Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Target is transformed into an alternate creature (revised polymorph).". Since there have been only a few results, also nearby values are displayed.

Showing below up to 251 results starting with #1.

View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Animate Jelly (3.5e Spell)  + (Target jelly gains semblance of life and mobility.)
  • Open I- Open (3.5e Phrase)  + (Target lock is opened, if the DC is 30 or lower.)
  • Give the Adept Harm (3.5e Maneuver)  + (Target loses a readied maneuver and takes damage based on the level of the maneuver lost.)
  • Fatal Geas (3.5e Spell)  + (Target must complete geas or die, but is under no other compulsion.)
  • Pierce Soul (3.5e Maneuver)  + (Target must make a fortitude or be paralyzed.)
  • None Truly Control the Dead Forever (3.5e Maneuver)  + (Target must make a will save or lose control of undead it controls.)
  • Frostbite (One)  + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s)
  • Frostbite (5e)  + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s<br /><br />)
  • Crisis of Faith (3.5e Power)  + (Target questions even its deepest-held beliefs.)
  • Enemies Abound (One)  + (Target sees all creatures as enemies and must attack a random one.)
  • Enemies Abound (5e)  + (Target sees all creatures as enemies and must attack a random one.<br /><br />)
  • Restful (3.5e Spell)  + (Target sleeps better and quicker.)
  • Schizophrenia (3.5e Spell)  + (Target suffers conditions similar to schizophrenia.)
  • Sugar Rush (3.5e Invocation)  + (Target surges with glucose and moves faster. Cavities are just a side effect.)
  • Bio (3.5e Spell)  + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
  • Life Drain (3.5e Maneuver)  + (Target takes 1d6 extra damage and half the damage from the attack is changed into healing energy you may bestow on yourself or an ally.)
  • Mental Prison (One)  + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.)
  • Mental Prison (5e)  + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.<br /><br />)
  • Dungeonomicon (3.5e Sourcebook)/Maginomicon  + (You are transformed into a creature of your choosing.)
  • Lycanthropy (3.5e Spell)  + (Target takes on the form of an animal or magical beast.)
  • Acid Stream (5e)  + (Target takes ongoing acid damage<br /><br />)
  • Momento Vixisti (3.5e Maneuver)  + (Target undead takes various penalties as it recalls life.)
  • Ell's Dramatic Action (3.5e Spell)  + (Target's actions appear more awesome, possibly photoshopped even.)
  • Jelly Bones (3.5e Spell)  + (Target's bones are transformed into jelly, reducing its Dexterity score to 0.)
  • Bouncy Jelly Boots (3.5e Spell)  + (Target's feet are covered with jelly, providing a boost to movement and jumps.)
  • Stop the Soldier (3.5e Maneuver)  + (Target's initiator level is reduced.)
  • Jelly Legs (3.5e Spell)  + (Target's legs become gelatinous, limiting its mobility.)
  • Spelling Sabotage (3.5e Spell)  + (Target's spells go awry in a humorous and rarely useful fashion. Only those with godlike intelligence will have even a faint hope of casting their spells properly.)
  • Spell Scrambler (3.5e Maneuver)  + (Target's spells go awry in a humorous and rarely useful fashion. (Wait, wasn't that the summary for [[Misspell (3.5e Spell)|something else]]?))
  • Misspell (3.5e Spell)  + (Target's spells go awry in a humorous and rarely useful fashion.)
  • Azore's Speaking Tome (3.5e Spell)  + (Targeted book or scroll reads its contents aloud.)
  • Torn From Within (TOToM Spell)  + (Targets are torn apart from the inside.)
  • Love II- Bond (3.5e Phrase)  + (Targets can hear each others thoughts.)
  • Dazzling Fire (4e Feat)  + (Targets hit by your ''Darkfire'' power are [[4e Index (4e Other)#Dazed|dazed]].)
  • Fear of Death (3.5e Maneuver)  + (Targets must make a will save or be frightened for 1d4 rounds.)
  • Grasp of Hadar (5e)  + (Targets of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' are pulled.)
  • Sadness I- Sadness (3.5e Phrase)  + (Targets suffer from great sadness.)
  • Burn the Dead (3.5e Maneuver)  + (Targets take extra fire damage and undead with light vulnerability take further damage.)
  • Flash Before the Eyes (3.5e Grim Alteration)  + (Targets within a 60 foot cone become [[SRD:Fascinated|fascinated]].)
  • Gorgon's Glare (3.5e Spell)  + (Targets within cone become petrified, succumbing at once or slowly over several rounds.)
  • Casting Runes (3.5e Trait)  + (Tatoos of power are inscribed on your skin.)
  • Taunt (3.5e Spell)  + (Taunt creatures to attack you.)
  • Lesser Scorpionfolk (3.5e Race)  + (Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.)
  • Shock Sting (3.5e Spell)  + (Taze your opponents to stun them, or take them in nonlethally.)
  • Team Rocket Executive (3.5e Prestige Class)  + (Team Rocket blasts off at the speed of light!)
