Supercharge Bullets (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 19/04/2021
Status: Complete
Editing: Clarity edits only please
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Supercharge Bullets
Evocation
Level: Assassin 2, Bard 2, Blackguard 2, Gun 2, Paladin 2, Ranger 2
Components: V, S
Casting time: 1 swift action
Range: Personal
Target: Caster
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Some mystical words and you infuse your magical capabilities into your rounds.

You charge the bullets, or analogous, into your gun, or other firearm, so that they deal extra damage equal to the modifier of your highest mental attribute.

If you reload the weapon during the spell duration, these new rounds benefit from the effect too.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsAssassin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger

the bluez in the dungeon's Homebrew (740 Articles)
the bluez in the dungeonv
Article BalanceModerate +
Authorthe bluez in the dungeon +
ComponentV + and S +
Identifier3.5e Spell +
LevelAssassin 2 +, Bard 2 +, Blackguard 2 +, Gun 2 +, Paladin 2 + and Ranger 2 +
RangePersonal +
RatingUndiscussed +
SchoolEvocation +
SummaryEnhance the damage from your shots. +
TitleSupercharge Bullets +