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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Feed the Dark Gods (3.5e Feat) + (You have attracted the attention of dark gods and demon lords, and they are willing to grant dark life to your creations in exchange for pain and power.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- A Feast Unknown (3.5e Feat) + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Warrior (3.5e NPC Class) + (Warrior class for mooks.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief Acrobat (3.5e Class) + (While the common rogue is a thief, con-man, and scout extraordinaire, the thief acrobat is a highly trained specialist in the art of housebreaking and feats of dexterity and acrobatics.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Righteous Paladin (3.5e Alternate Class Feature) + (You believe you're Good, and effects that detect this agree. This doesn't mean it's true.)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Combat Crafter (3.5e Feat) + (You make things fast enough to do it in combat.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Progenitor of the Gith (3.5e Prestige Class) + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Monstrous Hand (3.5e Feat) + (Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands!)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Dungeon Veteran (3.5e Prestige Class) + (You're well-suited to exploring and surviving dungeons.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Knockout Punching (3.5e Feat) + (You hit people so hard they or their equipment flies around.)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Wings of Evil (3.5e Feat) + (You have sinister bat-like wings growing from your back.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Persistent Spell (3.5e Feat) + (Your spells stay around longer than the average mage.)
- Safeguard Spell (3.5e Feat) + (Your spells won't affect you, allowing you to target places too close for comfort.)
- Vita Purge (3.5e Maneuver) + (Your spirit and body are one, and through will alone you can purge yourself of toxins.)
- Spiritual Resistance (3.5e Maneuver) + (Your spirit and mind are one, and as master of the spirit you are not as easy to ply as others.)
- Intervene (3.5e Feat) + (Your spirit and willingness to sacrifice yourself are a true testament to the lengths you'll go to let your own flesh me torn for the good of your team.)
- Binding Ring (3.5e Flaw) + (Your spirit has been bound with a special ring, which can be used to control you. Currently, it's in your possession, but if anyone else gets their hands on it.)
- Spiritual Reflexes (3.5e Maneuver) + (Your spirit is aware of what you are not, granting your the precognition to move out of harms way.)
- Soul Mirror (3.5e Maneuver) + (Your spirit protects you from harmful magic, knocking it back to its source when it can.)
- Ravenous Spirit Theft (3.5e Feat) + (Your spirit theft ability deal an extra 2d10 damage..)
- Spiritual Pressure (3.5e Maneuver) + (Your spiritual body is much larger and imposing than your physical body, and you can impose its presence upon the material world to seem bigger than you are.)
- Anima Wave (3.5e Maneuver) + (Your spiritual energy erupts from your hands, blowing away the opposition!)
- Rushing Cascade Stance (3.5e Maneuver) + (Your spiritual energy torrents into your body and pushes your attacks faster and faster, becoming a blur of strikes.)
- Pressure (3.5e Feat) + (Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate.)
- Hard Light (3.5e Feat) + (Your sprites can carry things.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Robilar's Defense (3.5e Feat) + (Your stance allows you to attack opponents whom target your allies)
- Trogdolyte's Blight (3.5e Maneuver) + (Your stench causes nausea, and destroys scent for good.)
- Deformity, Digesting Saliva (3.5e Feat) + (Your stomach mouth gains an acidic bite)
- Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Greater Petrifying Gaze (3.5e Feat) + (Your stony gaze deals increased damage and may petrify opponents.)
- Reaching Stony Gaze (3.5e Feat) + (Your stony gaze has greater range.)
- Gymaholic (3.5e Flaw) + (Your strength comes from hard work in the gym. Gotta keep working at it, lest those gains slip away.)
- Extreme Strength (3.5e Feat) + (Your strength grows as you do, always evolving with your experiences.)
- Bend Strike (3.5e Feat) + (Your strike ignores some cover.)
- Shrine Purification (3.5e Maneuver) + (Your strike wards away evil and purifies places of worship.)
- Dagger Finesse (3.5e Feat) + (Your strikes are precise, relying on finesse to inflict damage.)
- Knowledge Overlap (3.5e Feat) + (Your studies in one area sometimes teach you things in other fields.)