  • Red Moon Claw (3.5e Maneuver)  + (Tear a grievous bleeding wound in your foe, at the cost of being reckless and easier to hit.)
  • Crimson Moon Fang (3.5e Maneuver)  + (Tear a grievous wound in your opponent, crippling one of their limbs.)
  • Essence Rip (3.5e Spell)  + (Tear away part of your target's [[Essence (3.5e Other) | Essence]].)
  • Restore Essence (3.5e Spell)  + (Tear away part of your target's [[Essence (3.5e Other) | Essence]].)
  • Blood Moon Frenzy (3.5e Maneuver)  + (Tear the enemy limb from limb, dismembering them.)
  • Flaying Strike (3.5e Maneuver)  + (Tear the skin, reducing the opponent's natural armor bonus.)
  • Demon Goat Mask (3.5e Equipment)  + (Technically a cursed item, the demon goat mask is the skull of a particular brand of fiend which enables dark powers over the natural world.)
  • Warp Dust (3.5e Equipment)  + (Technically a drug, warp dust is a rare and potent substance refined from the sand and rocks of lands touched by the Far Realm's presence.)
  • Dream Haze (3.5e Equipment)  + (Technically a poison, this powerful hallucinogen can show you the future... or bring you on a bad trip.)
  • Local Anesthetic (3.5e Equipment)  + (Technically a useful poison employed by medics, local anesthetics dull the pain in an area.)
  • Blood Pin Hilt (3.5e Equipment)  + (Technically an augmentation to a pre-existing weapon hilt, this blood pin has a small needle which can sample blood, or inject poison as a trap.)
  • Technomage (3.5e Class)  + (Technomages are magic users that works similarly to warlocks, but they have a more academic approach and are also experts with technology, constructs and bots.)
  • Telekill Alloy (3.5e Equipment)  + (Telekill alloy is a silvery metal, which is non-magnetic and highly resistant to rust and corrosion. The particular call to fame of telekill alloy is that it possesses a strong anti-telepathy channel, which make it useful in various uses and applications.)
  • L'ei Kaszim Graviton Manipulation (3.5e Power)  + (Telekinesis was small time, this version is the big daddy.)
  • Crush (3.5e Maneuver)  + (Telekinetically constrict your opponent.)
  • Psychic Pin (3.5e Maneuver)  + (Telekinetically grapple your opponent.)
  • Psionic Mass Charge (3.5e Power)  + (Telekinetically move with near light speed, flinging creatures out of your way.)
  • Ghostwise (5e)  + (Telepathic Halflings)
  • Space Hamster (5e)  + (Telepathic hamster native to [[Wildspace (5e)|Wildspace]].)
  • Galea's Get Up Get Down (3.5e Spell)  + (Teleport a creature to be standing or laying down in the same space.)
  • Rook's Flight (3.5e Maneuver)  + (Teleport a long distance in a straight line and maybe stab someone at the end.)
  • User:DraconicMan/Teleport (3.5e Spell)  + (Teleport a short distance with a small delay.)
  • Eldritch Escape (3.5e Invocation)  + (Teleport a short distance, dealing area damage both where you teleported from and where you land.)
  • Area Teleport (3.5e Spell)  + (Teleport an entire ship, castle, or town.)
  • Shadow Death Strike (3.5e Maneuver)  + (Teleport and make a single attack; Fortitude save or death, attack is considered a critical hit)
  • Step of the Shadow Assassin (3.5e Maneuver)  + (Teleport and make a single attack; attack is considered an automatic critical hit)
  • Shadow Drop (3.5e Maneuver)  + (Teleport and make a single attack; target becomes flat-footed against this attack.)
  • Lightning Strikes Twice (3.5e Spell)  + (Teleport anywhere in Long range, enemies near your beginning and end points take electricity damage.)
  • Step into Night (3.5e Maneuver)  + (Teleport into hiding spot; leaves image that lasts for 1 round)
  • Close on the Damned (3.5e Maneuver)  + (Teleport near your target.)
  • Blood Walk (3.5e Maneuver)  + (Teleport through the bodies of blood bearing creatures, and sometimes arrive on the other end with explosive results.)
  • Sands I- Sands (3.5e Phrase)  + (Teleport through time.)
  • Single Step (3.5e Maneuver)  + (Teleport to where you can go.)
  • Knight's Move (3.5e Maneuver)  + (Teleport up to twice your movement speed, though you must teleport next to an opponent.)
  • Temporary Teleport (3.5e Spell)  + (Teleport, but it doesn't last and you are shunted back shortly after.)
  • Improved Dimension Door (3.5e Spell)  + (Teleports you a short distance, and allows you to act immediately afterwards.)
  • Ishara's Enticing Directive (3.5e Spell)  + (Tell one creature to give you object, creature approaches, gives over.)
  • Hindsight (3.5e Spell)  + (Tells you whether certain actions will bring good or bad result, but only after the event has already transpired.)
