Difference between revisions of "Sword Sharp (5e Campaign Setting)/Classes"

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== Artificer ==
 
== Artificer ==
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Artificers are
  
 
== Barbarians ==  
 
== Barbarians ==  
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== Psion ==
 
== Psion ==
Harnessing the power of the mind. Psions could literally be described as a combination of wizards and monks
+
Harnessing the power of the mind. Psions could literally be described as a combination of wizards and monks, (use the stats of the mystic class from unearthed arcana)
  
 
== Rouges ==
 
== Rouges ==

Revision as of 22:59, 19 March 2017

In SwordSharp the classes Remain nearly the same with some variations

Base classes

Artificer

Artificers are

Barbarians

Nothing changes with them that much except they typically join Druids guilds and organize attacks against corrupt countries

Bards

Bards are Typically traveling entertainers or they Entertain in one spot

Clerics

The foot soldiers of there gods, clerics often go on missions to advance there favor the god(s) which they worship, see them

Druids

Not much has changed with Druids except the fact they can use all simple weapons now

Fighters

Still foot soldiers

gunslinger

Masters of using guns, gunslingers are rare in this campaign just like how guns are rare

Monks

Still are monks

Paladins

the same

Psion

Harnessing the power of the mind. Psions could literally be described as a combination of wizards and monks, (use the stats of the mystic class from unearthed arcana)

Rouges

Rouges are still Rouges

Sorcerers

A little bit more common that in normal campaigns. Plus some Rich nobles hire fey creatures to touch their children

Warlocks

Nothing has changed

Warlords

Leading troops into battle is what a warlord does. Straight from 4e is the best class there is

Wizards

Mostly the same except for the fact they can ( if they are wearing no armor or using no mundane shield ) add the Intelligence bonus to there AC