Difference between revisions of "Synx'keres (3.5e Monster)"

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Born from a nightmare which touched the far realm and was given life, synx'keres are terrible fiends who embody the fear of being devoured.  Synx'keres have long slender bodies like a mink yet sporting a grotesque potbelly, and the head of a goat with a constantly wide grinning mouth from ear to ear, filled with dozens of sharp needle like teeth.  Marks around its eyes make it look like its crying blood or tar, and its limbs are long, gangly, and double-jointed, each tipped with long black nails hard as iron.  Their tail is long and prehensile, and in fact it appears that their entire bodies are quite mobile, able to contort themselves in impossible shapes and disjoint bones from each other, or seemingly dissolve what bones they have, turning themselves into gurgling mobile sacks of meat and flesh.  It is them stretchability that allows them to devour so many, including creatures not much smaller than themselves.  They are in essence all teeth and stomach, with an internal structure alien and vile.
 
Born from a nightmare which touched the far realm and was given life, synx'keres are terrible fiends who embody the fear of being devoured.  Synx'keres have long slender bodies like a mink yet sporting a grotesque potbelly, and the head of a goat with a constantly wide grinning mouth from ear to ear, filled with dozens of sharp needle like teeth.  Marks around its eyes make it look like its crying blood or tar, and its limbs are long, gangly, and double-jointed, each tipped with long black nails hard as iron.  Their tail is long and prehensile, and in fact it appears that their entire bodies are quite mobile, able to contort themselves in impossible shapes and disjoint bones from each other, or seemingly dissolve what bones they have, turning themselves into gurgling mobile sacks of meat and flesh.  It is them stretchability that allows them to devour so many, including creatures not much smaller than themselves.  They are in essence all teeth and stomach, with an internal structure alien and vile.
  
Synx'keres are intelligent and cruel.  They do not need to eat but devour anything with vigor and glee, even devouring helpless victims slowly and piece by piece to draw out their suffering.  For them, it is an art and they are fine connoisseurs of food.  Though they originated on the edge of the far realm and the plane of dreams, they have been expanding and can be found in the ethereal plane, where they feast on ghosts and other ethereal creatures.
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Synx'keres are intelligent and cruel.  They do not need to eat but devour anything with vigor and glee, even devouring helpless victims slowly and piece by piece to draw out their suffering.  For them, it is an art and they are fine connoisseurs of food.  Though they originated on the edge of the far realm and the plane of dreams, they have been expanding and can be found in the ethereal plane, where they feast on ghosts and other ethereal creatures.  On these three planes they do not possess the extraplanar subtype.
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Synx'keres speak common, infernal, and abyssal.  Unusually intelligent synx'keres will learn the language of their favorite prey in order to torment them while eating.
  
 
=== Combat ===
 
=== Combat ===

Revision as of 06:18, 28 October 2010


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Author: Eiji-kun (talk)
Date Created: 10-27-10
Status: Complete
Editing: Clarity edits only please
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Synx'keres
Size/Type: Large Outsider (Dreamborn, Evil, Extraplanar)
Hit Dice: 12d8+72 (126 hp)
Initiative: +9
Speed: 30 ft.
Armor Class: 27 (+5 dex, +13 natural armor, -1 size), touch 14, flat-footed 22
Base Attack/Grapple: +12/+20
Attack: Claw melee +19 (1d8+8, 20/x2) or Bite melee +14 (2d6+8 plus grab, 20/x2)
Full Attack: Two Claws melee +19 (1d8+8, 20/x2) and Bite melee +14 (2d6+8 plus grab, 20/x2)
Space/Reach: 10 ft./10 ft.
Special Attacks: Devour Soul, Improved Grab, Rend (2d8+12), Smite Good 3/day, Swallow Whole
Special Qualities: Darkvision 60ft., DR 5/good and silver, Dreamborn Traits, Fast Healing 10, Immune to Disease/Poison, Nightmare Aura, Spell Resistance 20
Saves: Fort +13, Ref +13, Will +9
Abilities: Str 26, Dex 21, Con 20, Int 10, Wis 12, Cha 16
Skills: Bluff +18, Escape Artist +13, Hide +20, Intimidate +18, Knowledge The Planes +15, Listen +16, Move Silently +20, Sense Motive +16, Tumble +20
Feats: Combat Reflexes, Improved Initiative, Improved ToughnessCW, Tunnel FightingRoS, Robilar's GambitPH2
Environment: Plane of Dreams, Ethereal Plane, and the Far Realm
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Always Evil
Advancement: 13-24 HD (Large), 25-36 HD (Huge), or by class level
Level Adjustment:


They're eating her. And then... it's going to eat me! Oh my goooooooooooooooooooooooooooooooood!