  • Telum Weaponmaster (3.5e Racial Substitution Levels)  + (Telum fighters, being literally embodied weapons, seek to become masters of combat and deepen their connection with their weapon souls.)
  • Templar (3.5e Class)  + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
  • SRD5:Paladin  + (Temple guards and holy warriors)
  • Passive Immunity (3.5e Maneuver)  + (Temporarily boost your immune system with extra antibodies to fend off stuff that tries to hurt you from the inside.)
  • Causal Reductionism (3.5e Maneuver)  + (Temporarily convince everyone that the target is to blame for some event.)
  • Skill Empowerment (One)  + (Temporarily doubles the [[SRD5:Proficiency Bonus|proficiency bonus]] one one skill of the target creature.)
  • Skill Empowerment (5e)  + (Temporarily doubles the [[SRD5:Proficiency Bonus|proficiency bonus]] one one skill of the target creature.<br /><br />)
  • Absorb Enchantment (3.5e Maneuver)  + (Temporarily gain the benefits of a destroyed magic item.)
  • Borrowed Life, Greater (3.5e Spell)  + (Temporarily raises one creature from the dead as a pseudo-vampire using the caster's own life force.)
  • Borrowed Life (3.5e Spell)  + (Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.)
  • Holt's Energy Booster (3.5e Spell)  + (Temporarily relieve fatigue, become tired after spell ends.)
  • Aerobic Step (3.5e Blood Spell)  + (Temporarily relieve fatigue, or allow the target(s) to hustle for long distances.)
  • Maneuvers Turquoise (3.5e Feat)  + (Temporarily replace Warblade maneuvers.)
  • Publication:Dread Codex/New Spells/Slow Aging  + (Temporarily stops aging.)
  • Fairy Godmother's Wand (3.5e Equipment)  + (Temporarily transform clothing and change the colors of things.)
  • Soul Shield (3.5e Maneuver)  + (Temporary Deflection bonus to AC.)
  • Reticulating Splines (3.5e Spell)  + (Terraform the land around you into a shape more fitting for your desires.)
  • Volcano (3.5e Epic Spell)  + (Terraforming at its finest, you can create entirely new land.)
  • Terris (3.5e Deity)  + (Terris is the goddess of blacksmithing, redemption and chance. Her followers help those less fortunate than others and provide the chance to exceed their ill fate through blacksmithing and helping others.)
  • Deformity, Dark Beauty (3.5e Feat)  + (Thanks to dark magic, pacts and maybe natural good look. You made yourself a being of true beauty, although still disturbing you are aesthetically pleasing.)
  • Point Blank Shot (5e Feat)  + (Thanks to intense training using ranged weapons in close-quarters combat, you gain several benefits.)
  • Improved Wild Shape (5e Feat)  + (Thanks to intense training you are now quicker when it comes to transforming, you gain several benefits.)
  • Shadow Claws (3.5e Feat)  + (Thanks to magic or a curse, you may shape shadowcrafted claws as weapons.)
  • Coffee (3.5e Equipment)  + (That bitter brown liquid that wakes you up in the morning.)
  • Swear Jar (3.5e Equipment)  + (That's enough of your language!)
  • Thin One (3.5e Race)  + (The "Thin One" is a human of alien origin. They seem almost entirely human but there's something wrong about them. Something not of this world.)
  • Craven (3.5e Race)  + (The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land.)
  • Identity Disc (3.5e Equipment)  + (The ''Tron'' Identity Disc in psionic flavor.)
  • Pure Incendiary Cloud (3.5e Spell)  + (The ''[[SRD:Incendiary Cloud|incendiary cloud]]'' spell that deserves an 8th level slot. It burns, blinds, and chars objects to ash.)
  • Hashshashin (3.5e Class)  + (The 'Holy' Assassin.)
  • Legion of 5000 (3.5e Vestige)  + (The 5000 was a supposedly group of 5000 de
    The 5000 was a supposedly group of 5000 demons among the uncountable armies which took on Philomactous the swordsman in his final battle. The power he released rips him from reality, and he took the 5000 with him into his journey into the void of non-existence.
    is journey into the void of non-existence.)
  • Adversarialist (3.5e Prestige Class)  + (The Adversarialist embody the idea of the opposer, causing discord and opposing the Gods.)
  • The Afro of Power (3.5e Equipment)  + (The Afro of Power)
  • Valkyrie (3.5e Race)  + (The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard.)
  • Aghori Guru (3.5e Prestige Class)  + (The Aghori are a small cult of occult monks that worship a deity of destruction and rejuvanation, delving into eldritch arts and specializing in grappling foes.)
  • Blue Vizier/Al-Zwuri (3.5e Prestige Class)  + (The Al-Zwuri, or Blue Viziers, are hydromancer warlocks. They get their powers from pacts with mighty marids and use them for ruling, knowledge and religious ceremonies.)
