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Spider-Monk (3.5e Class)

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|author_name=Nolanf
The Spider-Monk hones his skills and other attributes for the betterment of those around him, often because of a deep sense of responsibility. This may include researching and developing new methods such as making webbing. Despite having excellent hand-to-hand fighting ability, the webs are the Spider-Monk's most valuable tool.
'''Abilities:''' The For fighting or using ''spider climb'', spider-monks should have a high level of Strength; and for accuracy in shooting webs, they need to hone their Dexterity. Spider-Monks gain either of these at a greater rate than any other class. For webs, the most important ability in this class is Constitution; and Intelligenceis also needed for the faster improvement of necessary skills. Strength and Dexterity tie for second placeThese two abilities may only be gained at the normal rate afforded to everyone else.
'''Races:''' All races can be a Spider-Monk, but the Elf might be the easiest.
|- class="{{Odd-Even|{{#var:odd}}}}"
|1st|| class="left" | +0 || +2 || +2 || +2
| class="left" | Flurry of Blows, Unarmed Strike[[Spider-Monk_(3.5e_Class)#Monk_Abilities|Monk Abilities]], [[Spider-Monk_(3.5e_Class)#Spider_Climb|Spider Climb]]
| -2/-2 || 1d6 || 0 || 0
|- class="{{Odd-Even|{{#var:odd}}}}"
|2nd|| class="left" | +1 || +3 || +3 || +3
| class="left" | [[Spider-Monk_(3.5e_Class)#Ability_Bonus|Ability Bonus]], [[Evasion#Evasion| Evasion, Dodge]]
| -1/-1 || 1d6 || 0 || 0
|- class="{{Odd-Even|{{#var:odd}}}}"
|3rd|| class="left" | +2 || +3 || +3 || +3
| class="left" | Produce [[Spider-Monk_(3.5e_Class)#Webs, Shoot |Webs]]
| +0/+0 || 1d6 || 0 || +10ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|4th||class="left" | +3 || +4 || +4 || +4
| class="left" | Trap [[Spider-Monk_(3.5e_Class)#Spider_Sense_I|Spider Sense +1I]]
| +1/+1 || 1d8 || 0 || +10ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|5th||class="left" | +3 || +4 || +4 || +4
| class="left" | Uncanny Dodge[[Spider-Monk_(3.5e_Class)#Ability_Bonus|Ability Bonus]]
| +2/+2 || 1d8 || +1 || +10ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|6th||class="left" | +4 || +5 || +5 || +5
| class="left" | Spider Skill Bonus
| +3/+3 || 1d8 || +1 || +20ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|7th||class="left" | +5 || +5 || +5 || +5
| class="left" | Trap Sense +2[[Improved_Evasion|Improved Evasion]]
| +4/+4 || 1d8 || +1 || +20ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|8th||class="left" | +6/+1 || +6 || +6 || +6
| class="left" | Improved Evasion[[Spider-Monk_(3.5e_Class)#Ability_Bonus|Ability Bonus]], [[Spider-Monk_(3.5e_Class)#Spider_Sense_II|Spider Sense II]]
| +5/+5/+0 || 1d10 || +1 || +20ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|9th||class="left" | +6/+1 || +6 || +6 || +6
| class="left" | Spider Ability Bonus (+2)[[SRD:Ranger#Camouflage|Camouflage]]
| +6/+6/+1 || 1d10 || +1 || +30ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|10th||class="left" | +7/+2 || +7 || +7 || +7
| class="left" | Trap Sense +[[Spider-Monk_(3, Improved Uncanny Dodge.5e_Class)#Paralyzing_Strike|Paralyzing Strike]]
| +7/+7/+2 || 1d10 || +2 || +30ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|11th||class="left" | +8/+3 || +7 || +7 || +7
| class="left" | Paralyzing Strike[[Spider-Monk_(3.5e_Class)#Ability_Bonus|Ability Bonus]]
| +8/+8/+3 || 1d10 || +2 || +30ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|12th||class="left" | +9/+4 || +8 || +8 || +8
| class="left" | Tremorsense, Blindsense[[Spider-Monk_(3.5e_Class)#Spider_Sense_III|Spider Sense III]]
