Difference between revisions of "Summoning Mastery (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m (let's give wizards some benefit too)
Line 10: Line 10:
 
|name=Summoning Mastery
 
|name=Summoning Mastery
 
|summary=You're really good at pushing extraplanar creatures around.
 
|summary=You're really good at pushing extraplanar creatures around.
|lvl0=Add the ''summon monster'' and ''summon nature's ally'' spell series to your spells known.
+
|lvl0=Add the ''summon monster'' and ''summon nature's ally'' spell series to your spells known. If you normally prepare spells, you can decide to lose a spell you already have prepared in order to cast one of these spells or any other spells given by this feat. The exchanged spell must be of equal or greater level to the spell being cast.
 
|lvl1=You can cast a ''summon'' spell that would normally take one full round as a standard action.
 
|lvl1=You can cast a ''summon'' spell that would normally take one full round as a standard action.
 
|lvl4=Add the ''magic circle'', ''planar binding'', and ''planar ally'' spell series to your spells known. You don't have to pay when using ''planar ally'', but only when calling a creature with a CR up to your level minus two.
 
|lvl4=Add the ''magic circle'', ''planar binding'', and ''planar ally'' spell series to your spells known. You don't have to pay when using ''planar ally'', but only when calling a creature with a CR up to your level minus two.

Revision as of 04:39, 28 July 2010

Homebrew.png
Author: Surgo (talk)
Date Created: 7/3/2010
Status: Complete
Editing: Spelling and grammar only
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Summoning Mastery [Spellcasting] You're really good at pushing extraplanar creatures around. Benefits: This is a spellcasting feat that scales with the highest-level spell slot you have.

  • 0: Add the summon monster and summon nature's ally spell series to your spells known. If you normally prepare spells, you can decide to lose a spell you already have prepared in order to cast one of these spells or any other spells given by this feat. The exchanged spell must be of equal or greater level to the spell being cast.
  • 1: You can cast a summon spell that would normally take one full round as a standard action.
  • 4: Add the magic circle, planar binding, and planar ally spell series to your spells known. You don't have to pay when using planar ally, but only when calling a creature with a CR up to your level minus two.
  • 6: When you summon or call a monster, you can immediately cast one spell that targets that monster and would be beneficial for that monster as a bonus action. This spell must have a duration longer than one round, and doing this does not expend a spell slot.
  • 9: Add gate to your spells known. You can use this spell without paying its XP cost, but only when calling a creature with a CR up to your level minus two. You cannot call named creatures using this ability.



Back to Main Page3.5e HomebrewCharacter OptionsFeats
Back to Main Page3.5e HomebrewTome MaterialSpellcasting Feats

Article BalanceVery High +
AuthorSurgo +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou're really good at pushing extraplanar creatures around. +
TitleSummoning Mastery +
TypeSpellcasting +