  • The Amazing Firecat (3.5e NPC)  + (The Amazing Firecat was originally an ordinary person, but he was bitten by a radioactive housecat that happened to be on fire, and transformed into a cat with the ability to fling tremendous fireballs.)
  • Anklet of the Coyote (3.5e Equipment)  + (The Anklet of the Coyote lets you ignore gravity for a few brief but critical seconds.)
  • Anulo Ra'a, Sky Drow Variant (4e Race)  + (The Anulo Ra'a Clan of Drow have pulled away from their evil Drow cousins, and now inhabit the skies of Nor Galad.)
  • Aquatoid (3.5e Monster)  + (The Aquatoid is a genetically engineered, ancient alien race closely related to their space/land based cousins, the Sectoid race.)
  • Aisled (3.5e Race)  + (The Artificial Intelligence Shell Light Em
    The Artificial Intelligence Shell Light Emitting Display, or AISLED, is a type of robot inhabited by the ghostly digital spirit of a robotic being, so that it may experience the world. It's humanoid body is noted for a face being naught more than a video screen, so that one mass produced form can take on many appearances.
    roduced form can take on many appearances.)
  • The Axe (3.5e Prestige Class)  + (The Axe is there axe and the best at using axes!)
  • Azal (5e Race)  + (The Azal are tall goat people with a perchance for dealing with extraplanar beings.)
  • Beginner's Quickspell Bracers (3.5e Equipment)  + (The Beginner's Quickspell Bracers allow beginners of the magical arts to quickly fire off a spell or two almost as though they were a full-fledged practitioner.)
  • Bender of Energy (3.5e Prestige Class)  + (The Bender of Energy talked to a big reptile, and can permanently remove people's abilities now.)
  • Tzeentch (3.5e Deity)  + (The Bird god of Change.)
  • Black Arrow Ninja (3.5e Alternate Class Feature)  + (The Black Arrow Clan fought not using blades, but bows and arrows. They soon faded into legend but some schools of shinobi still teach their art.)
  • Blackguard, Project Heretica (3.5e Class)  + (The Blackguard as a 20-level class, using the same chassis and design process as the Project Heretica Paladin)
  • Blackthorn Punk (3.5e Alternate Class Feature)  + (The Blackthorn Punk are brawler rogues who
    The Blackthorn Punk are brawler rogues whop fights with their fist combined with [[SRD:Spiked Gauntlet|spiked gauntlet]]. They are adept at unarmed combat and fighting in urban environments. However they lack the normal versatile proficiency of a rogue and do not deal with traps.
    ncy of a rogue and do not deal with traps.)
  • Messianic Soul (3.5e Alternate Class Feature)  + (The Blood of the Gods run in your vein, making your abilities much more personal than the typical favored soul. This alternate class feature improve the Favored Soul at the cost of some of their martial abilities.)
  • Flavorless Blue Mage (3.5e Alternate Class Feature)  + (The Blue Mage class was obviously created
    The Blue Mage class was obviously created with a specific campaign setting in mind, and many of its abilities reference creatures and organizations that are not defined in the given material; And because it's so ill-defined and specific, it doesn't fit the usual customization that D&D classes tend to exhibit. The class is absolute genius, using an obvious Incarnum theme with a completely unique set of rules. However, I'd like to draw inspiration from this and create my own variant, both with my own ideas and my takes on the original author's ideas, and with a more vague, malleable fluff that is closer to the Totemist/Necrocarnum in style.
    s closer to the Totemist/Necrocarnum in style.)
  • Calcinite (3.5e Monster)  + (The Calcinites are horrible masses of cybernetically enhanced protoplasm, with claws stronger than steel, hiding in the diving suits of captured human enemies.)
  • CODD (4e Quest)  + (The Camp of Destiny (Doom) is a level scaleable, tactical based combat oriented quest, focusing on wave based encounters (An advanced wave based dungeon crawl designed for all levels), very similar to a "Lair Assault")
  • The Caretaker (3.5e Deity)  + (The Caretaker serves the Creator by blessing the land and watching over the livestock.)
  • Cauldron Chanter (3.5e Prestige Class)  + (The Cauldron Chanter can cast spells from any distance, although it takes a lot of time. This is a pure casting prestige class that is casting system independent.)
  • Coastal Sphinx Paragon (3.5e Racial Paragon Class)  + (The Coastal Sphinxes Paragon is a racial paragon class whose purpose is to allow players to play strong, customizable and fun sphinxes without getting the shaft.)
  • The Commander (3.5e Deity)  + (The Commander serves the Creator by empowering the nobels and the warriors .)
  • Cool Mastermind (3.5e Alternate Class Feature)  + (The Cool Mastermind is an extremely capable manipulator with a tendency to pull quick one. They however do not possess any alchemical abilities, simply relying on their moxie to get their job done.)
  • The Crafter (3.5e Deity)  + (The Crafter serves the Creator primarily by inspiring the mortal world with new crafts and techniques.)
  • Crazy Gadget (3.5e Martial Discipline)  + (The Crazy Gadget discipline is all about using tools, devices, and other oddities in combat, or augmenting pre-existing tools.)