| +9/+9/+4 || 2d6 || +2 || +40ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|13th||class="left" | +9/+4 || +8 || +8 || +8
| class="left" | Trap Sense [[Spider-Monk_(3.5e_Class)#Extra_Arms|Extra Arms (+4, Camouflage2)]]
| +9/+9/+4 || 2d6 || +2 || +40ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|14th||class="left" | +10/+5 || +9 || +9 || +9
| class="left" | Extra Arms [[Spider-Monk_(+23.5e_Class)#Ability_Bonus|Ability Bonus]]
| +10/+10/+5 || 2d6 || +3 || +40ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|15th||class="left" | +11/+6/+1 || +9 || +9 || +9
| class="left" | Blind[[Spider-FightMonk_(3.5e_Class)#True_Spider_Climb|True Spider Climb]]
| +11/+11/+6/+1 || 2d6 || +3 || +50ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|16th||class="left" | +12/+7/+2 || +10 || +10 || +10
| class="left" | Trap [[Spider-Monk_(3.5e_Class)#Spider_Sense_IV|Spider Sense +5, True Spider ClimbIV]]
| +12/+12/+7/+2 || 2d8 || +3 || +50ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|17th||class="left" | +12/+7/+2 || +10 || +10 || +10
| class="left" | Hide in Plain Sight[[Spider-Monk_(3.5e_Class)#Ability_Bonus|Ability Bonus]]
| +12/+12/+7/+2 || 2d8 || +3 || +50ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|18th||class="left" | +13/+8/+3 || +11 || +11 || +11
| class="left" | Spider Ability Bonus (+4)[[SRD:Ranger#Hide_in_Plain_Sight|Hide in Plain Sight]]
| +13/+13/+8/+3 || 2d8 || +3 || +60ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|19th||class="left" | +14/+9/+4 || +11 || +11 || +11
| class="left" | Trap Sense +6, [[Spider-Monk_(3.5e_Class)#Extra_Arms|Extra Arms (+4)]]
| +14/+14/+9/+4 || 2d8 || +3 || +60ft
|- class="{{Odd-Even|{{#var:odd}}}}"
|20th||class="left" | +15/+10/+5 || +12 || +12 || +12
| class="left" | Web of Life[[Spider-Monk_(3.5e_Class)#Ability_Bonus|Ability Bonus]], [[Spider-Monk_(3.5e_Class)#Spider_Sense_V|Spider Sense V]]
| +15/+15/+10/+5 || 2d10 || +4 || +60ft
| colspan="42" class="skill" |
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
The Spider-Monk's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft(other) (Int), Craft(trapstrap making) (Int), Craft(webs) (IntCon), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge(arcana) (Int), Knowledge(dungeoneering) (Int), Knowledge(nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
|}
'''Weapon and Armor Proficiency:''' Spider-Monks may be proficient with all simple weapons plus handaxe, kama, nunchaku, quarterstaff, sai, shuriken, and siangham. After a Spider-Monk gains web shooters, he would be proficient in that too. Spider-Monks need the greatest range of movement possible and so can't use any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a Spider-Monk loses AC bonus, as well as fast movement and flurry of blows abilities.
'''Spider-{{Anchor|Monk Abilities}} {{Ex}}:''' - Instead of listing common abilities individually and enumerating their uses and effectsUpon taking this class, they will be listed here, succinctly, by the level at which they're gained.<br/>1. At first level, Spiderall spider-Monks monks automatically gain the following abilities of monks: [[SRD:Monk#Flurry_of_BlowsUnarmed_Strike|Flurry of BlowsUnarmed Strike]] and , [[SRD:Monk#Unarmed_StrikeFlurry_of_Blows|Unarmed Strike]]. The penalty for Flurry of Blows reduces by one at level 5 and again at level 9.<br/>2. At 2nd level, they gain [[Evasion#Evasion|Evasion]] and [[Dodge|Dodge]].<br/>4. At 4th level, they gain [[SRD:RogueMonk#Trap_SenseFast_Movement|Trap Sense +1Fast Movement]]. This grows by another +1 at level 7, 10, 13, 16, and 19.