Difference between revisions of "TK Flail (3.5e Power)"

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{{author
 
{{author
 
|author_name=Leziad
 
|author_name=Leziad
|date_created=20th Mai 2018
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|date_created=20th May 2018
|status=Finished
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|status=Complete
 
|balance=High}}
 
|balance=High}}
  
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|pr=No
 
|pr=No
 
|pp=7
 
|pp=7
|summary=You use your telekinesis to smash large objects on creatures.
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|summary=You use your telekinesis to smash large objects on creatures.}}
}}
 
This power allow you apply your mind in a way which allow you to smash creatures with large, normally unwieldy objects using your telekinesis. Upon manifesting this power you lift a particularly large and unwieldy debris such a fallen column, a destroyed cart, a pile rubbles or even a few large rocks, all held together with your psionic might. This power fail if used in a terrain devoid of such rumbles or debris large enough.
 
  
You immediately smash the object, making an area of effect the size of the object space (a column might make a line while most rubbles would simply make a square) and all creatures within that area must make a [[Reflex]] save or be crushed underneath. This power deal 7d8 bludgeoning damage and deal an additional 1 point of damage per die for each size category larger the object is compared to any individual creature. A successful [[Reflex]] save halves the damage. If the object was two size category larger than a creature in the area of effect it also fall [[SRD:Prone|prone]] on a failed save.
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Upon manifesting this power you lift a particularly large and unwieldy debris such as a fallen column, a destroyed cart, a pile debris or even a few large rocks, all held together with your psionic might. This power fails if used in a terrain devoid of prerequisites items that are large enough. You may use an object of up to huge size and no smaller than medium size.
  
The effect leave rubbles in the area it covered, making it difficult terrain until cleared out.
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You immediately smash the object in an area of effect the size of the object space, a column might make a line while most other objects would simply make a square. All creatures within the area must make a [[Reflex]] save or be crushed underneath, dealing them 7d6 bludgeoning damage. A creature takes an additional 1 point of damage per die for each size category larger the object is compared to them. A successful [[Reflex]] save halves the damage. If the object was two size category larger than a creature in the area of effect it also fall [[SRD:Prone|prone]] on a failed [[Reflex]] save.
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The effect leaves smashed debris in the area it covered, making it difficult terrain until cleared out.
  
 
'''Augment:'''  You can augment this power in one or more of the following ways.
 
'''Augment:'''  You can augment this power in one or more of the following ways.
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1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by this power by 1d6.
 
1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by this power by 1d6.
  
2. For every 2 additional [[SRD:Power Points|power points]] you spend, the size of the object increase by one size category.  
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2. For every 4 additional [[SRD:Power Points|power points]] you spend, the size of the object you can use increases by one size category.  
  
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>

Latest revision as of 21:30, 23 January 2021

Homebrew.png
Author: Leziad (talk)
Date Created: 20th May 2018
Status: Complete
Editing: Clarity edits only please
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TK Flail
Psychokinesis [Force]
Level: Kineticist 4
Display: Visual
Manifesting Time: 1 Standard Action
Range: Close
Effect: Telekinetically Lifted Object
Duration: Instantaneous
Saving Throw: Reflex Half
Power Resistance: No
Power Points: 7


Upon manifesting this power you lift a particularly large and unwieldy debris such as a fallen column, a destroyed cart, a pile debris or even a few large rocks, all held together with your psionic might. This power fails if used in a terrain devoid of prerequisites items that are large enough. You may use an object of up to huge size and no smaller than medium size.

You immediately smash the object in an area of effect the size of the object space, a column might make a line while most other objects would simply make a square. All creatures within the area must make a Reflex save or be crushed underneath, dealing them 7d6 bludgeoning damage. A creature takes an additional 1 point of damage per die for each size category larger the object is compared to them. A successful Reflex save halves the damage. If the object was two size category larger than a creature in the area of effect it also fall prone on a failed Reflex save.

The effect leaves smashed debris in the area it covered, making it difficult terrain until cleared out.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the damage dealt by this power by 1d6.

2. For every 4 additional power points you spend, the size of the object you can use increases by one size category.

For every two additional power points you spend on any augmentation, the DC rises by +1.



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Leziad's Homebrew (4431 Articles)
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Facts about "TK Flail (3.5e Power)"
Article BalanceHigh +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 4 +
Rated ByFranken Kesey +
RatingRating Pending +
SummaryYou use your telekinesis to smash large objects on creatures. +
TitleTK Flail +