Summersite (3.5e Race)

From Dungeons and Dragons Wiki
Revision as of 23:33, 13 January 2014 by Nolanf (talk | contribs) (Racial Traits)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Nolanf (talk)
Date Created: 1-2-14
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

Summersite[edit]

Summersites are humanoids who can blast energy beams from various parts of their bodies. This is not meant to be a childish, perverted thing. Most summersites have been known to blast this energy from their eyes, while others may release energy from their hands. A few have been recorded as throwing destructive blasts wildly from their solar plexus. The ability to beam energy from their bodies in this way is dependent on how great their constitution or charisma is. At the creation of the summersite, you must choose which of these scores will define the energy blast. This choice is permanent and applies every time a descriptor below says "Con or Cha." Constitution-based blasts do fire damage, but charisma-based blasts do force damage (see below).

Personality[edit]

Summersites are proud people who take themselves and their jobs very seriously. In other words, they are not known for their sense of humor, but their pride enables them to achieve great things. This is true at least for the "red" summersites (those that use power of red coloration). It is said that the color of this power is a representation of the summersite's life energy (some cultures may call it 'Ki'). The color red, according to summersites, represents a rich, fierce vitality. The color blue signifies strong, stalwart spirituality for them. Often times, a summersite is born who exudes a different color and these all have meaning too. Green, for instance, shows a free, vivacious spirit. Yellow is associated with the sun and nobility, and it evokes reverence in other summersites. The color orange, although garnering some respect for its closeness to yellow, generally represents an audacious hope. Summersites who beam the color purple are said to have a wily, deceitful nature, although this is a mere superstition that the more intelligent summersites either ignore or use to their advantage.

Physical Description[edit]

Summersites appear to be human. If there is anything to set them apart at all, it is usually some flashy or unusual piece of gear used to mark point of origin of their power. For example, if their power to blast energy comes from their eyes, they may wear a conspicuous eye piece. This is mostly decorative, but also serves as a warning to anyone who recognizes it.
The power blast itself varies only slightly in appearance from person to person. For most people, it appears as a straight line issuing forth from the origin, but there have been cases in which the blast comes out as a spiral of colored energy or as concentrated waves that create a visual effect of bright, parallel rings.
For most Con-based blasts, their color is red, but may also be orange or yellow. For most Cha-based blasts, the color is blue, but some of them come as green or purple.

Relations[edit]

Friendly summersites may get along very well with humans as well as other humanoid races. Since they carry the mutant X gene, some summersites may choose only to associate themselves with other humanoid mutants.

Alignment[edit]

Summersites may vary from good to evil, but all of them are highly rational, precluding most of them from being chaotic. On the other hand, the less common "purple" and "green" summersites are almost always chaotic.

Lands[edit]

By default, summersites live mostly in human-populated areas where their powers set them apart and make them more useful for work than they might be if segregated with their own kind.

Language[edit]

Common. As a bonus language, summersites may learn anything being spoken openly in their region.

Names[edit]

Since most summersites are brought up among humans, they most often have human names, using whatever conventions are common in their area.

Racial Traits[edit]

  • +2 Constitution, +2 Charisma, -2 Dexterity: Energy blasts are based on either constitution or charisma, but summersites are not the most skilled with their hands.
  • Humanoid (Mutant, Summersite): Summersites carry the mutant X gene. 
  • Medium: As a Medium creature, a summersite has no special bonuses or penalties due to its size.
  • Summersite base land speed is 30 feet.  
  • Energy Blast (Su): All summersites may fire blasts of energy as an attack action from a pre-designated part of their body (for instance, the eyes or hands). This choice of origin point is permanent. The energy blast is used as a ranged touch attack that deals damage of 1d8 + (Con or Cha), with a range of 100 feet. The type of damage done is 'fire' if based on Con, or 'force' if based on Cha. The critical range is on a natural 20 only, damage x2. Summersites cannot use their energy blast while exhausted. Energy resistance may apply to this damage.
  • Automatic Languages: Common
  • Bonus Languages: Any open language
  • Favored Class: Fighter or Sorcerer
  • Level Adjustment: +1
  • Effective Character Level: 2

Racial Feats[edit]

As summersites grow as characters, they may choose to focus their abilities toward their class, or they may instead focus on their own innate talents. The following feats may be chosen only by summersites:

Combined Ability Blast (Su): Prerequisite: Summersite race, both Con and Cha score of at least 13.

Benefit: You may add both Con and Cha bonuses to the damage of the energy blast. For all other purpses, your energy blast is still based on its original ability score.

Empower Energy Blast I (Su): Prerequisite: Summersite race, Con or Cha score of at least 15, character level at least 6.

Benefit: Damage of energy blast increases to 1d10.

Empower Energy Blast II (Su): Prerequisite: Empower energy blast I, Con or Cha score of at least 17, character level at least 9.

Benefit: Damage of energy blast increases to 2d6.

Empower Energy Blast III (Su): Prerequisite: Empower energy blast II, Con or Cha score of at least 19, character level at least 12.

Benefit: Damage of energy blast increases to 2d8.

Empower Energy Blast IV (Su): Prerequisite: Empower energy blast III, Con or Cha score of at least 21, character level at least 15.

Benefit: Damage of energy blast increases to 2d10.

Fiery Blast (Su): Prerequisite: Summersite race, energy blast is Con-based, character level at least 3.

Benefit: Your energy blast catches your opponents on fire. After a successful hit, your opponent must make a Ref save of DC 15 + Con, or take secondary fire damage of 1d6/round until the fire is put out. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.

Pushing Blast (Su): Prerequisite: Summersite race, energy blast is Cha-based, character level at least 3.

Benefit: Your energy blast pushes your opponents away from you. After a successful hit, your opponent must make a Ref save of DC 15 + Cha or be pushed in a straight line away from you a number of feet equal to 5 feet/Cha for medium creatures. Halve this distance for every size category bigger. Double it for every size category smaller. Objects being pushed cannot move farther away from you than your blast's range. Results are rounded to the nearest 5 feet. If this causes the target to hit a solid wall, they take an additional 1d6 bludgeoning damage. If this causes the target to fall off a ledge, they would have to take appropriate falling damage. If this causes the target to move through another character's threat range, that character may make an attack of opportunity.

Widen Blast (Su): Prerequisite: Summersite race.

Benefit: You may choose to widen the area of your energy blast from the normal straight line to a cone. The range then shortens to 50 feet, but affects everyone within the cone. Everyone caught in the cone can make a Ref save for half damage. The DC is 15 + (Con or Cha). Anyone who succeeds the initial reflex save automatically succeeds their save to keep from being burnt or pushed, if applicable.
Normal: Energy blasts, by default, affect only one target at a time in a straight line. This feat allows you to choose between the normal line and a widened cone for each attack.

Vital Statistics[edit]

Table: Summersite Random Starting Ages
Adulthood Simple Moderate Complex
14 years +2d4 +4d8 +6d12
Table: Summersite Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
45 years 58 years 71 years +80 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Summersite Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 6" +1d10 140 lb. × (6d12) lb.
Female 5' 3" +1d10 110 lb. × (5d12) lb.

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.



Back to Main Page3.5e HomebrewRaces

AuthorNolanf +
Effective Character Level2 +
Favored ClassFighter + and Sorcerer +
Identifier3.5e Race +
Level Adjustment1 +
Racial Ability Adjustments+2 Constitution +, +2 Charisma + and -2 Dexterity +
RatingUnrated +
SizeMedium +
SubtypeMutant, Summersite +
SummarySummersites are humanoids who can blast energy beams from various parts of their bodies. +
TitleSummersite +
TypeHumanoid +