- Dabbler (3.5e Feat) + (Your studies let you dabble in powers you would not normally possess.)
- Self-Repairing (3.5e Equipment) + (Your stuff fixes itself.)
- Improved Stunning Fist-CE (3.5e Feat) + (Your stunning fist partly works on creatures which are immune, and those it stuns it leaves vulnerable to further unarmed blows. You can change what ability to use for the DC.)
- SRD:Improved Stunning Fist + (Your stunning fist stuns more often.)
- Belial's Dominance (3.5e Feat) + (Your success in battle builds upon itself as your opponents into a corner, powerless to fight back.)
- SRD:Augment Summoning + (Your summoned creatures are stronger than normal.)
- Focus of Merciful Summons (3.5e Equipment) + (Your summoned creatures deal non-lethal damage)
- Favored Summon, Variant (3.5e Feat) + (Your summoned creatures gains additional benefits at the cost of quantity)
- Skyblessed Summons (3.5e Feat) + (Your summoning magic is infused with favor of gods of the sky)
- Paranatural Summons (3.5e Feat) + (Your summons count as natural creature whenever doing is advantageous. You may also summon in zone where planar travel is restricted.)
- Utility Summon (3.5e Feat) + (Your summons last longer, but can't fight to save their lives. Or Yours.)
- Shrapnel Strike (3.5e Feat) + (Your sunder attacks transform objects into a cone of slashing fragments)
- Absurdly Sharp Blade (3.5e Maneuver) + (Your sword can cut things better. Yay!)
- Emotional Crisis (3.5e Invocation) + (Your target out to 60 ft suddenly stops what they are doing as they question what they even want in life.)
- Publication:Hyperconscious/Psionic Powers/Brutalize Wounds + (Your target takes more damage than normal from wounds.)
- Improved Shield Bash, Variant (3.5e Feat) + (Your technique when shield bashing allow you to retain your defense when bashing and disrupt your foes.)
- Systematic Attack (3.5e Feat) + (Your techniques, altough almost theoretical in their execution, are very successful and their predictability is countered by their effectiveness.)
- Masterwork Bite (3.5e Feat) + (Your teeth are of excellent quality)
- Hezrou Smash (3.5e Soulmeld) + (Your teeth become sharp and pointy.)
- Tactile Telepathy (3.5e Trait) + (Your telepathic powers are more powerful and easy to use but they are limited to your touch.)
- Unconventional Human Learning (3.5e Feat) + (Your thirst for knowledge gives you access to additional unconventional abilities, which you master as you learn and experience.)
- Zaprat Thunderstorm (3.5e Feat) + (Your thundershock becomes powerful.)
- Publication:Unearthed Arcana/Breadth of Knowledge (Feat) + (Your time spent plumbing the depths of magic knowledge has resulted in a treasure trove of obscure facts.)
- Heavy Build (3.5e Feat) + (Your time spent with armor or carrying a weight has lent you a build that allows you to move quickly even under the heaviest load.)
- Uncanny Defense (3.5e Feat) + (Your touch and flatfooted AC rise by 2, to a maximum of your normal AC.)
- Ghostly Reach (3.5e Feat) + (Your touch attacks gain terrifying reach.)
- Spell Reach (3.5e Feat) + (Your touch attacks go out to reach as if they were a reach weapon.)
- Scald (5e) + (Your touch causes [[SRD5:Fire|fire]] damage and suspends [[SRD5:Hit Point|hit point]] recovery.<br /><br />)
- Rapture of Rupture (3.5e Spell) + (Your touch causes the flesh of your targets to randomly burst open.)
- Publication:Hyperconscious/Psionic Powers/Desolate + (Your touch deals 13d6 points of damage plus 2d6+4 points of temporary Strength damage.)
- Agony Caress (3.5e Feat) + (Your touch is Torturous)
- Pale Touch (3.5e Feat) + (Your touch is cold and dreadful.)
- Pale Touch, Improved (3.5e Feat) + (Your touch is colder and more dreadful.)