<br/>5. At 5th level, they gain [[SRD:RogueMonk#Uncanny_DodgeAC_Bonus|Uncanny DodgeAC Bonus]].<br/>8. At 8th level, they gain [[Improved_Evasion|Improved Evasion]].<br/>10. At 10th level, they gain [[SRD:Rogue#Improved_Uncanny_Dodge|Improved Uncanny Dodge]].<br/>12. At 12th level, they gain [[SRD:Tremorsense|Tremorsense]] Follow the chart above for the details of 60 feet in contact with the ground, and any distance in contact with a Spider-Monk's web. They also gain [[SRD:Blindsight_and_Blindsense|Blindsense]] out to 20 feetthose abilities.<br/>13. At 13th level, they gain [[SRD:Ranger#Camouflage|Camouflage]].<br/>15. At 15th level, they gain [[Blind-Fight|Blind-Fight]].<br/>17. At 17th level, they gain [[SRD:Ranger#Hide_in_Plain_Sight|Hide in Plain Sight]]
'''{{Anchor|Spider Climb}} {{Sp}}''' - At level 1, the Spider-Monk's powers begin to manifest. Instead of making a Climb check, he may use the spell-like ability [[Spider_climb|Spider Climb]]at will, but with the following modifications: The duration is only one round per use, but uses can be chained together for continuous effect. The climb speed is equal to (2 x Climb skill) + Spider-Monk level + 10 (movement speed/2) (total rounded to the nearest 5), limited to normal unarmed movement speed (with bonuses). '''Example''': A Dwarfish lv-8 Spider-Monk with a Climb of 10 would get a spider climbing speed of 38, which rounds up to 40ft (the maximum allowable speed for this race at this level).<br/> - This ability may be used as a standard move action or as an immediate action, as the situation dictates.<br/> - The Spider-Monk may use this ability up to 1/2 class level + 3 times per day (Ex: A lv-8 Spider-Monk could use this 7 times per day).<br/> - Starting at level 9, if spider climbing speed meets or exceeds unarmed movement speed, the spider-monk attains [[Spider-Monk attains '''Monk_(3.5e_Class)#True_Spider_Climb|True Spider Climb''' (see below)]].
'''{{Anchor|Produce WebsAbility Bonus}} {{Ex}}:''' Spider- monks grow in physical prowess much faster than other classes do. At 3rd 2nd level, the Spider-Monk can produce an amount of webbing once each day equal to (Craft(webs) + Spider-Monk and every third level) x2. The resulting number is the feet of usable webbing gained. Unused webbing may accumulate indefinitely as cartridges of web fluid. Any length of webbing used dissolves into nothing after one hour (increasing by 1 hour at levels 8, 13that, and 18), but remains very strong until then. <br/>- Webbing can be used for any number of purposes - rope for climbing, binding enemies, or crafting traps, just to name they gain a few. Spider-Monks are encouraged to be creative with their usages, but should be aware of the limit of their web length. Appropriate checks (Craft, Use Rope, etc.) should also be done, depending on the situation. Dungeon Masters get final say on whether a certain use is allowable in any given context.<br/>- If an enemy is bound in webbing, it can make an Escape Artist check against the Spider-Monk's Use Rope skill check to free itself; or the subject could try a Strength check of DC 15 + 1/2 Spider-Monk level + INT<br/>- The webbing, when in use, is only sticky in places where the Spider-Monk wants it Ability bonus to be (e.g. one end only, for sticking to a ceiling). Webs cannot stick to wet, oily, either Strength or extremely hot Dexterity (fierywhichever the spider-monk chooses) surfaces.<br/>- Webbing This is vulnerable in addition to sharp objects and fire, against which it has an AC of 12 + 1/2 Spiderany other Ability bonuses gained through normal level-Monk level + INT, with 2 HP per inch thicknessups.