  • Crimson Inheritor (3.5e Prestige Class)  + (The Crimson Inheritor has realized the power in combining the bloods of demons and dragons that run through they're veins, those who have fully realized this potential deign to use magic like a blunt instrument.)
  • SRD:Ability Focus  + (The DC for a special attack increased by 2)
  • Rocks Fall (3.5e Spell)  + (The DM's angry, rocks fall you die. This spell ensures the eventual death of those cursed with it.)
  • DaJinni (3.5e Race)  + (The DaJinni are a race of lesser genies hailing from the plane of dreams.)
  • Hollowblood Magus (3.5e Alternate Class Feature)  + (The Death Magus draw her power from destru
    The Death Magus draw her power from destruction, feeding off death in order to fuel her abilities. While most do so like a cleric, using death and destruction as a channel of some sort. Others can manifest their abilities as a Sorcerer do, most likely due to fiendish or other dark bloodline dwelling in the Magus's family history.
    ne dwelling in the Magus's family history.)
  • Deathmoth Disciple (3.5e Alternate Class Feature)  + (The Deathmoth Disciple hail from a forbidd
    The Deathmoth Disciple hail from a forbidden tradition, enshrining the Deathmoth, a terribly poisonous flying insect as a sacred being. The Deathmoth Disciple are skilled in the use of poison, including eventually creating the legendary toxin itself. Unlike the typical Iaijutsu Master, they sacrifice their ability to react quickly and instead become extremely skilled in delivering injury and contact poison through their favored weapons.
    tact poison through their favored weapons.)
  • Deceitful Fox Style (3.5e Feat)  + (The Deceitful Fox Style combines a shoddy looking stance and overly flourishing move to make you look like an amateur and hiding your real skills. A master of the style learns how to feint her opponents and take advantage of their overconfidence.)
  • Deep One (3.5e Monster)  + (The Deep Ones are captured humans perverted into monstrosities via the aliens science.)
  • Deities of Rom (3.5e Pantheon)  + (The Deities of Rom are comprised of three primary orders. Sosha Genia are at the top, followed by Sosha Orsa and Sosha Ixa. Additionally, there are various celestial and elemental lords filling the lower ranks.)
  • Dervish of the Dark Dance (3.5e Prestige Class)  + (The Dervish of the Dark Dance is the blade dance Personified, wielding his Greatsword with an almost unnatural grace.)
  • Dire Winter (3.5e Martial Discipline)  + (The Dire Winter disciple is an esoteric and magic martial discipline, whose main focus is cold, ice and cruelty.)
  • Dire (3.5e Template)  + (The Dire template is a template variant of dire animals that already exist. They are generally tougher, more ferocious and more cunning and prevalent in battle.)
  • Djinn,Variant (3.5e Race)  + (The Djinn are mostly spellcasters.The olde
    The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve.

    They are a brutal race and are mostly mercenaries.
    >They are a brutal race and are mostly mercenaries.)
  • Dragonborn - Rewrite (5e Race)  + (The Dragonborn are underpowered and clunky; Here's a good rewrite of them.)
  • Dragoon Edgemaster (3.5e Alternate Class Feature)  + (The Dragoon Edgemaster is a master combatant who does not bother with heavier armor and magic, instead possessing heightened weapon skills and the ability to strike with incredible speed.)
  • Dual Soul (3.5e Template)  + (The Dual Soul is a person that houses two souls within their body. One soul may communicate with the other, and provide assistance if needed.)
  • Dungeon Master (3.5e Class)  + (The Dungeon Master loves to have complete mystical control of the outcome of his life, he can change the world around him to fit his need.)
  • Publication:Dragon (magazine)/Dragon 304/Prestige Races  + (The Dungeons & Dragons rules create a
    The Dungeons & Dragons rules create a world where heroes can experience rapid advances in their skills and power. Surviving adventure and risk-taking are real learning experiences that cause physical and mental change. In this kind of world, creatures might even alter their forms by gaining experience. The ''Oathbound'' campaign setting, produced by [[Canon:Bastion Press|Bastion Press]], presented the concept of "prestige races," allowing characters to do just that. By expending XP, any creature can alter its form and gain new abilities.
    ure can alter its form and gain new abilities.)
  • Argonian (5e Subrace)  + (The Elder Scrolls variant of Lizardfolk)
  • Elf, Ur'Bosan (3.5e Race)  + (The Elves from Ur'Bos.)
  • Apocalypse Tarrasque (3.5e Monster)  + (The End of All Things)
  • Enduring Cardshark (3.5e Alternate Class Feature)  + (The Enduring Cardshark is capable of lasting more than a single encounter at low level and is much like the warlock.)
  • The Entheomancer (3.5e Prestige Class)  + (The Entheomancer is anathema to outsiders and divine spellcasters.)
  • Epoch (3.5e Equipment)  + (The Epoch is an incredible flying machine which comes from the distant future; its recorded data indicates that the world of its origin time is a burnt-out husk.)
