Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Polymorph Self, Tome (3.5e Spell) + (You are transformed into a creature of your choosing.)
- Deity's Champion (3.5e Alternate Class Feature) + (You are truly a champion for your deity, able to face down any foe in combat.)
- True Devotion (3.5e Feat) + (You are truly devoted to your ideas.)
- Wild Child (3.5e Feat) + (You are tuned in to the forces of wild magic and are able to manipulate magic that is based on chance.)
- Disguised Character (3.5e Feat) + (You are two persons in one body)
- Lacking Recovery (3.5e Flaw) + (You are unable to recover your maneuvers.)
- Mute (3.5e Flaw) + (You are unable to speak.)
- Crippled (3.5e Flaw) + (You are unable to walk or stand up, this lead you to have very limited mobility and make physical activities very difficult.)
- Publication:Unearthed Arcana/Feeble + (You are unathletic and uncoordinated.)
- Magically Aloft, Scaling (3.5e Feat) + (You are under the effect of a magical effect that make you gently float in the air.)
- Skull Study (3.5e Feat) + (You are uniquely learned about skulls and skull-related facts.)
- Publication:Unearthed Arcana/Naturalized Denizen (Feat) + (You are unusually anchored to your location.)
- Stubborn Endeavor (3.5e Flaw) + (You are unwilling to lose grounds, even to those more powerful than you.)
- Low Gravity Frame (3.5e Flaw) + (You are used to being much lighter, and no matter how long you stay here you never get used to the weight.)
- Authoritarian (3.5e Flaw) + (You are used to lord over others, and don't deal well with those who can ignore your authority. This also applies to fighting, losing morale the moment your opponents put up a good fight.)
- Carefree (3.5e Flaw) + (You are usually trusting of others, or alternatively, you do not think anyone poses a real threat toward you that is worth being concerned over.)
- Exceptional Trainee (3.5e Feat) + (You are utterly awesome at developing your skills.)
- Object Obsession (3.5e Flaw) + (You are utterly obsessed with a single item in your possession, you tend to freak out when you don't feel it in your pocket and you simply cannot bear being away from it for any amount of time.)
- Vindictive (3.5e Flaw) + (You are vengeful, and hold petty grudges for a long time. You prioritize attacking those who have wronged you than otherwise tactically sound.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Flexible (3.5e Feat) + (You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows.)
- TK Specialist (3.5e Feat) + (You are very good at moving creatures and object telekinetically.)
- Drag and Push (3.5e Feat) + (You are very good at moving things around.)
- Amputator (3.5e Feat) + (You are very good at taking away people's arms.)
- Human Tool Use (3.5e Feat) + (You are very good with tools, and can work with a lack of tools on the fly.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Telling Time (3.5e Feat) + (You are very hard to interrupt.)
- Overweight (3.5e Flaw) + (You are very heavy set.)
- Shotgun Surgeon (3.5e Feat) + (You are very precise with your shotgun, somehow.)
- Publication:Unearthed Arcana/Traits/Skinny + (You are very slender for your race.)
- Natural Heavyweight, Tome (3.5e Feat) + (You are very strong for your size.)
- Extraordinarily Short (3.5e Trait) + (You are very very short for your race.)
- Light Vulnerability (3.5e Flaw) + (You are vulnerable to light, and take penalties or extra damage when exposed to it.)
- Trapspringer Bard (3.5e Alternate Class Feature) + (You are wary of traps, though some of your other abilities languish over time.)
- Protected by Spirits (3.5e Feat) + (You are watched over and protected by a Guardian spirit.)
- Disease Prone (3.5e Flaw) + (You are weak to disease, and often are down with something.)
- Publication:Unearthed Arcana/Pathetic + (You are weaker in an attribute than you should be.)
- Acclimated to Cold (3.5e Trait) + (You are well acclimated to intense cold, allowing you to persist even in glacial nights..)
- Acclimated to Heat (3.5e Trait) + (You are well acclimated to intense heat, allowing you to resist the hottest of weather.)
- Double Doctorate (3.5e Trait) + (You are well educated beyond the average adventurer.)
- Wheel Charge (3.5e Feat) + (You are well known for doing the skeleton wheel.)
- Gullible (3.5e Flaw) + (You are well known for you exploitable gullibility, which make you easy to abuse in certain situation. You are very susceptible to fancy tricks in combat, leaving you flabbergasted every times.)
- Vampire Slayer (3.5e Feat) + (You are well-experienced in finding and killing vampires and their spawns.)
- Uncanny Dodge, Trained + (You are well-practiced in being prepared to avoid blows.)
- Eatshaper (3.5e Prestige Class) + (You are what you eat, and technically everything is edible. Transform into your foes by eating them.)
- Beauty of the Elves (4e Feat) + (You are wondrous-fair to look upon.)
- Anxiety (3.5e Flaw) + (You are wrecked by anxiety, which make you doubt your own abilities in times of failure. You tend to speak quietly, which make yourself hard to understand from time to time, especially when stressed.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Untethered (3.5e Feat) + (You aren't fully connected to this plane/reality. As a result, you gain some of the benefits of being incorporeal.)