- Pale Touch, Greater (3.5e Feat) + (Your touch is so cold it cause creatures to become slow and burdened.)
- Demogorgon's Insanity (3.5e Feat) + (Your touch spreads the madness at the heart of Demogorgon's being.)
- Barreling Charge (3.5e Feat) + (Your training allows you to bully foes out of the way as you charge your intended target.)
- Eldritch Ascetic (3.5e Feat) + (Your training allows you to mix your melee attacks and eldritch powers to great effect.)
- Careful Movement (3.5e Feat) + (Your training allows you to move around the battlefield while still defending yourself.)
- Style Dedication (5e Feat) + (Your training allows you to use weapons as though they were an extension of your own body.)
- Unarmed Grapple Master (3.5e Feat) + (Your training as a unarmed artist paid off and you can now do a lot of grapple oriented combat maneuvers.)
- Favored Dodge, Variant (3.5e Feat) + (Your training has gone beyond most hunters who focus on locating and killing their foes; you also stop them from killing you.)
- Powerful Build (3.5e Feat) + (Your training, combined with your natural muscle tone, have made you larger than the average specimen of your race.)
- Improved Magic Girl Transformation (3.5e Feat) + (Your transformation has a broader range of effects)
- Rigor Mortis (3.5e Flaw) + (Your transformation into an undead did not reverse the effect of Rigor Mortis. Leading you to be extremely stuff and undexterous.)
- Baffling Bluffing (3.5e Feat) + (Your tricky words confound and bewilder your auditor)
- Scrolls of Forbidden Lore (3.5e Sourcebook)/Introduction + (You blood is black like oil, and thick like sludge, seeping out of your wounds and your pores like some grotesque infection.)
- Forbidden Name (3.5e Feat) + (Your true name is unspeakable, an aberration unto reality, rendering you immune to its lexicon based manipulations.)
- Improved Craft Turret (3.5e Feat) + (Your turrets can be set up quicker and can briefly supercharge themselves.)
- Keen Strike-CE (3.5e Feat) + (Your unarmed strike has a critical threat range of 18-20 and can deal slashing damage or bludgeoning damage.)
- Righteous Strike-CE (3.5e Feat) + (Your unarmed strikes are as axiomatic weapons.)
- Burning Knuckle (3.5e Invocation) + (Your unarmed strikes are wrapped in flame for superior punching power.)
- Hoof to Face Style (3.5e Feat) + (Your unarmed strikes carry the material of your horseshoes.)
- Exalted Ki Aura (3.5e Feat) + (Your unarmored body is protected by divine light, and allows you to soar the heavens.)
- Enervating Touch (3.5e Feat) + (Your undead nature allows you to drain the life out of living victims.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Virtuoso Tailor (3.5e Feat) + (Your unique clothing creations combine different styles.)
- Flesh Altered (3.5e Flaw) + (Your unorthodox appearance can make it difficult to socialise.)
- Hitmontop (3.5e Monster) + (Your vague glimpses when this creature isn’t spinning wildly show it as humanoid in shape, with a hardened spike on its head. It spins on this spike and lashes out with its feet and a spiked tail.)
- Nitro Warp (3.5e Feat) + (Your vehicle goes so fast it teleports into another dimension or space.)
- Nitro Burst (3.5e Feat) + (Your vehicle has a brief burst of speed.)
- Venom Burn (3.5e Feat) + (Your venom is a nasty acid)
- Lunar Body (3.5e Feat) + (Your very flesh seem empowered as your sorcerous power grow.)
- Round and Soft Butt (3.5e Trait) + (Your very round and soft butt helps with falling and hinders swimming.)
- SRD:Wounding Attack + (Your vicious attacks wound your foe.)
- Control Spawn (3.5e Feat) + (Your victims serve you eternally in death.)
- Thorny Vines (3.5e Invocation) + (Your vine lash become a thorn in the enemy's side.)
- Intimidating Ki (3.5e Invocation) + (Your visible ki disturbs opponents that are near you, hindering their attacks.)
- Elfsight (3.5e Feat) + (Your vision greatly improve.)
