy to use but they are limited to your touch.)
- Unconventional Human Learning (3.5e Feat) + (Your thirst for knowledge gives you access to additional unconventional abilities, which you master as you learn and experience.)
- Zaprat Thunderstorm (3.5e Feat) + (Your thundershock becomes powerful.)
- Publication:Unearthed Arcana/Breadth of Knowledge (Feat) + (Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.)
- Heavy Build (3.5e Feat) + (Your time spent with armor or carrying a weight has lent you a build that allows you to move quickly even under the heaviest load.)
- Uncanny Defense (3.5e Feat) + (Your touch and flatfooted AC rise by 2, to a maximum of your normal AC.)
- Ghostly Reach (3.5e Feat) + (Your touch attacks gain terrifying reach.)
- Spell Reach (3.5e Feat) + (Your touch attacks go out to reach as if they were a reach weapon.)
- Scald (5e) + (Your touch causes [[SRD5:Fire|fire]] damage and suspends [[SRD5:Hit Point|hit point]] recovery.<br /><br />)
- Rapture of Rupture (3.5e Spell) + (Your touch causes the flesh of your targets to randomly burst open.)
- Publication:Hyperconscious/Psionic Powers/Desolate + (Your touch deals 13d6 points of damage plus 2d6+4 points of temporary Strength damage.)
- Agony Caress (3.5e Feat) + (Your touch is Torturous)
- Pale Touch (3.5e Feat) + (Your touch is cold and dreadful.)
- Pale Touch, Improved (3.5e Feat) + (Your touch is colder and more dreadful.)
- Pale Touch, Greater (3.5e Feat) + (Your touch is so cold it cause creatures to become slow and burdened.)
- Demogorgon's Insanity (3.5e Feat) + (Your touch spreads the madness at the heart of Demogorgon's being.)
- Barreling Charge (3.5e Feat) + (Your training allows you to bully foes out of the way as you charge your intended target.)
- Eldritch Ascetic (3.5e Feat) + (Your training allows you to mix your melee attacks and eldritch powers to great effect.)
- Careful Movement (3.5e Feat) + (Your training allows you to move around the battlefield while still defending yourself.)
- Style Dedication (5e Feat) + (Your training allows you to use weapons as though they were an extension of your own body.)
- Unarmed Grapple Master (3.5e Feat) + (Your training as a unarmed artist paid off and you can now do a lot of grapple oriented combat maneuvers.)
- Favored Dodge, Variant (3.5e Feat) + (Your training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you.)
- Powerful Build (3.5e Feat) + (Your training, combined with your natural muscle tone, have made you larger than the average specimen of your race.)
- Improved Magic Girl Transformation (3.5e Feat) + (Your transformation has a broader range of effects)
- Rigor Mortis (3.5e Flaw) + (Your transformation into an undead did not reverse the effect of Rigor Mortis. Leading you to be extremely stuff and undexterous.)
- Baffling Bluffing (3.5e Feat) + (Your tricky words confound and bewilder your auditor)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Forbidden Name (3.5e Feat) + (Your true name is unspeakable, an aberration unto reality, rendering you immune to its lexicon based manipulations.)
- Improved Craft Turret (3.5e Feat) + (Your turrets can be set up quicker and can briefly supercharge themselves.)
- Keen Strike-CE (3.5e Feat) + (Your unarmed strike has a critical threat range of 18-20 and can deal slashing damage or bludgeoning damage.)
- Righteous Strike-CE (3.5e Feat) + (Your unarmed strikes are as axiomatic weapons.)
- Burning Knuckle (3.5e Invocation) + (Your unarmed strikes are wrapped in flame for superior punching power.)
- Hoof to Face Style (3.5e Feat) + (Your unarmed strikes carry the material of your horseshoes.)
- Exalted Ki Aura (3.5e Feat) + (Your unarmored body is protected by divine light, and allows you to soar the heavens.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Virtuoso Tailor (3.5e Feat) + (Your unique clothing creations combine different styles.)
- Flesh Altered (3.5e Flaw) + (Your unorthodox appearance can make it difficult to socialise.)
- Hitmontop (3.5e Monster) + (Your vague glimpses when this creature isn’t spinning wildly show it as humanoid in shape, with a hardened spike on its head. It spins on this spike and lashes out with its feet and a spiked tail.)
- Nitro Warp (3.5e Feat) + (Your vehicle goes so fast it teleports into another dimension or space.)
