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A list of all pages that have property "Summary" with value "The target assumes the form of a huge dragon.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Ilathnarari (3.5e Pantheon)  + (The racial pantheon of the [[Safir (3.5e Race)|safir]], and the creators of their universe.)
  • Rage Lich (3.5e Template)  + (The rage lich is consumed by wrath to a point that not even death itself can stop them crawling out of hell to destroy their foes.)
  • Logarithmic (3.5e Equipment)  + (The range of a weapon with this property changes to 'logarithmic'.)
  • Improved Darkvision-CE (3.5e Feat)  + (The range of your darkvision doubles.)
  • Wave Master (4e Feat)  + (The range of your flurry of blows power improves)
  • Flame Master (4e Feat)  + (The range of your flurry of blows power improves.)
  • Extended Familiar (3.5e Feat)  + (The range your familiar, homunculus, or animal companion benefits is increased x10, plus other minor bonuses.)
  • Foe Render (3.5e Equipment)  + (The rapacity of this weapon renders your foes defenseless.)
  • Dehll (3.5e Race)  + (The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft.)
  • Cattine (3.5e Race)  + (The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature.)
  • Lonely Dvati (5e Subrace)  + (The rarest of the Dvati, Lonely Dvati are a form of conjoined twins, two minds occupying a single, stronger body.)
  • Razor Edge (3.5e Equipment)  + (The razor edge may only be applied to a slashing weapon; it adds +20 damage on each successful attack.)
  • User:Luigifan18/Justice Pendant (3.5e Equipment)  + (The red Chaos Weapon, which commands the attributes of fire and explosions.)
  • User:Luigifan18/Fläsräpper (3.5e Equipment)  + (The reincarnation of Soul Edge, this cursed greataxe feasts on the souls of all who it cuts down... and on the soul of its wielder.)
  • Fire-Breathing Shinobi (3.5e Alternate Class Feature)  + (The reliance on sneak attack and assassina
    The reliance on sneak attack and assassination for many is a weakness, the school of the fire lizard has abandoned such technique. While the school was destroyed in a tragic and totally-unrelated fire, their technique is still passed on onto shinobi who prefer a more direct approach to combat. Through breathing exercises and ingestion of alchemical reagents the shinobi is capable of mimicking many creature and unleash a dangerous breath weapon.
    ure and unleash a dangerous breath weapon.)
  • Corpseblood Mold (3.5e Other)  + (The reproductive stage of the corpseblood gel, those infected slowly become mindless corpseblood puppets, their internal organs replaced by slime.)
  • Abyssal Wretch (5e)  + (The result of a [[Rutterkin (5e)|Rutterkin]]'s bite)
  • Simulacrum Stalker (3.5e Monster)  + (The result of a simulacrum spell gone horribly wrong.)
  • Parallel Channeler (3.5e Alternate Class Feature)  + (The result of an extremely bizarre phenome
    The result of an extremely bizarre phenomena, the parallel channeler does not channel spirits like most mediums. Instead she channels alternate versions of herself from parallel dimensions, using their memory and experience to expand her own abilities. The parallel channeler loses most of her connection to this world and its spirits, but instead gains a greater tie to herself, and herself, and herself, and herself.
    lf, and herself, and herself, and herself.)
  • Prinny (3.5e Race)  + (The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny.)
  • Acute Heavy Metal Poisoning (3.5e Poison)  + (The result of consuming a lot of toxic heavy metals at once. If not treated immediately it may have serious long term effects.)
  • Chloramine Gas (3.5e Poison)  + (The result of mixing common cleaning chemicals, this gas is both corrosive and toxic.)
  • Nonverdure (3.5e Equipment)  + (The result of salt and vinegar combined against plants)
  • Wyrmscale (3.5e Equipment)  + (The result of the best Dragonhide being alchemically treated.)
  • Medi-Gel (3.5e Equipment)  + (The resulting substance can restore limited function to an injured limb or bodypart and allow a person to continue functioning at full capacity.)
  • Unbending Axiom (3.5e Equipment)  + (The rigid law of this weapon penetrates the defenses of chaos.)
  • Ring of Lesser Warmth (3.5e Equipment)  + (The ring of warmth makes the wearer feel a minimum temperature of what is necessary to feel warm.)
  • Tapirien (3.5e Race)  + (The rotund tapirien are stocky dwarf like humanoid tapir people with prehensile noses and a perchance for the psionic.)
  • Sleep Deprivation (3.5e Variant Rule)  + (The rules for sleep deprivation are either hard to find or nonexistent, as a result I made this set of somewhat simple rules. These rules are aimed at making it hard to skip a day of sleep without it being overwhelming. Not meant to be super realistic.)