- Publication:Unearthed Arcana/Murky-Eyed + (Your vision is obscured.)
- Thick Glasses (3.5e Flaw) + (Your vision is poor, and you need glasses. This is inconvenient to bring into a battle.)
- Wild Whisperer (3.5e Invocation) + (Your voice becomes animalistic and animals respond to your calls more readily.)
- Goad (3.5e Feat) + (Your voice rings in the ears of enemies, irritating them to no end until they have a chance to put you down.)
- Increased Vault Supremacy (3.5e Feat) + (Your walking vault just got stronger.)
- Adamantine Tracery (3.5e Feat) + (Your warforged slam attack becomes adamantine.)
- Lightforce Shaper (3.5e Feat) + (Your warlock powers mutated to be able to manipulate light with ease, granting you access to powers other warlock never could have imagined.)
- Holy Weapon (One) + (Your weapon becomes magical and deals extra [[SRD5:Radiant|radiant]] damage. You may end the spell causing damage in an area around you.)
- Holy Weapon (5e) + (Your weapon becomes magical and deals extra [[SRD5:Radiant|radiant]] damage. You may end the spell causing damage in an area around you.<br /><br />)
- Bloodbath (3.5e Equipment) + (Your weapon becomes sharper than ever, cutting everything it touches with great ease.)
- Alhazarde's Sword (3.5e Spell) + (Your weapon gains the properties similar to starmetal<sup>CW</sup>, becoming super-effective against creatures not native to your plane.)
- Chorus (3.5e Equipment) + (Your weapon has a voice, and you may speak through it or have it repeat what you teach it.)
- Musical (3.5e Equipment) + (Your weapon is also your instrument.)
- Gazer (3.5e Equipment) + (Your weapon is covered in unsettling eyes that expand your vision, and punish those that do not (or cannot) meet its gaze.)
- Weapon Fineness (3.5e Feat) + (Your weapon is damn fine.)
- Hungry Ghost (3.5e Equipment) + (Your weapon is vampiric and steals the souls of lesser creatures.)
- Lifeseek (3.5e Equipment) + (Your weapon or shield detects the presence of life, and you can track those who you possess a fragment of.)
- Everbright (3.5e Equipment) + (Your weapon shines with radiant light, dealing damage and releasing blinding pulses.)
- Lightning Blast (3.5e Equipment) + (Your weapon strikes deal extra lightning damage, and on a critical will arc to nearby enemies.)
- Weapon Based Critical Chances for Foe Type (3.5e Variant Rule) + (Your weapon type affects what kind of creatures you can critical)
- Inhibiting Strike (3.5e Power) + (Your weapon's next strike gains extra damage, and inhibits the use of complex actions for 1 round.)
- Universal Fighter (3.5e Feat) + (Your weapon-specific feats and abilities now apply to all weapons.)
- Bane of Enemies-CE (3.5e Feat) + (Your weapons are bane weapons against any creature you have favored enemy against.)
- Holy Strike-CE (3.5e Feat) + (Your weapons are holy weapons for fighting evil.)
- Unholy Strike-CE (3.5e Feat) + (Your weapons are unholy weapons for fighting good.)
- Quick Draw (3.5e Feat) + (Your weapons fly into your hands.)
- Spiderfriend Weaves (4e Feat) + (Your weaves do not affect your spiderkind allies.)
- Greater Web Shot (3.5e Feat) + (Your web shot ability has greatly improved.)
- Broken Sword Hilt (3.5e Equipment) + (Your well made sword is broken, but you can still stab someone with the broken remains.)
- Snake Tail (3.5e Feat) + (Your were born with a snake tail instead of legs, perhaps due to yuan-ti blood in your system.)
- Improved Whip Proficiency (3.5e Feat) + (Your whip attacks are less useless.)
- Advanced Whip Tactics (3.5e Feat) + (Your whip is an extension of you, and lets you perform many stunts with it.)
- Willing Deformity, Variant (3.5e Feat) + (Your willingness to mutilate or greatly alter your body for more power is quite startling.)
- Phantasmal Wings (3.5e Feat) + (Your wings become ethereal, granting various benefits.)
