Open main menu

Dungeons and Dragons Wiki β

Changes

Superhero (3.5e Class)

455 bytes added, 09:43, 19 September 2012
m
Adding NavBoxes back.
|status=Just started
|editing=
|balance=FighterRogue
}}
<div class="blank">
'''Alignment:''' Any. Although Superhero implies goodness, perhaps the character is some form of Supervillain or antihero.
'''Starting Gold:''' 75; 3d4->&times;10 gp.
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
|-
|1st||class="left" | +0 || +0 || +0 || +0
| class="left" | [[#Superpower|Superpower]], [[#Class Prefix|Class Prefix]] || 12
|-
|2nd||class="left" | +1 || +0 || +0 || +0
| class="left" | [[#Change Superpower|Change Superpower]] || 23
|-
|3rd||class="left" | +2 || +1 || +1 || +1
| class="left" | [[#Change Superpower|Change Superpower]] || 34
|-
|4th||class="left" | +3 || +1 || +1 || +1
| class="left" | [[#Change Superpower|Change Superpower]] || 46
|-
|5th||class="left" | +3 || +1 || +1 || +1
| class="left" | [[#Change Superpower|Change Superpower]] || 57
|-
|6th||class="left" | +4 || +2 || +2 || +2
| class="left" | [[#Change Superpower|Change Superpower]] || 68
|-
|7th||class="left" | +5 || +2 || +2 || +2
| class="left" | [[#Change Superpower|Change Superpower]] || 79
|-
|8th||class="left" | +6/+1 || +2 || +2 || +2
| class="left" | [[#Change Superpower|Change Superpower]] || 810
|-
|9th||class="left" | +6/+1 || +3 || +3 || +3
| class="left" | [[#Change Superpower|Change Superpower]] || 911
|-
|10th||class="left" | +7/+2 || +3 || +3 || +3
| class="left" | [[#Change Superpower|Change Superpower]] || 1012
|-
|11th||class="left" | +8/+3 || +3 || +3 || +3
| class="left" | [[#Change Superpower|Change Superpower]] || 1113
|-
|12th||class="left" | +9/+4 || +4 || +4 || +4
| class="left" | [[#Change Superpower|Change Superpower]] || 1214
|-
|13th||class="left" | +9/+4 || +4 || +4 || +4
| class="left" | [[#Change Superpower|Change Superpower]] || 1315
|-
|14th||class="left" | +10/+5 || +4 || +4 || +4
| class="left" | [[#Change Superpower|Change Superpower]] || 1416
|-
|15th||class="left" | +11/+6/+1 || +5 || +5 || +5
| class="left" | [[#Change Superpower|Change Superpower]] || 1517
|-
|16th||class="left" | +12/+7/+2 || +5 || +5 || +5
| class="left" | [[#Change Superpower|Change Superpower]] || 1618
|-
|17th||class="left" | +12/+7/+2 || +5 || +5 || +5
| class="left" | [[#Change Superpower|Change Superpower]] || 1719
|-
|18th||class="left" | +13/+8/+3 || +6 || +6 || +6
| class="left" | [[#Change Superpower|Change Superpower]] || 1820
|-
|19th||class="left" | +14/+9/+4 || +6 || +6 || +6
| class="left" | [[#Change Superpower|Change Superpower]] || 1921
|-
|20th||class="left" | +15/+10/+5 || +6 || +6 || +6
| class="left" | [[#Change Superpower|Change Superpower]] || 2022
|- class="noalt"
| colspan="42" class="skill" |
'''{{Anchor|Class Prefix}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When the character takes his first level in the Superhero class, he must choose a prefix. He can either be 'Amazing', 'Doctor' or 'Captain'.
''{{Anchor|Amazing}}:'' The Superhero's Reflex save becomes Good. In addition, he gets +1 another Superpower with a spellpower equal to Spellpower at levels 2 and 4three quarters of his Superhero level minus four, rounded down. This additional Superpower must always share a school, subtype, or descriptor with his main Superpower. The saving throws throw DCs for his Superpower are 10 + half character level + Charisma-basedmodifier.
''{{Anchor|Doctor}}:'' The Superhero's Will save becomes Good. In addition, five skills of your choice become class skills for him, and he gains two additional skill points per level (times 4 at first level). The saving throws throw DCs for his Superpower are 10 + half character level + Intelligence-basedmodifier.
''{{Anchor|Captain}}:'' The Superhero's Fortitude save becomes Good. In addition, he gains proficiency with medium armor, his base attack bonus improves to Full, and his hit dice improve to d12's. The saving throws throw DCs for his Superpower are 10 + half character level + Wisdom-basedmodifier.
'''{{Anchor|Superpower}}:''' The Superhero has access to one Sorcerer, Cleric, Druid, Bard, Ranger, or Paladin spell with a total Spellpower value not greater than the Superhero's Spellpower. The base Spellpower of a spell is equal to 1 plus twice the spell's level. Any spell that can imitate more than one other spell gets a +7 increase in Spellpower. After that, you must choose how often the Superhero can cast the spell, and what modifications to apply to it.
{| class="zebra d20"
'''{{Anchor|Change Superpower}}:''' Every time the Superhero levels up, he may change his Superpower. He has a few choices: Change the casting frequency of his Superpower and any modifications on the Superpower; Change his Superpower to a different spell with the same school or subtype and change any modifications on the Superpower; Or change his Superpower to a different spell of a lower level and change any modifications on the Superpower.
 
====Epic Superhero====
[[Category:Class]]
[[Category:Base Class]]
 
{{Navboxes}}