  • Z's Advantage Stacking (5e Variant Rule)  + (The rules surrounding Advantage and Disadvantage may be simple, but they lack room. Here's what I use, as unoriginal as it may be.)
  • Geburah (3.5e Deity)  + (The rush of the hunt and the call of feral nature imbues the essence of Geburah, a huge wolf god whose body is dark light a thundercloud, and whose strikes are swift as the wind.)
  • Rust Bomb (3.5e Equipment)  + (The rust bomb is a glass vial loaded with alchemically magnetized rust dust.)
  • Flames of Truth (3.5e Epic Spell)  + (The sacred flame of [[Reshiram (3.5e Monster)|Reshiram]], dragon of truth, burns dishonesty to nothing, inflicting major fire damage and imposing a massive penalty to skill checks involving dishonesty.)
  • Lightning of Ideals (3.5e Epic Spell)  + (The sacred lightning of [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed.)
  • Sapping Spider (3.5e Monster)  + (The sapping spider burrows into the flesh of its hosts, disrupting their healing, and multiplying in the presence of negative energy.)
  • Word Focus (3.5e Feat)  + (The save DC's of some of your spells are increased.)
  • Scar Devil (3.5e Monster)  + (The scar devil, also known as an eschara, are lawful evil outsiders found on Acheron searching for those who can make it give the only feeling it can feel, pain. And it is happy to return to favor.)
  • Technical Pokemaniac (3.5e Alternate Class Feature)  + (The scientists of the pokemon world - a Rogue with a companion)
  • Deathscythe (3.5e Equipment)  + (The scythe of death itself lives up to its name, killing anything it strikes.)
  • His Scythe (3.5e Equipment)  + (The scythe of one who wants challenged Asmodeus.)
  • Depths Pact Warlock (3.5e Alternate Class Feature)  + (The sea is vast, powerful, and full of sec
    The sea is vast, powerful, and full of secrets. Naturally, many are tempted to turn those secrets to their own ends. Most die. Drowned, killed by storms, or eaten by the beasts of the sea. But enough survive to tempt more to try. Warlocks who have dived beneath the waves to uncover the secrets of sunken cities, ancient sea monsters, or the gods of the depths find that they soon become more at home in the sea than on land. Such spellcasters are prized among seafaring cultures, their ability to foresee and eventually control the weather excusing a great deal of eccentricity.
    her excusing a great deal of eccentricity.)
  • Double Team (3.5e Feat)  + (The secrets of Double Battling are yours to know, and theirs to find out the hard way.)
  • Pokémon d20 (3.5e Sourcebook)/The Pokémaster  + (You caught a Golem!)
  • Setenall (3.5e Race)  + (The setenall lack empathy or emotion and are cold, harsh and logical.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Eur Tareh (3.5e NPC)  + (The shadowy figure stood calmly in the moonlight, three stones whirling around his head. He grinned widely, his teeth glinting in the ghostly light.)
  • Shapeshifter (3.5e Class)  + (The shapeshifter you were always looking for…)
  • Sharpshooter (3.5e Prestige Class)  + (The sharpshooter is at the top of her game
    The sharpshooter is at the top of her game when it comes to ranged combat. She is the master of wielding a crossbow in each hand. The Sharpshooter always knows just where to fire to make her enemy feel it the most. Her rate of fire and damage output leave other ranged combatants envious.
    put leave other ranged combatants envious.)
  • Electricity (3.5e Cleric Domain)  + (The shocking truth about the power of thunder and lightning!)
  • Shubosha (3.5e Prestige Class)  + (The shubosha is neither a martial adept nor a spellthrowing dude. Instead, he focuses on politics and amassing a crapload of followers.)
  • Silkweaver Witch (3.5e Prestige Class)  + (The silkweaver witch is a spellcaster that is an expert at magically manipulating threads.)
  • Implosion Cannon (3.5e Equipment)  + (The single most powerful superweapon in all the Five Nations, the ''implosion cannon'' is more powerful iteration of the ''[[Disintegration Ray (3.5e Equipment)|disintegration ray]]''.)
  • Babau Skin (3.5e Equipment)  + (The skin of a babau, which makes the recipient slick with acid and tough.)
  • Hollow Ones (3.5e Template)  + (The skin of dead people. Popular among necromancers who prefer skeletons over zombies.)
  • Lich Skull (3.5e Equipment)  + (The skull of a lich, can be used to make necromancy spell permanent or attain immortality.)