- Wings of Serenity (3.5e Feat) + (Your wings become insubstantial, granting additional benefits.)
- Occam's Duelist (3.5e Feat) + (Your wit is sharp enough to see through deceptions by pure analysis. This makes it evident when stabbing is a good plan - almost always.)
- Crystallizing Wounds (3.5e Feat) + (Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity.)
- SRD:Rapid Metabolism + (Your wounds heal rapidly.)
- Calligraphy (3.5e Feat) + (Your writing is exquisite to look at.)
- Shorthand (3.5e Feat) + (Your writing is minimal and space-efficient.)
- Buster Weapon (3.5e Feat) + (Yours is the sword that will pierce the heavens!)
- I Know a Guy (3.5e Feat) + (You’re in a tight spot, but you know someone who could potentially help. If they don’t double cross you.)
- Fear of Nobility and Royalty (3.5e Flaw) + (You’ve never understood why kings scare you. Maybe it’s those crowns – jagged rims glistening like a dozen metal teeth burst forth from their skull, a vestigial maw seeking to devour any so unfortunate to find themselves upon it.)
- Foliar Efficiency (3.5e Feat) + (Yrthes photosynthesis ability is now more efficient.)
- Ysmir, Scholar of the Forbidden (3.5e Vestige) + (Ysmir was an immortal scholar obsessed with the secret of life itself and later the secrets of The Source. His plot to bypass the final frontier led him to a fate worse than death, his knowledge passed on and became a vestige.)
- Yuan-ti Pureblood Lineage (5e) + (Yuan-ti Pureblood as playable race.)
- Yuan-ti Pureblood Race (5e) + (Yuan-ti Pureblood as playable race.)
- Yuan-ti Anathema (5e) + (Yuan-ti transcendent form)
- Tazer Beam (3.5e Spell) + (Zap a creature with an electrical pulse that overloads their muscles, robbing them of the ability to do anything but feebly convulse for a short time.)
- Zaprat (3.5e Race) + (Zaprats are electricity conducting rodent-men with long tails and large ears.)
- Zeitgeist (3.5e Template) + (Zeitgeist creatures are beings born with subtle psionic influence, which gives them a loose hivemind connection to a large group of people.)
- Talk:Zen Warrior (3.5e Feat) + (Zen warriors uses wisdom and inner spirit to enhance their fighting.)
- Zen Warrior (3.5e Feat) + (Zen warriors uses wisdom and inner spirit to enhance their fighting.)
- Githzerai Zerth (5e) + (Zerths are githzerai monks that have advanced training and can plane shift.)
- Zombie Clot (5e) + (Zombie horde amalgamated into a single body)
- Zombie Plague Spreader (5e) + (Zombie that can infect other creatures with the zombie plague.)
- Spawn of Kyuss (5e) + (Zombie-like with worms crawling in and out of its skin.)
- Zombie (5e) + (Zombies are animated, rotting corpses.)
- SRD:Zombie + (Zombies are corpses reanimated through dark and sinister magic.)
- Strahd Zombie (5e) + (Zombies instilled with power from [[Strahd von Zarovich (5e)|Strahd von Zarovich]])
- Fast Zombies (3.5e Feat) + (Zombies you create are not limited to single actions.)
- Zora (3.5e Race) + (Zoras from Legend of Zelda)
- Awakened Zurkhwood (5e) + (Zurkhwood (giant, tree-sized mushrooms) given animation.)
- Zweilous (3.5e Monster) + (Zweilous is a larger, two-headed version of [[Deino (3.5e Monster)|Deino]]. It's even more ill-tempered than before, but it's still somewhat comical due to its blind clumsiness and the fact that its heads have a penchant for fighting each other.)
- SRD:Improved Alignment-Based Casting + ([Alignment] Descriptor spells are cast at a higher caster level.)
- Realistic Weapon Damage (3.5e Variant Rule) + ([April Fools] Multiply damage done to creature by its level and a modifier based on size.)
- Fragile Weapons (3.5e Variant Rule) + ([April Fools] Weapons break when you get really good damage rolls.)