  • The Evil Eye (3.5e Witch Patron)  + (The Evil Eye is not a patron like most others, it is more of a concept which witches are capable of biding to in order to get their powers.)
  • Samyaza (3.5e Elder Evil)  + (The Father of Devils, The Fallen One, The Grigori Lord.)
  • Flowing Style Shinobi (3.5e Alternate Class Feature)  + (The Flowing Style Shinobi is practicing a
    The Flowing Style Shinobi is practicing a style of rapid strikes with her weapon, basing their movement on flowing water. Unlike their stealthy counterpart, they do not rely on sneak attack to get the job done. Rather they use consecutive deadly attacks used in quick succession to bring any foe down.
    in quick succession to bring any foe down.)
  • Fuuma Ninja (3.5e Prestige Class)  + (The Fuuma ninja is a member of the myserious Fuuma clan, who seeks to undermine whatever society your world has with insidious plots and sleeper agents.)
  • Destrato (3.5e Sacrifice)  + (The Gate is a source of endless power. For every death in the world, another mote of power swells behind the Gate. After eons, it blazes like the sun itself, a terrible frothing destruction waiting for release.)
  • Gatling Laser (3.5e Equipment)  + (The Gatling Laser is a Gatling Gun which fire laser beams rather than bullets.)
  • Gillman (3.5e Monster)  + (The Gillmen are the first or second "alien
    The Gillmen are the first or second "alien" species you will encounter. More precisely, they are an Earthly species and have prostrated themselves before the Aliens in an attempt to save their miserable hides. Luckily for X-Com, Gillmen are rather slow and make poor soldiers.
    en are rather slow and make poor soldiers.)
  • Githyanki/Githzerai (3.5e Race)  + (The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids.)
  • The court of the Sun King (5e Pantheon)  + (The Gods of Apiron.)
  • Graven (3.5e Bloodline)  + (The Graven family are a group of Necromanc
    The Graven family are a group of Necromancers whom try to use their skills for good and not evil. It is believed that they hold many spells in that school that remain unknown because of of the power necromancy holds. Furthermore, it has been known that even the younger of the family members can learn necromancy at a extremely young age. The youngest known was a elf at the age of 85. Lastly, they instill in their children a high sense of good and morality. They must be any good alignment for have this bloodline.
    ny good alignment for have this bloodline.)
  • The Great Flayer (3.5e Equipment)  + (The Great Flayer is a large great axe apparently made of [[Meteoric Iron (3.5e Equipment)|meteoric iron]]. The ritual in order to unlock it potential can only be performed by a [[Wolfblood Slayer (3.5e Prestige Class)|wolfblooded slayer]].)
  • Leviathan (3.5e Deity)  + (The Great Serpent of the Waves, Leviathan, celestial god of water.)
  • Great Swamp Caster (3.5e Trait)  + (The Great Swamp was renowned for it powerful fire mage, through the use powerful alchemical rituals, drug uses and esoteric lore they were able to develop a unique kind of magic that do not depend on the caster's mind.)
  • Grimoire of Passing (3.5e Equipment)  + (The Grimoire of Passing allows the owner of the book to make anyone they know by face and name die.)
  • The Demi Samich (3.5e Equipment)  + (The Half-eaten Food of the Gods!)
  • Heartless Mage (3.5e Prestige Class)  + (The Heartless Mage obtains a stoic form of immortality.)
  • Hero of Time (3.5e Optimized Character Build)  + (The Hero of Time excels as an adventurer, insightful in his knowledge of both combat and puzzles. (Based loosely on Link from the Zelda series.))
  • Hex Eye (3.5e Martial Discipline)  + (The Hex Eye discipline revolves around the curse power of the hexblades, invented to complement their signature feature with maneuvers and techniques of martial adepts. This discipline is scarcely practised, because of the secretive nature of its masters.)
  • Horn of Valhalla, Revised (3.5e Equipment)  + (The Horn of Valhalla but fixed and expanded. This horn summons barbarians to fight for you.)
  • Inanomancer (3.5e Prestige Class)  + (The Inanomancer wields [[Word_Wizard_(3.5e_Class)|Spell]] [[Wordmaster_(3.5e_Class)|Words]] like a blunt instrument applied swiftly to the head, causing confusion, havoc, and very little to do with careful spell design.)
  • Indeterminable (3.5e Prestige Class)  + (The Indeterminable is a three level presti
    The Indeterminable is a three level prestige class that adds a bit of versatility to a character. With good Saves and BAB, he doesn't lose out on his combat abilities, and his ability to keep calm in any situation allows him to make checks that others could not.
    him to make checks that others could not.)
  • Infernal Train (3.5e Elder Evil)  + (The Infernal Train exists for one purpose: to unmake creation and return all to oblivion.)
  • Ioun Master (3.5e Prestige Class)  + (The Ioun Master has unlocked the true abilities of Ioun Stones, he my use them as weapons and gain further abilities form them.)
