Difference between revisions of "TK Nova (3.5e Power)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=22nd July 2018
 
|date_created=22nd July 2018
|status=Finished
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|status=Complete
 
|balance=Very High}}
 
|balance=Very High}}
 
<onlyinclude>{{3.5e Power
 
<onlyinclude>{{3.5e Power
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|dur=Instantaneous
 
|dur=Instantaneous
 
|tsea=a
 
|tsea=a
|subj=Burst Centered on You
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|subj=Burst Centered on you
 
|save=Fortitude Half and Partial
 
|save=Fortitude Half and Partial
 
|pr=No
 
|pr=No
 
|pp=11
 
|pp=11
|summary=You unleash a wave of force unleashed which cause all creatures and objects within range to be violently impacted and hurled away.
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|summary=You unleash a wave of force unleashed which causes all creatures and objects within range to be violently impacted and hurled away.}}
}}
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As you manifest this power you unleash a wave of force unleashed which causes all creatures and objects within range to be violently impacted and hurled away. All targets within range are dealt 11d6 force damage and are moved 10 ft per manifester level in the direction directly away from the manifester, each moved creature must make a DC 15 [[SRD:Balance Skill|Balance]] check or fall [[SRD:Prone|prone]] afterward. A successful [[Fortitude]] save halves the damage, reduces the movement to 10 feet and prevents the target from falling prone. If a creature or object moved by this power impacts a solid object such as a wall it suddenly stops, takes an extra 2d6 damage and falls prone.
As you manifest this power you unleash a wave of force unleashed which cause all creatures and objects within range to be violently impacted and hurled away. All targets within range are dealt 11d6 force damage and are moved 10 ft per manifester level in the direction directly away from the manifester, each moved creature must make a DC 15 [[SRD:Balance Skill|Balance]] check or fall [[SRD:Prone|prone]]. A successful [[Fortitude]] save halves the damage and reduce the movement to 10 feet. If a creature or object moved by this power impact a solid object such as a wall it suddenly stop, take an extra 2d6 damag and fall prone.
 
  
You can move any creature or objects with this power based your carrying capacity, your TK Nova carrying capacity is based on your manifesting ability modifier and assume you are medium. A creature or object over your telekinetic carrying capacity cannot be moved by this power, although it still stake damage.
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'''Augment:'''  For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by TK Nova by 1d6. For each extra 2d6 points of damage, this power’s save DC increases by 1.
 
 
'''Augment:'''  You can augment this power in one or more of the following ways.
 
 
 
1. For every additional [[SRD:Power Points|power point]] you spend, you increase the damage dealt by TK Nova by 1d6.
 
 
 
2. For every 4 additional [[SRD:Power Points|power points]] you spend, the carrying capacity of this power is calculated as if you were a size category larger than medium.
 
 
 
For every two additional power points you spend on any augmentation, the DC rises by +1.</onlyinclude>
 
  
  

Revision as of 18:15, 23 January 2021

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Author: Leziad (talk)
Date Created: 22nd July 2018
Status: Complete
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TK Nova
Psychokinesis [Force]
Level: Kineticist 6
Display: Auditory
Manifesting Time: 1 Standard Action
Range: 60 ft.
Area: Burst Centered on you
Duration: Instantaneous
Saving Throw: Fortitude Half and Partial
Power Resistance: No
Power Points: 11

As you manifest this power you unleash a wave of force unleashed which causes all creatures and objects within range to be violently impacted and hurled away. All targets within range are dealt 11d6 force damage and are moved 10 ft per manifester level in the direction directly away from the manifester, each moved creature must make a DC 15 Balance check or fall prone afterward. A successful Fortitude save halves the damage, reduces the movement to 10 feet and prevents the target from falling prone. If a creature or object moved by this power impacts a solid object such as a wall it suddenly stops, takes an extra 2d6 damage and falls prone.

Augment: For every additional power point you spend, you increase the damage dealt by TK Nova by 1d6. For each extra 2d6 points of damage, this power’s save DC increases by 1.



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Facts about "TK Nova (3.5e Power)"
Article BalanceVery High +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 6 +
RatingUnrated +
SummaryYou unleash a wave of force unleashed which causes all creatures and objects within range to be violently impacted and hurled away. +
TitleTK Nova +