- Tome Styles (3.5e Variant Rule) + ([Incomplete] An idea for combining Tome with Tome of Battle)
- Studied Hatred (3.5e Feat) + ([Pathfinder] When using studied witch you no longer take a penalty against non-arcane spellcaster targets, instead gaining a +1 increase on your studied target bonus against them.)
- Kibeth's Mastery (4e Feat) + ([[4e Index (4e Other)#push, pull and slide|Slide]] creatures 1 additional square.)
- Healing Dancer (4e Feat) + ([[4e#shift|Shift]] 2 squares. when you use your ''Healing Melody'' power.)
- Topaz Dragon Wyrmling (5e) + ([[:Template:5p]] under 6 years old.)
- SRD5:Djinni + ([[Air Elemental (5e)|Air Elemental]] [[Genie (5e)|Genie]])
- SRD5:Invisible Stalker + ([[Air Elemental (5e)|Air Elemental]] bent to become a hunting and killing slave.)
- Hoplite (5e)/Akroan + ([[Akros (5e)|Akroan]] soldier with spear and shield.)
- State Alchemist (3.5e Prestige Class) + ([[Alchemist, Variant (3.5e Class)|Alchemists]] who decide to work for a powerful nation often get access to nice research notes and plenty of money.)
- Multidexterity (3.5e Feat) + ([[Ambidexterity (3.5e Feat) | Ambidexterity]], but now with more arms.)
- Young Amethyst Dragon (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] 100 years old or younger.)
- Adult Amethyst Dragon (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] over 100 years old.)
- Ancient Amethyst Dragon (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] over 800 years old.)
- Amethyst Dragon Wyrmling (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] under 6 years old)
- SRD5:Deva + ([[Angel (5e)|Angel]]ic agent of)
- Buff Lockdown (3.5e Invocation) + ([[Aura Seal (3.5e Condition)|Stop]] enemies from benefiting from buff spells.)
- Master Buff Lockdown (3.5e Invocation) + ([[Aura Seal (3.5e Condition)|Stop]] enemies from benefiting from buff spells.)
- Autognome Common (5e) + ([[Autognome (5e)|Autognome]] ar [[SRD5:Gnome|gnome]]-like [[SRD5:Construct|construct]])
- Mindwitness (5e) + ([[Beholder (5e)|Beholder]] mutated by [[Illithilid (5e)|illithilid]]s)
- Beholder Zombie (5e) + ([[Beholder (5e)|Beholder]] that has been raised from the dead as a [[Zombie (5e)|zombie]].)
- Spectator (5e) + ([[Beholder (5e)|Beholder]]-kin with four eyestalks, created by a ritual to make a monstrous guardian)
- Berbalang MotM (5e) + ([[Berbalang (5e)|Berbalang]]s are [[SRD5:Aberration|aberration]]s that gather knowledge from the dead.)
- Berbalang MToF (5e) + ([[Berbalang (5e)|Berbalang]]s are [[SRD5:Aberration|aberration]]s that gather knowledge from the dead)
- SRD5:Young Black Dragon + ([[Black Dragon (5e)|Black Dragon]] 100 years old or less.)
- SRD5:Adult Blue Dragon + ([[Blue Dragon (5e)|Blue Dragon]] over 100 years old)
- SRD5:Ancient Blue Dragon + ([[Blue Dragon (5e)|Blue Dragon]] over 800 years old.)
- SRD5:Young Blue Dragon + ([[Blue Dragon (5e)|Blue Dragon]] under 6 years old.)
- SRD5:Brass Dragon Wyrmling + ([[Brass Dragon (5e)|Brass Dragon]] less than 6 years old.)
- SRD5:Adult Brass Dragon + ([[Brass Dragon (5e)|Brass Dragon]] over 100 years old)
- SRD5:Ancient Brass Dragon + ([[Brass Dragon (5e)|Brass Dragon]] over 800 years old)
- SRD5:Young Brass Dragon + ([[Brass Dragon (5e)|Brass Dragon]] up to 100 years old)
- SRD5:Young Bronze Dragon + ([[Bronze Dragon (5e)|Bronze Dragon]] 100 years old or younger.)