'''{{Anchor|Webs}}:'''<br/>'''Craft Webs {{Ex}}:''' Most craft skills are Intelligence-based. Since webs are crafted biologically, switch the craft(webs) skill to be [[SRD:Constitution|Constitution]]-based.<br/>'''{{Anchor|Produce Webs}} {{Ex}}''' - At 3rd level, the Spider-Monk can produce an amount of webbing once each day equal to Craft(webs) + 10 (increasing by another 10 at levels 8, 13, and 18). The resulting number is the feet of usable webbing gained. Any length of webbing used dissolves into nothing after one hour (increasing by 1 hour at levels 8, 13, and 18), but remains very strong until then. Unused webbing may accumulate from day to day up to a maximum of twice the production amount. <br/>:Webbing can be used for any number of purposes - rope for climbing, binding enemies, or crafting traps, just to name a few. Spider-Monks are encouraged to be creative with their usages, but should be aware of the limit of their web length. Appropriate checks (Craft, Use Rope, etc.) should also be done, depending on the situation. Dungeon Masters get final say on whether a certain use is allowable in any given context.<br/>:If an enemy is bound in webbing, it can make an Escape Artist check against the Spider-Monk's Use Rope skill check to free itself; or the subject could try a Strength check of DC 21 + [[SRD:Constitution|Con]].<br/>:The webbing, when in use, is only sticky in places where the spider-monk wants it to be (e.g. one end only, for sticking to a ceiling). Webs cannot stick to wet, oily, or extremely hot (fiery) surfaces.<br/>:Webbing is vulnerable to sharp objects and fire, against which it has an AC of 18 + [[SRD:Constitution|Con]], with 2 HP per inch thickness.'''{{Anchor|Shoot Webs}} {{Ex}}''' - At 3rd level, Spider-Monks can shoot webs a distance of 50 feet (improving by another 10 feet per Spider-Monk levelat levels 8, 13, and 18), as a standard action. This can be used to affix one end of a web to an object some distance away, or it can be used as a '''ranged touch attack ''' resulting in binding , grappling, or grappling entangling an enemy, but it does no damage upon impact, unless on a natural 20. In the case of a Critical hit, damage is equal to 1d4 + Str mod.<br/> - Damage on a critical hit is increased to 1d6 at level 8, 1d8 at level 13, and 1d10 at level 18.<br/> :'''Called Shots:''' Spider- When binding Monks must make a called ranged touch attack in order to bind an arm, leg, or any other part of a foe. For medium sized creatures, medium creature limbs require this costs 3 feet of webbing to immobilize and another 3 feet to cover the head. Double this for every size category above medium, and halve it for every size category smaller, or modify it for differing purposes.<br/> :'''Non-Called Shots:''' When not calling a shot, spider- monks use 10 feet of webbing to cause [[SRD:Entangled|entanglement]] without allowing a reflex save. Double this cost for every size category above medium, and halve it for every size category smaller.<br/>:The webs may also be used to attempt to trip or disarm an enemy, exactly as a whip can. The webbing cost would simply be the length between the two characters.:The spinnerettes/web shooter is a manufactured toolshooters are biological growths, as opposed to a magical item or biological growthmanufactured tool. It They cannot be used with ''Flurry of Blows'', but it is they are permanently affixed to the forearmforearms, so it they never has have to be equipped or unequipped.
'''{{Anchor|Spider Skill Bonus Sense I}} {{Ex}}:''' - At level 64, Spiderspider-Monks gain a class bonus monks begin to develop extrasensory perception that warns them of potential danger. At this level, it is manifested as [[SRD:Rogue#Trap_Sense|Trap Sense +2 to their balance, climb, hide, jump, listen, spot, ]] and tumble skills[[SRD:Rogue#Uncanny_Dodge|Uncanny Dodge]].
'''{{Anchor|Spider Ability Bonus Sense II}} {{Ex}}:''' - At 9th 8th level, a Spiderspider-Monk gains monks gain greater senses in the form of [[SRD:Rogue#Trap_Sense|Trap Sense +2 to Strength 4]] and Dexterity. This increases to +4 at level 18[[SRD:Rogue#Improved_Uncanny_Dodge|Improved Uncanny Dodge]].
'''{{Anchor|Paralyzing Strike }} {{Ex}}:''' - At level 1110, Spider-Monk's strikes gain a paralyzing effect that may stack with other attacks. Usable 1/2 Spider-Monk level/day, the Spider-Monk may call one unarmed strike (but not in ''Flurry of Blows'') to be a ''Paralyzing Strike''! This must be called before the attack roll is made. If it misses, he may not try again until the next round. If it hits, the opponent must make a Fortitude save (DC 10 + 1/2 Spider-Monk level + Str) or be [[SRD:Paralyzed|paralyzed]] for 1 round.<br/> - '''Paralyzing while grappling''' - First the Spider-Monk must call a paralyzing strike and perform a successful unarmed attack (at highest BAB -4 for grappling). This counts as a full attack action. After the attempt, grappling resumes. If the paralyzing was successful, the spider-monk may choose to immediately release the opponent immediately and make any available actions left to him.
