Difference between revisions of "T'Killi Elves (5e Lineage)"

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a.k.a '''Desert or Wilderness Elves'''
 
a.k.a '''Desert or Wilderness Elves'''
  
 +
T'killi are slightly stouter than other elves. Their eyes are most often golden yellow, but may be green or brown. Their skin is a dark reddish-tan, and their hair covers the full spectrum of browns from platinum blonde to neigh-black.
 +
{{5e Height Weight|T'killi|4'6"|2d8|100|1d6|5'3" 136 lbs.|refs=<ref name="rly.2019-10-03" />}}
 +
__TOC__
 +
==Prefered Enviornment==
 
T'killi tribes usually inhabit deserts, scrublands, badlands, and other inhospitable places. They are one of the least populous of elven subraces.  
 
T'killi tribes usually inhabit deserts, scrublands, badlands, and other inhospitable places. They are one of the least populous of elven subraces.  
  
T'killi live in bands of no more than 50 adults. If a tribe exceeds this limit, usually one of them will leave, with about 1/4 of the population, becoming the leader of a new tribe and seek a new place to live.
+
==Culture==
 +
T'killi live in bands of no more than 100 adults. If a tribe exceeds this limit, usually one of them will undertake a vision-quest. This is a long ceremony that often includes fasting and a long journey. If the quester finds suitable lands he or she will return and lead about 1/4 of the population to then new place to live.
  
T'killi have a strong culture with many subtleties, but are generally viewed as barbarians by other elves.
+
Due to their small populations, all adult T'killi are trained to defend the tribe. When forced to fight, they prefer {{srd5lc|Scimitar}}s, {{srd5lc|Shortsword}}s, and {{srd5lc|Shortbow}}s.
  
{{5e Subrace Traits
+
T'killi have a strong culture with many subtleties, but are generally viewed as barbarians by other elves. There is a tradition for just about everything. This includes every-day activities such as hunting, food preparation, eating, greeting each-other, greeting strangers, and going to bed. Significant occasions also have traditions, usually involving a ceremony, such as  marriage, illness, childbirth, coming of age, and death.
|race=Elf <!-- the race that this is a subrace for -->
 
|raceNS=s <!--race is: s=SRD5, p=Pointer, u=User Creation-->
 
  
|abilityscores=<!-- deprecated -->
+
Most t'killi worship the three aspects of {{5ep|Angharradh}}:
 +
* {{5ep|Aerdrie Faenya}} who controls weather, winds, and storms (both of nature and the soul).
 +
* {{5ep|Hanali Celanil}} who bring love (family,friend, & erotic), beauty and enchantment.
 +
* {{5ep|Sehanine Moonbow}} who holds and discloses mysteries (including death and dreams).
 +
 
 +
T'killi are most active at dusk til dawn, loving the light of the moon.
 +
 
 +
==T'killi Traits==
 +
{{5e Racial Traits
 +
|name=T'killi
 +
|sorttext=T'killi Elf Lineage
 +
|refs=<ref name="rly.2019-10-03">[[user:Rlyehable]]. Created:2019-10-03 (updated to {{5eplc|Lineage}} 2022-05-28). Licensed: [[CC-BY-SA]].</ref>
 +
|ccreaturetype=Humanoid, Elf
 +
|lineage=true
 
|abilitynote= <!--blank, note such as Choice of-->
 
|abilitynote= <!--blank, note such as Choice of-->
|str= +1 <!-- +1, +2, etc. -->
+
|str=  
|dex=
+
|dex=  
|con=
+
|con=  
|int=
+
|int=  
|wis=
+
|wis=  
 
|cha=
 
|cha=
|age= <!--description of the lifespan of your race-->
+
|age=Like other elves, high elves can live to be over 750 years old.
|size= <!--size of your race (small, medium, large)-->
+
|alignment=
|sizedesc= <!--description of size-->
+
|sizedesc=
|speed= <!--Your base walking speed is __ feet (25 or 30)-->
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|size={{SRD5|Medium}}
|alignment=Chaotic Neutral <!--The alignment your race leans toward-->
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|speed=30
|darkvisionfluff= <!--Description/reason for darkvision-->
+
|speedtype=<!-- the base movement type for the race, generally "walking" but it could be something else -->
|darkvisiondist= <!--number of feet that your darkvision is effective-->
+
|additionalspeeds=<!-- any additional movement types that the race has -->
|darkvisioncolor= <!--colors of darkvision-->
+
|darkvisionfluff=true
 +
|darkvisiondist=
 +
 
 +
|trait1name=Dry Lands Adapted
 +
|trait1desc=As a T'killi, you need only {{srd5lc|Half}}{{5ertrd}} as much water as other {{srd5lc|Humanoid}}s. See {{SRD5|Environment#Water|Environment}}.
 +
 
 +
|trait2name=Fey Ancestry
 +
|trait2desc=<ref name="elfcommon">This trait is common to elf lineages &mdash; {{Cite Pub|Monsters of the Multiverse}} Licensed: &copy; [[Wizards of the Coast]] {{fairuc}}.</ref> You have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s you make to avoid or end the {{srd5lc|Charmed}} condition on yourself.
 +
 
 +
|trait3name=Keen Senses
 +
|trait3desc=<ref name="elfcommon" /> You have {{srd5lc|Proficiency}} in the {{SRD5|Perception}} {{srd5lc|Skill}}.
  