- SRD5:Adult Bronze Dragon + ([[Bronze Dragon (5e)|Bronze Dragon]] over 100 years old)
- SRD5:Ancient Bronze Dragon + ([[Bronze Dragon (5e)|Bronze Dragon]] over 800 years old.)
- SRD5:Bronze Dragon Wyrmling + ([[Bronze Dragon (5e)|Bronze Dragon]] under 6 years old)
- Changeling NPC (5e) + ([[Changeling (5e)|Changeling]] [[SRD5:NPC|NPC]])
- SRD5:Young Copper Dragon + ([[Copper Dragon (5e)|Copper Dragon]] 100 years old or younger.)
- SRD5:Copper Dragon Wyrmling + ([[Copper Dragon (5e)|Copper Dragon]] less than 6 years old.)
- SRD5:Adult Copper Dragon + ([[Copper Dragon (5e)|Copper Dragon]] over 100 years old.)
- SRD5:Ancient Copper Dragon + ([[Copper Dragon (5e)|Copper Dragon]] over 800 years old.)
- Young Crystal Dragon (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] 100 years old or younger)
- Adult Crystal Dragon (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] over 100 years old)
- Ancient Crystal Dragon (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] over 800 years old.)
- Crystal Dragon Wyrmling (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] under 6 years old.)
- Dragonclaw (NPC) (5e) + ([[Cult of the Dragon (5e)|Cult of the Dragon]] cultist)
- Dragonfang (NPC) (5e) + ([[Cult of the Dragon (5e)|Cult of the Dragon]] cultist)
- Dragonwing (NPC) (5e) + ([[Cult of the Dragon (5e)|Cult of the Dragon]] cultist)
- Deathlock Wight MotM (5e) + ([[Deathlock (5e)|Deathlock]] punished by its patron ([[Publication:MotM|''MotM'']] variant))
- Deathlock Wight MToF (5e) + ([[Deathlock (5e)|Deathlock]] punished by its patron ([[Publication:MToF|''MToF'']] variant))
- Marine Decapus (5e) + ([[Decapus (5e)|Decapus]] adapted to life in the water.)
- Young Deep Dragon (5e) + ([[Deep Dragon (5e)|Deep Dragon]] 100 years old or younger)
- Adult Deep Dragon (5e) + ([[Deep Dragon (5e)|Deep Dragon]] over 100 years old)
- Ancient Deep Dragon (5e) + ([[Deep Dragon (5e)|Deep Dragon]] over 800 years old.)
- Deep Dragon Wyrmling (5e) + ([[Deep Dragon (5e)|Deep Dragon]] under 6 years old.)
- Maurezhi (5e) + ([[Demon (5e)|Demon]] that can assume the form of a [[SRD5:Humanoid|Humanoid]] it killed and ate. It's bite can cause a humanoid to become a [[SRD5:Ghoul|Ghoul]].)
- Black Abishai (5e) + ([[Devil (5e)|Devil]] that is reminiscent of an anthropoid [[Black Dragon (5e)|Black Dragon]].)
- Displacer Beast Kitten (5e) + ([[Displacer Beast (5e)|Displacer Beast]] kitten)
- Star (5e) + ([[Displacer Beast (5e)|Displacer Beast]] kitten)
- Draconian Infiltrator (5e) + ([[Draconian (5e)|Draconian]] scouts and spies.)
- Draconian Mastermind (5e) + ([[Draconian (5e)|Draconian]] spellcaster with breath weapon.)
- Draconian Mage (5e) + ([[Draconian (5e)|Draconian]] spellcaster.)
- Bozak Draconian (5e) + ([[Draconian (5e)|draconian]] created from [[SRD5:Bronze Dragon|bronze dragon]] eggs.)
- Kapak Draconian (5e) + ([[Draconian (5e)|draconian]] created from [[Copper Dragon (5e)|Copper Dragon]] eggs.)
- Sivak Draconian (5e) + ([[Draconian (5e)|draconian]] created from [[Silver Dragon (5e)|Silver Dragon]] eggs.)