'''Extra Arms {{Anchor|Spider Sense III}} {{Ex}}:''' - At 14th 12th level, the Spider-Monk's mutations become more grotesque as he grows two more arms! This allows him to hold two more one-handed weapons (or one more two-handed weapon), but he gains no extra attacks.<br> - Spider-Monk gains a +1 attack bonus to Melee and +3 attack bonus to Grapple.<br/> - Spider-Monk may also use his extra arms to use webbing while fighting as one of his possible attacks. The web shooters should be considered the off-hand weapon. The spider-monk gains monks gain greater senses in the Two-Weapon Fighting feat as long as one form of the weapons used is the web shooter.<br/> - At level 19, another set [[SRD:Rogue#Trap_Sense|Trap Sense +6]] and [[SRD:Tremorsense|Tremorsense]] of arms grows (+4 total arms), doubling 60 feet in contact with the effects given by the previous new pair of arms. Howeverground, if the and any distance in contact with a Spider-Monk had more than four limbs 's web. They also gain [[SRD:Blindsight_and_Blindsense|Blindsense]] out to begin with, this feature cannot allow more than eight limbs in all20 feet.
'''{{Anchor|True Spider ClimbExtra Arms}} {{SpEx}}''' - At 16th 13th level (if , the Spider-Monk hasn't already achieved this abilitys mutations become more grotesque as he grows two more arms! This allows him to hold two more one-handed weapons (or one more two-handed weapon), but he can always perform ''spider climb'' without limits on gains no extra attacks.<br> - Spider-Monk gains a +1 attack bonus to Melee and +3 attack bonus to Grapple.<br/> - Spider-Monk may also use his extra arms to use/daywebbing while fighting as one of his possible attacks. The web shooters should be considered the off-hand weapon. Spider climbing speed The spider-monk gains the Two-Weapon Fighting feat as long as one of the weapons used is now the same as normal movement speed web shooter.<br/> - At level 19, another set of arms grows (but he still can't sprint while climbing+4 total arms), doubling the effects given by the previous new pair of arms. However, if the Spider-Monk had more than four limbs to begin with, this feature cannot allow more than eight limbs in all.
'''Web of Life {{Anchor|True Spider Climb}} {{Sp}}''' - By At 15th level 20, (if the Spider-Monk has attained a sense of responsibility so great that it hasn't already achieved this ability), he can always perform ''spider climb'' at maximum movement speed (but he still can be made manifest in 't sprint while climbing) without the Material Plane during times of extreme needfor adding more ranks into Climb skill. Once per day, if an enemy makes an attack that would normally force a Reflex save for anyone present '''{{Anchor|Spider Sense IV}} {{Ex}}:''' At 16th level, spider-monks gain greater senses in the Spider-Monk may instead cause an indestructible magic shield to form instantaneously around himself of [[SRD:Rogue#Trap_Sense|Trap Sense +8]] and all allies within a 30[[SRD:Blindsight_and_Blindsense|Blindsight]] out to 20 feet. '''{{Anchor|Spider Sense V}} {{Ex}}:''' At level 20, spider-foot radius monks attain the zenith of himtheir danger-warning sense. This translucent magic web is simply willed into existence and fades back into the ether after the attack endsFirst, they may use [[SRD:Rogue#Trap_Sense|Trap Sense +10]]. No harm or other evil effects can befall anyone while in this Secondly, they may use ''web of life[[SRD:Foresight|Foresight]]''.<br(assuming a caster level of 6, save DC of 19 + [[SRD:Intelligence|Int]] if cast on an unwilling subject) as a spell-like ability once/> - This is used as an immediate free actionday.
==== Ex-Spider-Monk ====
A Spider-Monk who ceases to be good, who willfully commits an evil act, or who grossly violates the code of conduct loses all sense-augmenting features, i.e., '''trap sense, uncanny dodge, improved uncanny dodge, tremorsense, blindsense, blindsight, and blind-fight''foresight''. ''' He may not progress any further in levels as a Spider-Monk. He would regain his abilities and advancement potential if he atones for his violations, as appropriate.<br/> - As an alternative to keeping a Good alignment, a Spider-Monk may turn Evil and change to the prestige class [[Spider_Savage_(3.5e_Prestige_Class)|Spider Savage]] after at least class level 74.<br/>
If a [[Spider_Savage_(3.5e_Prestige_Class)|Spider Savage]] ever wants to resume levels in Spider-Monk, he must complete a mission of atonement and vow never to be evil again.<br/> - A Spider-Monk who takes on another class for other reasons incurs no penalties.
 
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