Difference between revisions of "TK Flail (3.5e Power)"

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|summary=You use your telekinesis to smash large objects on creatures.}}
 
|summary=You use your telekinesis to smash large objects on creatures.}}
  
Upon manifesting this power you lift a particularly large and unwieldy debris such as a fallen column, a destroyed cart, a pile debris or even a few large rocks, all held together with your psionic might. This power fails if used in a terrain devoid of prerequisites items that are large enough.
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Upon manifesting this power you lift a particularly large and unwieldy debris such as a fallen column, a destroyed cart, a pile debris or even a few large rocks, all held together with your psionic might. This power fails if used in a terrain devoid of prerequisites items that are large enough. You may use an object of up to huge size and no smaller than medium size.
  
 
You immediately smash the object in an area of effect the size of the object space, a column might make a line while most other objects would simply make a square. All creatures within the area must make a [[Reflex]] save or be crushed underneath, dealing them 7d6 bludgeoning damage. A creature takes an additional 1 point of damage per die for each size category larger the object is compared to them. A successful [[Reflex]] save halves the damage. If the object was two size category larger than a creature in the area of effect it also fall [[SRD:Prone|prone]] on a failed [[Reflex]] save.
 
You immediately smash the object in an area of effect the size of the object space, a column might make a line while most other objects would simply make a square. All creatures within the area must make a [[Reflex]] save or be crushed underneath, dealing them 7d6 bludgeoning damage. A creature takes an additional 1 point of damage per die for each size category larger the object is compared to them. A successful [[Reflex]] save halves the damage. If the object was two size category larger than a creature in the area of effect it also fall [[SRD:Prone|prone]] on a failed [[Reflex]] save.
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1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by this power by 1d6.
 
1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by this power by 1d6.
  
2. For every 2 additional [[SRD:Power Points|power points]] you spend, the size of the object increases by one size category.  
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2. For every 4 additional [[SRD:Power Points|power points]] you spend, the size of the object you can use increases by one size category.  
  
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>

Latest revision as of 21:30, 23 January 2021

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Author: Leziad (talk)
Date Created: 20th May 2018
Status: Complete
Editing: Clarity edits only please
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TK Flail
Psychokinesis [Force]
Level: Kineticist 4
Display: Visual
Manifesting Time: 1 Standard Action
Range: Close
Effect: Telekinetically Lifted Object
Duration: Instantaneous
Saving Throw: Reflex Half
Power Resistance: No
Power Points: 7


Upon manifesting this power you lift a particularly large and unwieldy debris such as a fallen column, a destroyed cart, a pile debris or even a few large rocks, all held together with your psionic might. This power fails if used in a terrain devoid of prerequisites items that are large enough. You may use an object of up to huge size and no smaller than medium size.

You immediately smash the object in an area of effect the size of the object space, a column might make a line while most other objects would simply make a square. All creatures within the area must make a Reflex save or be crushed underneath, dealing them 7d6 bludgeoning damage. A creature takes an additional 1 point of damage per die for each size category larger the object is compared to them. A successful Reflex save halves the damage. If the object was two size category larger than a creature in the area of effect it also fall prone on a failed Reflex save.

The effect leaves smashed debris in the area it covered, making it difficult terrain until cleared out.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the damage dealt by this power by 1d6.

2. For every 4 additional power points you spend, the size of the object you can use increases by one size category.

For every two additional power points you spend on any augmentation, the DC rises by +1.



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Leziad's Homebrew (4427 Articles)
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Facts about "TK Flail (3.5e Power)"
Article BalanceHigh +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 4 +
Rated ByFranken Kesey +
RatingRating Pending +
SummaryYou use your telekinesis to smash large objects on creatures. +
TitleTK Flail +