- Young Dragon Turtle (5e) + ([[Dragon Turtle (5e)|Dragon Turtle]] 100 years old or younger.)
- Ancient Dragon Turtle (5e) + ([[Dragon Turtle (5e)|Dragon Turtle]] over 800 years old.)
- Dragon Turtle Wyrmling (5e) + ([[Dragon Turtle (5e)|Dragon Turtle]] under 6 years old.)
- Dragonborn of Bahamut (5e) + ([[Dragonborn (5e)|Dragonborn]] champion of [[Bahamut (5e)|Bahamut]])
- Dragonborn of Sardior (5e) + ([[Dragonborn (5e)|Dragonborn]] champion of [[Sardior (5e)|Sardior]])
- Dragonborn of Tiamat (5e) + ([[Dragonborn (5e)|Dragonborn]] champion of [[Tiamat (5e)|Tiamat]])
- Dragon Army Dragonnel (5e) + ([[Dragonnel (5e)|Dragonnel]] from the [[Sanction (5e)|Sanction]] region, used as mounts in the [[Dragon Army (5e)|Dragon Army]].)
- Wasteland Dragonnel (5e) + ([[Dragonnel (5e)|Dragonnel]]s from the Northern Wastes of [[Ansalon (5e)|Ansalon]] are copper in color and playful.)
- Dread Centipede Spore Servant (5e Monster) + ([[Dread Centipede (5e Monster)|Dread Centipede]], reanimated by [[Myconid (5e)|Myconid]] spores.)
- Retriever (5e) + ([[Drow (5e)|Drow]] spider-[[SRD5:Construct|construct]])
- SRD5:Drider + ([[Drow (5e)|Drow]] that have failed a test by [[Lolth (5e)|Lolth]].)
- Druid (One)/Wild Shape + ([[Druid (One)|Druid]] in land animal [[Wild Shape (One)|wild shape]].)
- Animal of the Land (One)/Display + ([[Druid (One)|Druid]] in land animal [[Wild Shape (One)|wild shape]].)
- Duergar Kavalrachni (5e) + ([[Duergar (5e)|Duergar]] Cavalry)
- Duergar Mind Master (5e) + ([[Duergar (5e)|Duergar]] spy.)
- Architect, Very High Variant (3.5e Alternate Class Feature) + ([[Dungeons_and_Dragons_Wiki:Article_Balance#Very_High_Balance|Very High]] variant of [[Architect (3.5e Class)|Architect]])
- Dao (5e) + ([[Earth Elemental (5e)|Earth Elemental]] [[Genie (5e)|Genie]])
- SRD5:Earth Elemental + ([[Earth Elemental (5e)|Earth Elemental]] from the [[Plane of Earth (5e)|Plane of Earth]])
- Fathomer (5e) + ([[Elemental Evil (5e)|Elemental Evil]] ([[Olhydra (5e)|Olhydra]]) spellcasting [[Cultist (5e)|cultist]])
- Young Emerald Dragon (5e) + ([[Emerald Dragon (5e)|Emerald Dragon]] 100 years old or younger.)
- Adult Emerald Dragon (5e) + ([[Emerald Dragon (5e)|Emerald Dragon]] over 100 years old.)
- Ancient Emerald Dragon (5e) + ([[Emerald Dragon (5e)|Emerald Dragon]] over 800 years old.)
- Emerald Dragon Wyrmling (5e) + ([[Emerald Dragon (5e)|Emerald Dragon]] under 6 years old.)
- Firenewt Warlock of Imix MotM (5e) + ([[Firenewt (5e)|Firenewt]] [[SRD5:Warlock|warlock]] who draws power from [[Imix (5e)|Imix]] an Elemental Prince of Evil. ([[Publication:MotM|''MotM'']] variant))
- Firenewt Warlock of Imix VGtM (5e) + ([[Firenewt (5e)|Firenewt]] [[SRD5:Warlock|warlock]] who draws power from [[Imix (5e)|Imix]] an Elemental Prince of Evil. ([[Publication:VGtM|''VGtM'']] variant))