Born from a nightmare which touched the far realm and was given life, synx'keres are terrible fiends who embody the fear of being devoured. Synx'keres have long slender bodies like a mink yet sporting a grotesque potbelly, and the head of a goat with a constantly wide grinning mouth from ear to ear, filled with dozens of sharp needle like teeth. Marks around its eyes make it look like its crying blood or tar, and its limbs are long, gangly, and double-jointed, each tipped with long black nails hard as iron. Their tail is long and prehensile, and in fact it appears that their entire bodies are quite mobile, able to contort themselves in impossible shapes and disjoint bones from each other, or seemingly dissolve what bones they have, turning themselves into gurgling mobile sacks of meat and flesh. It is them stretchability that allows them to devour so many, including creatures not much smaller than themselves. They are in essence all teeth and stomach, with an internal structure alien and vile.

Synx'keres are intelligent and cruel. They do not need to eat but devour anything with vigor and glee, even devouring helpless victims slowly and piece by piece to draw out their suffering. For them, it is an art and they are fine connoisseurs of food. Though they originated on the edge of the far realm and the plane of dreams, they have been expanding and can be found in the ethereal plane, where they feast on ghosts and other ethereal creatures. On these three planes they do not possess the extraplanar subtype.

Synx'keres speak common, infernal, and abyssal. Unusually intelligent synx'keres will learn the language of their favorite prey in order to torment them while eating.

Combat

The synx'keres always attempts to ambush its prey when they least expect it, stalking after them hidden from view and striking when the surroundings are most ideal for their tactics. They grab and devour one creature and, if they feel confident and are still hungry, they lash out with claws and bite, relying on their damage reduction and fast healing to keep them afloat (even so far as employing Robilar's Gambit, so they may swallow them in the resulting attacks of opportunity). If in a dangerous situation, it attempts to create a decoy (such as vomiting an eaten victim off a cliff or into a hazard) to provide a means of escape while their allies go to rescue their friend from whatever danger the synx'keres has deposited them.

Devour Soul (Su): To the synx'keres, everything can be eaten, be it flesh, fat, bones, or even the soul. All of the synx'keres natural weapons and manufactured weapons it wields count as ghost touch weapons. In addition, they may devour the souls of fallen enemies as a standard action. If a synx'keres makes a touch attack on a corpse that has perished in the last 5 rounds, the synx'keres eats its soul. The target cannot be raised or resurrected until that particular synx'keres is destroyed or freedom is cast on the spot where it was eaten. When it has eaten a soul, a synx'keres gains a culmilative +2 profane bonus on attack, damage, AC, skill checks, and saving throws, as well as temporary hp equal to twice the HD of the devoured creature. This benefit lasts for 24 hours.

Dreamborn (Ex): Introduced in the book Hyperconciousness, Dreamborn creatures are spawned from, and made of "dreamstuff". They appear slightly hazy and out of focus, and so all melee and ranged attacks against them suffer a 20% miss chance. This miss chance is not the same as concealment and does not prevent the use of sneak attacks or other precision strikes. The subtype also determines if it is vulnerable to certain spells and effects which deal with dream-based creatures.

Improved Grab (Ex): To use this ability, a synx'keres must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Nightmare Aura (Su): The presence of a synx'keres corrupts its surroundings, causing it to turn it nightmarish and disconcerting. It varies from synx'keres to synx'keres but often normal matter and earth take on the visual appearance of being made of meat (it possesses the same hardness and properties as normal however). The aura spreads out to 120 ft. and all those within the aura take a -1 morale penalty to attack rolls, saves, and skill checks due to the disturbance. It may toggle its aura on and off as a swift action, so that it may sneak up and hide without causing the surroundings to transform into nightmares.

Rend (Ex): If a synx'keres hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+12 points of damage.

Smite Good (Su): A synx'keres gains the ability to smite like an evil paladin. 3/day, the synx'keres may add it's Charisma bonus to its attack and its HD to its damage roll against a good-aligned creature.

Swallow Whole (Ex): The synx'keres can try to swallow a grabbed opponent of Medium or smaller size by making a successful grapple check. Once inside, the opponent takes 2d6+8 points of crushing damage plus 2d6+4 points of acid damage per round from the synx'kerii's digestive juices. A swallowed creature can cut its way out by dealing 24 points of damage to the synx'kerii's digestive tract (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The synx'kerii's gullet can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller creatures.

Internal AC is 16, 30 hp, eat mediums.

Skills: The extremely flexible body of the synx'keres gives it a +8 racial bonus on Escape Artist checks.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Evil +
AuthorEiji-kun +
Challenge Rating12 +
EnvironmentPlane of Dreams, Ethereal Plane, and the Far Realm +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeLarge +
SubtypeDreamborn +, Evil + and Extraplanar +
TitleSynx'keres +
TypeOutsider +