|trait1name=T'killi Martial Training
+
|trait4name=T'killi Training
|trait1desc=You are {{srd5lc|proficient}} with the {{srd5lc|Scimitar}}, {{srd5lc|Shortsword}}, {{srd5lc|Shortbow}} and {{srd5lc|Light Armor}}.
+
|trait4desc=You are {{srd5lc|proficient}} with {{srd5lc|Scimitar}}s, {{srd5lc|Light Armor}}, in the {{SRD5|Survival}} skill as well as with {{srd5lc|Mount}}s (land).  
  
|trait2name=Skillful
+
|trait5name=Trance
|trait2desc=You are proficient in the {{SRD5|Survival}} skill as well as with {{srd5lc|Mount}}s (land).
+
|trait5desc=<ref name="elfcommon" /> You don’t need to sleep, and magic can’t put you to sleep. You can finish a {{srd5lc|Long Rest}} in 4 hours if you spend those hours in a trancelike meditation, during which you retain {{srd5lc|conscious}}ness.
  
|trait3name=Dry Lands Adapted
+
:Whenever you finish this trance, you can gain two {{srd5lc|Proficiencies}} that you don’t have, each one with a {{srd5lc|Weapon}} or a {{srd5lc|Tool}} of your choice selected from the {{pub|Player's Handbook (5e)}}. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
|trait3desc=As a T'killi, you need only half as much water as other {{srd5lc|Humanoid}}s. See [[SRD5:Environment#Water]].
 
  
|trait4name=Languages
+
|languages={{5elang|Common}} and two languages of your choice
|trait4desc=You can also speak, read, and write one extra language of your choice..
+
|languagedesc=  
 +
|subrace=<!-- if the race has any subraces that you can choose from, please include a description of them here -->
 +
|summary={{SRD5|Elf|Elves}} of the wilderness and desert.
 
}}
 
}}
 +
 
 +
==Sources and Notes==
 +
<references />
 +
{{5e Footer|Humanoid}}
 +
[[Category:5e Elves]]
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[[Category:User]]
 +
{{Navboxes}}

Latest revision as of 14:52, 28 May 2022

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Author: Rlyehable (talk)
Date Created: 2019-10-03
Status: Finished
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T'killi[edit]

a.k.a Desert or Wilderness Elves

T'killi are slightly stouter than other elves. Their eyes are most often golden yellow, but may be green or brown. Their skin is a dark reddish-tan, and their hair covers the full spectrum of browns from platinum blonde to neigh-black.

Height & Weight [1]
Species Base Height Height Mod Base Weight Weight Mod Average
T'killi 4'6" +2d8 100 lbs. x (1d6) lbs. 5'3" 136 lbs.

Prefered Enviornment[edit]

T'killi tribes usually inhabit deserts, scrublands, badlands, and other inhospitable places. They are one of the least populous of elven subraces.

Culture[edit]

T'killi live in bands of no more than 100 adults. If a tribe exceeds this limit, usually one of them will undertake a vision-quest. This is a long ceremony that often includes fasting and a long journey. If the quester finds suitable lands he or she will return and lead about 1/4 of the population to then new place to live.

Due to their small populations, all adult T'killi are trained to defend the tribe. When forced to fight, they prefer scimitars, shortswords, and shortbows.

T'killi have a strong culture with many subtleties, but are generally viewed as barbarians by other elves. There is a tradition for just about everything. This includes every-day activities such as hunting, food preparation, eating, greeting each-other, greeting strangers, and going to bed. Significant occasions also have traditions, usually involving a ceremony, such as marriage, illness, childbirth, coming of age, and death.

Most t'killi worship the three aspects of Angharradh:

  • Aerdrie Faenya who controls weather, winds, and storms (both of nature and the soul).
  • Hanali Celanil who bring love (family,friend, & erotic), beauty and enchantment.
  • Sehanine Moonbow who holds and discloses mysteries (including death and dreams).

T'killi are most active at dusk til dawn, loving the light of the moon.

T'killi Traits[edit]

T'killi[1]

Creature Type. Humanoid
Ability Score Increase. Increase one ability score by 2 and another one by 1, or increase three different ability scores by 1
Age. Like other elves, high elves can live to be over 750 years old.
Size. Your size is Medium.
Speed. Your base speed is 30 feet.  
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. 
Dry Lands Adapted. As a T'killi, you need only half [2] as much water as other humanoids. See Environment
Fey Ancestry. [3] You have advantage on saving throws you make to avoid or end the charmed condition on yourself. 
Keen Senses. [3] You have proficiency in the Perception skill
T'killi Training. You are proficient with scimitars, light armor, in the Survival skill as well as with mounts (land). 
Trance. [3] You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player's Handbook (5e). You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages. You can speak, read, and write Common and two languages of your choice



Sources and Notes[edit]

  1. 1.0 1.1 user:Rlyehable. Created:2019-10-03 (updated to lineage 2022-05-28). Licensed: CC-BY-SA.
  2. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  3. 3.0 3.1 3.2 This trait is common to elf lineages — Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e) Wizards of the Coast. ISBN 0786967870. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Rlyehable's Homebrew (190 Articles)
Rlyehablev
Ability ModsIncrease one ability score by 2 and another one by 1, or increase three different ability scores by 1 +
AuthorRlyehable +
Canontrue +
FeaturesAge +, Size +, Speed +, Darkvision 60 +, Dry Lands Adapted +, Fey Ancestry +, Keen Senses +, T'killi Training +, Trance + and Languages +
Identifier5e Lineage +
Is Lineagetrue +
Is Racetrue +
Race NameT'killi +
RatingUndiscussed +
SizeMedium +
SortTextT'killi Elf Lineage +
SummaryElves of the wilderness and desert. +
TitleT'Killi Elves +
TypeHumanoid +