Spellstrained (3.5e Condition)

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Date Created: June 16th, 2010
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Spells cast are less potent.Negative caster levels that wear off with a good nights rest!

Spellstrained

Creatures accrue spellstrained levels, and may afflict other creatures with them. The total number of spellstrained levels a creatures accrues at one time is known as its spellstrained level. All spellstrained levels stack.

A creature may not have more spellstrained levels than it has total caster level plus bonus caster levels. Nor may a creature have less than 0 spellstrained levels. A creature that does not use an ability with a caster level is immune to accruing spellstrained levels. An hour of rest removes one spellstrained level. A full night of sleep removes all spellstrained levels. Lesser restoration, restoration, and heal removes spellstrained levels as if they were ability damage. A spellstrained level that may not be healed normally is known as a permanent spellstrained level. A permanent spellstrained level must have some method of being removed.

A creature with spellstrained levels will not physically look different, but will mentally feel constrained. Any creature with spellstrained levels knows exactly how many spellstrained levels it has.

For each spellstrained level accrued, the creature's caster level for all spells, spell-like abilities, and supernatural abilities is decreased by one. This decreased caster level does not cause the creature to lose the ability to cast spells or spell-like abilities. Creatures also take a -1 on all Concentration, Autohypnosis, Spellscraft, Psicraft, Use Magic Device, and Use Psionic Device checks for each spellstrained level accrued.

For every even spellstrained level accrued, the DC of all spells, spell-like abilities, and supernatural abilities is decreased by one.

Each spellstrained level negates a bonus to caster level in each nonstacking-stack of bonuses to caster level. If a Spellstrained level negates a bonus to caster level, it does not cause the creature to take a minus on the skill checks and does not count as a spellstrained level for the purpose of lowering DCs.

If the spellstrained level of a creature equals its total caster level plus bonus caster levels, the creature cannot cast spells, use spell-like abilities, or use supernatural abilities. Any supernatural abilities are suppressed until at least one spellstrained level is removed from the creature.

Psionics

For creatures that have psionic abilities, either through a spell-like ability known as Psionics or through a psionic power, they instead accrue and inflict mindstrained levels. Mindstrained levels act like spellstrained levels except where described below.

Mindstrained levels lower manifester levels instead of caster levels. A character with a mindstrained level equal to its total manifester level plus bonus manifester levels cannot manifest powers. The decrease in manifester level affects the ability to augment powers. You may not augment powers past the maximum of your manifester level, and you may not augment powers if it takes more power points than your manifester level to manifest them. You may still manifest powers even if they cost more power points than your manifester level.

If Psionics–Magic Transparency is in effect, mindstrained levels stack with spellstrained levels. The mindstrained effects are added to the spellstrained effects.

If Psionics–Magic Transparency is not in effect, mindstrained and spellstrained levels do not stack. If a creature has mindstrained levels equal to its manifester level, that creature may still use spell-like and supernatural abilities as long as the are psionic in nature.

In Conjunction with Variants


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Havvy's Homebrew (191 Articles)
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Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
Talk | CSu | Sandboxes: 1 2 E T | 1Articles also linked in other sections.
AuthorHavvy +
Identifier3.5e Condition +
RatingUnrated +
SummarySpells cast are less potent. +
TitleSpellstrained +