  • Neritan (3.5e Race)  + (The Island people of water!)
  • The Jester (3.5e Deity)  + (The Jester serves the Creator by bringing laughter and hope to the masses.)
  • Human, Kanatian (3.5e Race)  + (The Kanatian are humans with minor inherent telepathic abilities which allow them to affect and eventually bond with insects.)
  • Karma (3.5e Cleric Domain)  + (The Karma domain is closely tied to the system of good deeds and bad deeds and equivalent rewards and punishment. It spells focus on punishing your enemies for attacking you and inducing bad luck upon them.)
  • The Keeper (3.5e Deity)  + (The Keeper serves ballance and life by making sure all souls get to their afterlife and no one cheats ballance.)
  • Ki Mystic (3.5e Alternate Class Feature)  + (The Ki Mystic is a Ki master who enjoy great harmony with her ki, however it come at the cost of being less sturdy and the need to focus before unleashing hell.)
  • Glaive (3.5e Prestige Class)  + (The King's Glaive is an elite group of rog
    The King's Glaive is an elite group of rogue-ish fighters who specialize in a teleporting maneuver called Warp Strike. These people gain their power from a royal line of magical kings, these are among the most elite strike forces in the world able to wield magic as well as hold themselves up in battle.
    c as well as hold themselves up in battle.)
  • User:Johnnya4344/Kissah (3.5e Race)  + (The Kissah are a small humanoid-feline race covered in fur. Their ears are pointed, they have whiskers, and th)
  • Armoured Pokemaniac (3.5e Class)  + (The Knight (Races of War, not PHBII), but for Pokemon d20)
  • Knowledge Mage (3.5e Class)  + (The Knowledge Mage wields the pure essence of knowledge to smack his enemies to death. Sort of.)
  • Kor (3.5e Race)  + (The Kor are nomadic people, with a gift for artifacy. Metal working, Stone cutting, etc. Special barbs on males grant blindsense.)
  • Krachtdwerg (3.5e Race)  + (The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical.)
  • Drow (3.5e Race)  + (The LA+0 Drow that people actually want to play.)
  • Liantia (3.5e Race)  + (The Liantia (Li-ant-e-ah) are a race known
    The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life.
    g magical technologies into everyday life.)
  • SRD5:Life Domain  + (The Life domain focuses on the positive energy that sustains all life.)
  • Lobsterman (3.5e Monster)  + (The Lobsterman, as per its namesake, is an alien humanoid that looks like a lobster. It is a formidable and violent opponent.)
  • Lizardfolk - Gr7mm (5e Race)  + (The MM race, now a PC race with subraces!)
  • Ixtab (3.5e Deity)  + (The Mad Goddess as they call her, unpredictable, violent, and wild. She is rarely worshiped because of this except by the mad, foolish seekers of knowledge, and those wishing for destruction.)
  • Marune (3.5e Race)  + (The Marune are a race of moon rabbit, who are mostly humanoid in appearance.)
  • Master of Celerity (3.5e Class)  + (The Master of Celerity is trained to fight effectively with two weapons. They use there superior speed to out maneuver their opponents.)
  • Master of Everything (3.5e Class)  + (The Master of Everything seems like the most powerful character in existence. Until you try to get him to do something a minute later, of course.)
  • Master of the Living Light (3.5e Vestige)  + (The Master of the Living Light was either
    The Master of the Living Light was either the title of a great wizard, his creation, or some eldritch and unknown entity this wizard worshiped. The wizard was known to have weaved great miracles and even produced life, yet his fate is a mystery. Only his obscure creations remain.
    stery. Only his obscure creations remain.)
  • Sporeling (3.5e Template)  + (The Mindless Spawn of the [[Precursor Spore (3.5e Template)]])
  • Lu Tunaki (5e Deity)  + (The Mistress of the Hunt, The commander of Nature's Crusades)
  • Monstrous Wildblade (3.5e Alternate Class Feature)  + (The Monstrous Wildblade is a monster in th
    The Monstrous Wildblade is a monster in the skin of a man, a beast only waiting to erupt. A monstrous wildblade is not bound by the natural code of conduct wildblades normally are, instead they are driven by their instinct and must either attempt to resist it and embrace it. These monsters are not in peace or harmony with themselves, nevermind the forces of nature.
    hemselves, nevermind the forces of nature.)
  • Mortician (3.5e Class)  + (The Mortician is more or less a diabolical surgeon. He learns abilities to bring the dead to life while also stitching back up the living. He improves what he works on, and eventually has a nice super army of zombies at his command.)
  • The Dueling Moustaches (3.5e Equipment)  + (The Moustaches of Good & Evil)
  • Mummy Lord (3.5e Prestige Class)  + (The Mummy Lords are the top of the Mummies.)
  • Mummy Paragon (3.5e Racial Paragon Class)  + (The Mummy Paragon is an exceptionally tough mummy.)
  • Performer (3.5e NPC Class)  + (The NPC bard, they don't grasp magic but can still inspire others with their songs.)