  • Justice Shuriken (3.5e Equipment)  + (The sky blue Chaos Weapon, which commands the attributes of wind and vectors.)
  • Slaughter Devil (3.5e Monster)  + (The slaughter devil, also known as a mazacruim, are lawful evil outsiders found on Acheron who make up the bulk of menos foot soldiers. Empowered by an undying hate, they seek any mean to bring ruin to their enemies.)
  • Slip And Slide And Burn (3.5e Equipment)  + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
  • Poisondusk (5e Subrace)  + (The small venomous and cunning variant of the lizardfolk.)
  • Young Lava Dragon (3.5e Monster)  + (The smallest of the lava dragons.)
  • Gunslinger Handbook (3.5e Sourcebook)  + (The smell of black powder in the air can be just as satisfying as the sound of clashing steel or the sight of powerful spells ravaging the battlefield.)
  • Molydeus Snake (3.5e Equipment)  + (The snake of a molydeus, which watches over the recipient and strikes their enemies.)
  • Fox Zoss (3.5e NPC)  + (The sneaky traveling sorcerer named Fox, he is an illusionist and con man who uses his magic to his advantage.)
  • Ingleo von Galbret (3.5e NPC)  + (The soft spoken younger son of a baron, he is often kept out of the public eye for he is frail and sickly. Those who know of him say he is possessed with supernatural powers and unusual foresight.)
  • Daven von Galbret (3.5e NPC)  + (The son of a baron attempting to fill his father's shoes and earn respect. He is trained in the way of a knight, but is honestly a little green.)
  • Ghostlight (3.5e Equipment)  + (The soothing ghostly light that emanates from this ornate lantern wards off bad spirits.)
  • User:Rithaniel/Denizen of Valiancy (3.5e Race)  + (The soothing light of the full moon, the voice that pierces the shadows in the dead of night.)
  • Shadow Magic (5e)  + (The sorcerer draws power from the [[SRD5:Shadowfell|Shadowfell]])
  • Soulbinder (3.5e Prestige Class)  + (The soulbinder has learned to master the power of his very soul. He learns to bind his soul into his weapons, armor, and even his fellow adventurers to empower them with the awesome power of his very soul.)
  • Bladeblast (3.5e Feat)  + (The soulknife may concentrate all of the power within his mindblade and point it in a direction, annihilating all foes in that direction with his condensed psychic power.)
  • Raging Rider (3.5e Alternate Class Feature)  + (The sound of hooves and the screeching of tires send this barbarian into a frenzy.)
  • Daevan (3.5e Race)  + (The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines.)
  • Paramount Velocity (3.5e Equipment)  + (The speed of this weapon renders your foes defenseless.)
  • Magical Resistance (3.5e Feat)  + (The spell doesn't work as well on you the more times they use it against you.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Toxic Combustion (3.5e Feat)  + (The spell inflict toxic burn on your targets and may even leave a cloud of toxic fume.)
  • Fly (TOToM Spell)  + (The spell that lets you fly.)
  • Spell Focus (3.5e Feat)  + (The spells of your chosen school are more potent than normal.)
  • Spirit Shift (3.5e Maneuver)  + (The spirit is on the ethereal plane, the body is on the material plane. You fail to see the borders anymore, they are one in the same.)
  • Avatar (3.5e Template)  + (The spirit of the earth reincarnates endlessly in the bodies of people. The person who stands before you is its current incarnation.)
  • Shaman of the Land (3.5e Feat)  + (The spirits of the animals are your friends.)
  • Splitting, Rebuilt (3.5e Equipment)  + (The splitting enhancement allows the enhanced weapon to create multiple projectiles, which may be used for concentrated fire or striking multiple opponents.)
  • Bloodcloud Assailant (3.5e Class)  + (The sprays of blood coming from your enemies are legendary.)
  • Squall Devil (3.5e Monster)  + (The squall devil, also known as a termagan
    The squall devil, also known as a termagant, are lawful evil outsiders found on Acheron who make up their infernal air forces. Egotistical and proud, squall devils fancy themselves leaders of lesser devils and men, using their silver tongues as much as their deadly lances.
    er tongues as much as their deadly lances.)
  • Staff Duelist (3.5e Alternate Class Feature)  + (The staff duelist is an expert of using pole-like weapons to poke at his foe, strikes them with great strength and easily parries their attack aside.)
  • Githyanki Paragon (3.5e Racial Paragon Class)  + (The stalwarts of the Githyanki, gifted with swords infused with the Astral)
  • Farm (3.5e Equipment)  + (The staple of rural life, the farm consists of both the farmhouse and the surrounding land.)
