Difference between revisions of "Martial Scourge (3.5e Alternate Class Feature)"
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|benefit=A Sublime Grim gain the following class features: | |benefit=A Sublime Grim gain the following class features: | ||
− | '''Grim's Maneuver:''' A Sublime Grim gain Maneuver Known, Maneuver Readied and Stance Known of a [[Scoundrel (3.5e Class)|Scoundrel]]. You may only initiate your maneuvers while transformed, | + | '''Grim's Maneuver:''' A Sublime Grim gain Maneuver Known, Maneuver Readied and Stance Known of a [[Scoundrel (3.5e Class)|Scoundrel]]. You may only initiate your maneuvers while transformed. At the start of your turn, you may refresh a single expended maneuver as a swift action while transformed, you may not use such refreshed maneuver until the start of your next turn. You have access to the [[Anima River (3.5e Martial Discipline)|Anima River]], [[Bone Crown (3.5e Martial Discipline)|Bone Crown]], Shadow Hand<sup>ToB</sup> and [[Wild Moon (3.5e Martial Discipline)|Wild Moon]]. |
If a Grim select the caster path, she gain [[SRD:Weapon Focus|Weapon Focus]] instead of [[SRD:Combat Casting|Combat Casting]]. | If a Grim select the caster path, she gain [[SRD:Weapon Focus|Weapon Focus]] instead of [[SRD:Combat Casting|Combat Casting]]. |
Revision as of 05:04, 9 April 2021
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Sublime Grim
You trade your spellcasting abilities for the abilities to initiate maneuvers. A sublime grim is more battle ready than a normal, using powerful martial maneuvers to tame the forces of death.
Class: Grim
Level: 1st-20th
Replaces: Grim Spellcasting, Divine Suffusion
Benefit: A Sublime Grim gain the following class features:
Grim's Maneuver: A Sublime Grim gain Maneuver Known, Maneuver Readied and Stance Known of a Scoundrel. You may only initiate your maneuvers while transformed. At the start of your turn, you may refresh a single expended maneuver as a swift action while transformed, you may not use such refreshed maneuver until the start of your next turn. You have access to the Anima River, Bone Crown, Shadow HandToB and Wild Moon.
If a Grim select the caster path, she gain Weapon Focus instead of Combat Casting.
Scourge Strike (Ex): If you combine a martial strike with your scourge attack (such as with Agile Scourge at 7th level), the bonus damage dealt by the maneuver and the scourge attack overlap. You use the highest amount of damage dice, and if transformed add +1 damage per dice to the maneuver if higher. However you roll the highest damage twice, taking the better result. If the maneuver add a flat amount of damage, you choose between that and the extra damage from scourge attack.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
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Author | Leziad + |
Class | Grim + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | You trade your spellcasting abilities for the abilities to initiate maneuvers. A sublime grim is more battle ready than a normal, using powerful martial maneuvers to tame the forces of death. + |
Title | Martial Scourge + |