  • Acolyte (3.5e NPC Class)  + (The NPC cleric, with minor miracles and religous knowledge.)
  • Fortune Teller (3.5e NPC Class)  + (The NPC diviner, who uses cards, crystal balls, smoke, or other things to tell the future in vague terms.)
  • Naturalist (3.5e NPC Class)  + (The NPC druid, they are hippies who follow the rules of nature.)
  • White Belt (3.5e NPC Class)  + (The NPC monk class. Inb4 "but monk is an NPC class".)
  • Prestidigitator (3.5e NPC Class)  + (The NPC sorcerer, their magic blood runs thin and so they aren't quite as strong.)
  • Miner (3.5e NPC Class)  + (The NPCs who dig the trenches, and favorite class of non-combatant kobolds and dwarves everywhere.)
  • Nac Mac Feegle (3.5e Monster)  + (The Nac Mac Feegle (aka The Wee Free Men) are a clan of hard-drinking, sheep-stealing, sword-wielding, 6-inch tall blue men with red beards who are as fierce and proud as they are funny.)
  • Name Mage (3.5e Prestige Class)  + (The Name Mage is a spellcaster who focuses on the useage of Name magic, and gains power through his True Name and the True Names of others.)
  • Namekian (3.5e Race)  + (The Namekians are humanoid race with plant
    The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary [[Dragon Balls (3.5e Equipment)|Dragon Balls]].
    gon Balls (3.5e Equipment)|Dragon Balls]].)
  • Narrow Bridge (3.5e Martial Discipline)  + (The Narrow Bridge was first studied by an
    The Narrow Bridge was first studied by an order of monks who studied the border of life and death. The practitioners of The Narrow Bridge understand that death and life are more closely intertwined than most realize. Those trained in the proper martial arts can cross the narrow bridge that separates life from unlife. While most practitioners of The Narrow Bridge are living, it is not uncommon for undead martial warriors to also dabble in the techniques.
    warriors to also dabble in the techniques.)
  • Natalupe Paragon (3.5e Racial Paragon Class)  + (The Natalupe is a hunter, the wolf of the seas. The paragon of hunters, the natalupe learns to tap into their bestial strength.)
  • Zalgo (3.5e Elder Evil)  + (The Nezperdian hive-mind of chaos.)
  • Nightmare Blade (3.5e Equipment)  + (The Nightmare Blade is a terrible cursed shapeshifting blade which is nevertheless prized for its destructive capabilities. It takes on an organic appearance, forged from meat and bone, but is as hard as steel.)
  • Nito Master (3.5e Prestige Class)  + (The Nito Master is a samurai who specializes in using his katana and wakizashi at the same time.)
  • Oath of Martyrdom (5e Subclass)  + (The Oath of Martyrdom is perhaps the most selfless of all oaths: to protect and serve, to the death if necessary)
  • Ogre, Ur'Bosan (3.5e Race)  + (The Ogres of Ur'Bos)
  • Cronenrith of the Old Flesh (3.5e Elder Evil)  + (The Old Flesh was born from a world where
    The Old Flesh was born from a world where all flesh grew to the intellect and sapience of human, and gained the power to live independently of each other. Imagine the instinctual aspects of a hungry white blood cell, a hungry expansive tumor, and other body parts and grant them the power to change the world, and you will imagine the hell it has brought to life.
    l imagine the hell it has brought to life.)
  • The Farmind Overlords (3.5e Pantheon)  + (The Old Gods of any campaign.)
  • Ooze (3.5e Cleric Domain)  + (The Ooze Domain is focused on slimes and traits associated with the slippery, the sticky, the acidic, and the amorphous.)
  • Oroboros Tattoo (3.5e Feat)  + (The Oroboros is a symbol of infinity and immortality, by bearing its mark you gain some of its power.)
  • Brilliant Blade (3.5e Spell)  + (The Paladin blesses a melee weapon with bonus damage against armored targets.)
  • Holy Light (3.5e Spell)  + (The Paladin calls forth holy beams of light from the sky to heal his allies and purge the undead.)
  • Brilliant Blade, Greater (3.5e Spell)  + (The Paladin gives his weapons [[SRD:Brilliant Energy|Brilliant Energy]].)
  • Right the Wrongs (3.5e Spell)  + (The Paladin raises the dead)
  • Divine Shield (3.5e Spell)  + (The Paladin shields himself from everything.)
  • Beam of Radiance (3.5e Spell)  + (The Paladin shoots bright lasers from his eyes, causing discomfort.)
  • Pantheren (3.5e Race)  + (The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone.)
  • Pegasus Knight, Fire Emblem (3.5e Class)  + (The Pegasus Knight is the king of aerial combat. While arrows might be the best way to take them down, they make incredible adversaries utilizing their class features to make them powerful allies and foes alike.)
  • Planar Blade (3.5e Class)  + (The Planar Blade attunes himself to a plethora of planes in order to gain their power and become invulnerable.)