  • Magic of the Stars Canvas (3.5e Feat)  + (The stars guides you to the way of conceive magic.)
  • Poison Dart Frog (3.5e Monster)  + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
  • 5-Seconds Cooking (3.5e Feat)  + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
  • Noble Tyrant (3.5e Alternate Class Feature)  + (The stereotype of a corrupt decadent arist
    The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.
    darkest example of aristocracy in history.)
  • Sticky Grenade (3.5e Equipment)  + (The sticky grenade was initially made as a
    The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.
    is near impossible to be unstuck in time.)
  • Bygone Tales (3.5e Flaw)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Bygone Tales (3.5e Trait)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Pokemon Blooded (3.5e Alternate Class Feature)  + (The strange essence of pokemon flows through your blood.)
  • Occult Tattooist (3.5e Alternate Class Feature)  + (The strange traditions of the warlocks nev
    The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.
    itch blast outward as they normally could.)
  • Bloodlust of the Redcap (3.5e Soulmeld)  + (The strong murder-drive of redcaps may be employed as a soulmeld.)
  • Malchemist (3.5e Alternate Class Feature)  + (The study of fiendish blood and essence is
    The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.
    als which allow them to bind their powers.)
  • Phenomenist (3.5e Class)/Arsenal Occultist  + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
  • Nomad's Style (3.5e Feat)  + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
  • Maddened (3.5e Condition)  + (The subject is overcome with confused hysteria, unable to act normally.)
  • Big Head Mode (3.5e Spell)  + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)
  • Undead Stalker (3.5e Class)  + (The suggested class on page 175 of the DMG)
  • Undead Slayer (3.5e Prestige Class)  + (The suggested class on page 175 of the DMG)
  • Publication:Complete Gear/Variant Rules/Combining Rules for IPs with Rules for GPs  + (The sum of a player’s wealth (equipment, gold, and gemstones) and their IPs should follow the guidelines for character wealth by level.)
  • Summoner (5e Arcane Tradition)  + (The summoner tradition focuses on summoning and manipulating creatures.)
  • Sun I- Sun (3.5e Phrase)  + (The sun appears to rise.)
  • Weather (3.5e Variant Rule)  + (An atmosphere in which visibility is reduced because of a cloud of some substance)
  • Solar Resistance (3.5e Feat)  + (The sun's touch hardly harms you.)
  • Havel's Armor (3.5e Equipment)  + (The super-heavy stone armor of Bishop Havel.)
  • Lycan Legacy (3.5e Feat)  + (The supernatural powers of your ancestors manifest in you.)
  • Clear Sky (3.5e Feat)  + (The surrounding weather around you is always calm.)
  • Drought (3.5e Feat)  + (The surrounding weather around you is always dry and arid.)
  • Sandstream (3.5e Feat)  + (The surrounding weather around you is always in a sandstorm.)
  • Drizzle (3.5e Feat)  + (The surrounding weather around you is always raining.)
  • Sword Fusilier (3.5e Prestige Class)  + (The sword fusilier is a master of the gun sword, gaining techniques related to its uses.)
  • Reactive Recovery (3.5e Feat)  + (The swordsage recovery mechanic improves, allowing you to call up more energy in combat.)
  • Beholderkin (3.5e Subtype)  + (The sybtype for all things beholderly.)
  • Zacharael (3.5e Deity)  + (The taciturn Watcher God is a very laid back and quiet sort. He is said to be a giant made of shadow with glowing eyes like stars, and vague featureless form.)
  • Tail Belt (3.5e Equipment)  + (The tail of a predatory animal, attached to a belt to be worn.)
  • Necrocarnum Soul (3.5e Feat)  + (The taint of Necrocarnum has infested your soul.)
  • Slaad (3.5e Bloodline)  + (The tainted progeny of Slaad and mortals; these creatures always seem crude as if poorly made. Although usually aloof and individualistic no two beings with Slaad blood in their veins are the same.)
  • Spydric-Ones (4e Race)  + (The tainted; those who have the arachania flowing through their veins.)
  • Take (3.5e Race)  + (The take (pronounced "tack-ki") are a race of fungus based humanoids who have the appearance of wearing broad brimmed hats, but in truth are simply the heads of this alien honor-bound warriors and priests.)
  • Talented Barbarian (3.5e Alternate Class Feature)  + (The talented barbarian focuses on training his body, improving its ability to survive in the wild. He gains various bonus feats as a result, at the cost of his uncanny ability to avoid traps.)
  • Monsterhide (3.5e Equipment)  + (The tanned leather or even rawhide of slain fantastical creatures, reinforced by tough fur, sharp hard scales or even bony protrusions.)