- Nitro Burst (3.5e Feat) + (Your vehicle has a brief burst of speed.)
- Venom Burn (3.5e Feat) + (Your venom is a nasty acid)
- Lunar Body (3.5e Feat) + (Your very flesh seem empowered as your sorcerous power grow.)
- Round and Soft Butt (3.5e Trait) + (Your very round and soft butt helps with falling and hinders swimming.)
- SRD:Wounding Attack + (Your vicious attacks wound your foe.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Thorny Vines (3.5e Invocation) + (Your vine lash become a thorn in the enemy's side.)
- Intimidating Ki (3.5e Invocation) + (Your visible ki disturbs opponents that are near you, hindering their attacks.)
- Elfsight (3.5e Feat) + (Your vision greatly improve.)
- Publication:Unearthed Arcana/Murky-Eyed + (Your vision is obscured.)
- Thick Glasses (3.5e Flaw) + (Your vision is poor, and you need glasses. This is inconvenient to bring into a battle.)
- Wild Whisperer (3.5e Invocation) + (Your voice becomes animalistic and animals respond to your calls more readily.)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- Adamantine Tracery (3.5e Feat) + (Your warforged slam attack becomes adamantine.)
- Lightforce Shaper (3.5e Feat) + (Your warlock powers mutated to be able to manipulate light with ease, granting you access to powers other warlock never could have imagined.)
- Holy Weapon (One) + (Your weapon becomes magical and deals extra [[SRD5:Radiant|radiant]] damage. You may end the spell causing damage in an area around you.)
- Holy Weapon (5e) + (Your weapon becomes magical and deals extra [[SRD5:Radiant|radiant]] damage. You may end the spell causing damage in an area around you.<br /><br />)
- Bloodbath (3.5e Equipment) + (Your weapon becomes sharper than ever, cutting everything it touches with great ease.)
- Alhazarde's Sword (3.5e Spell) + (Your weapon gains the properties similar to starmetal<sup>CW</sup>, becoming super-effective against creatures not native to your plane.)
- Chorus (3.5e Equipment) + (Your weapon has a voice, and you may speak through it or have it repeat what you teach it.)
- Musical (3.5e Equipment) + (Your weapon is also your instrument.)
- Gazer (3.5e Equipment) + (Your weapon is covered in unsettling eyes that expand your vision, and punish those that do not (or cannot) meet its gaze.)
- Weapon Fineness (3.5e Feat) + (Your weapon is damn fine.)
- Hungry Ghost (3.5e Equipment) + (Your weapon is vampiric and steals the souls of lesser creatures.)
- Lifeseek (3.5e Equipment) + (Your weapon or shield detects the presence of life, and you can track those who you possess a fragment of.)
- Everbright (3.5e Equipment) + (Your weapon shines with radiant light, dealing damage and releasing blinding pulses.)
- Lightning Blast (3.5e Equipment) + (Your weapon strikes deal extra lightning damage, and on a critical will arc to nearby enemies.)
- Weapon Based Critical Chances for Foe Type (3.5e Variant Rule) + (Your weapon type affects what kind of creatures you can critical)
- Inhibiting Strike (3.5e Power) + (Your weapon's next strike gains extra damage, and inhibits the use of complex actions for 1 round.)
- Universal Fighter (3.5e Feat) + (Your weapon-specific feats and abilities now apply to all weapons.)
- Bane of Enemies-CE (3.5e Feat) + (Your weapons are bane weapons against any creature you have favored enemy against.)
- Holy Strike-CE (3.5e Feat) + (Your weapons are holy weapons for fighting evil.)
- Unholy Strike-CE (3.5e Feat) + (Your weapons are unholy weapons for fighting good.)
- Quick Draw (3.5e Feat) + (Your weapons fly into your hands.)
- Spiderfriend Weaves (4e Feat) + (Your weaves do not affect your spiderkind allies.)
- Greater Web Shot (3.5e Feat) + (Your web shot ability has greatly improved.)
- Broken Sword Hilt (3.5e Equipment) + (Your well made sword is broken, but you can still stab someone with the broken remains.)
- Snake Tail (3.5e Feat) + (Your were born with a snake tail instead of legs, perhaps due to yuan-ti blood in your system.)
- Improved Whip Proficiency (3.5e Feat) + (Your whip attacks are less useless.)