Difference between revisions of "TK Launch (3.5e Power)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=22nd January 2017
 
|date_created=22nd January 2017
|status=Finished
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|status=Complete
 
|balance=High}}
 
|balance=High}}
  
 
<onlyinclude>{{3.5e Power
 
<onlyinclude>{{3.5e Power
|name=TK Projection
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|name=TK Launch
 
|disc=Psychokinesis
 
|disc=Psychokinesis
 
|desc=Force
 
|desc=Force
|lvl=Kineticist 2, Psion/Wilder 4
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|lvl=Kineticist 2
 
|disp=V
 
|disp=V
|time=1 Standard Action or Immediate Action
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|time=1 Standard Action
 
|range=Medium
 
|range=Medium
|dur=Concentration (Max 1 Round/Level)
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|dur=Instantaneous
 
|tsea=t
 
|tsea=t
 
|subj=One Creature or Object
 
|subj=One Creature or Object
 
|save=None
 
|save=None
 
|pr=No
 
|pr=No
|pp=3 (Kineticist), 7 (Psion/Wilder)
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|pp=3
|summary=This power allow the manifester to project small items toward or away from a target.
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|summary=This power allows the manifester to fire projectiles at the target.}}
}}
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This power allows the manifester to fire projectiles telekinetically, making a ranged attack with it as if you were armed with the correct weapon. You use your manifester ability bonus instead of your [[Dexterity]] on the attack rolls and your manifester level instead of your Base Attack Bonus. If it hits, the attack deals 3 additional points of damage due to its abnormally high velocity.  
This power allow the manifester to project small items toward or away from a target, this power you are allow to perform three specific telekinetic actions. When you manifest this power you may perform one of the action without the need to spend any additional action. You may concentrate on TK Projection as a move action and each option is available as long as you maintain concentration.
 
  
: ''TK Disarm:'' As a standard action, make a [[SRD:Disarm|Disarm]] check using your manifester level as your base attack bonus and adding your manifesting ability score modifier instead of [[Strength]]. You do not provoke from disarming this way and it can be done to a creature anywhere within the power's range. If successful and you have an hand free you may telepathically pull the weapon in your hand, otherwise you may have it land anywhere within range.
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When you manifest this power, you may make a number of attacks equal to what your manifester would allow, assuming you have enough projectiles available. You do not need to use the same type of projectiles for each attack. If you fire a magic projectile it retains all of its magical properties.
  
: ''TK Launch:'' You telekinetically launch a piece of ammunition or thrown weapon as an attack action. You make an attack using the weapon profile (and light version of the weapon for ammunition) using your manifesting ability score modifier instead of [[Strength]] or [[Dexterity]] for the purpose of attack and damage (if applicable). You do not need to be proficient with the weapon in order to use TK Launch.
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You cannot use this power to fire a projectile meant for a siege weapon without augmenting it,
 
 
: ''TK Rearm:'' You may use this version of the power as an immediate action, pulling an unattended weapon or small object into your hands or into the hands of a willing ally.
 
 
 
You may manifest this power as an immediate action, doing so change it duration to instantaneous and it cannot be concentrated on.
 
 
 
You can move any objects with this power based your carrying capacity, your TK Projection carrying capacity is based on your manifesting ability modifier and assume you are medium. If you lift a heavy object telekinetically you are impaired as if you were physically lifting it. This power cannot affect objects whose weight is higher than the light load of your telekinetic carrying capacity.
 
  
 
'''Augment:'''  You can augment this power in one or more of the following ways.
 
'''Augment:'''  You can augment this power in one or more of the following ways.
  
1. For an additional 2 [[SRD:Power Points|power points]] you spend, you use TK Launch with the heavy version of the weapon instead of the light.
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1. For each an additional [[SRD:Power Points|power points]] you spend, you deal an additional point of damage on your projectile attacks.
  
2. For an additional 4 [[SRD:Power Points|power points]] you spend, you may concentrate on this power as a swift action.</onlyinclude>
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2. For an additional 4 [[SRD:Power Points|power points]] you spend, you may fire projectiles meant for a siege weapon. If you do so you are only allowed to make a single attack, the bonus damage from this power is doubled, and the attack counts as a siege attack as if it was fired from a siege engine.</onlyinclude>
  
  

Revision as of 18:50, 23 January 2021

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Author: Leziad (talk)
Date Created: 22nd January 2017
Status: Complete
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TK Launch
Psychokinesis [Force]
Level: Kineticist 2
Display: V
Manifesting Time: 1 Standard Action
Range: Medium
Target: One Creature or Object
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3

This power allows the manifester to fire projectiles telekinetically, making a ranged attack with it as if you were armed with the correct weapon. You use your manifester ability bonus instead of your Dexterity on the attack rolls and your manifester level instead of your Base Attack Bonus. If it hits, the attack deals 3 additional points of damage due to its abnormally high velocity.

When you manifest this power, you may make a number of attacks equal to what your manifester would allow, assuming you have enough projectiles available. You do not need to use the same type of projectiles for each attack. If you fire a magic projectile it retains all of its magical properties.

You cannot use this power to fire a projectile meant for a siege weapon without augmenting it,

Augment: You can augment this power in one or more of the following ways.

1. For each an additional power points you spend, you deal an additional point of damage on your projectile attacks.

2. For an additional 4 power points you spend, you may fire projectiles meant for a siege weapon. If you do so you are only allowed to make a single attack, the bonus damage from this power is doubled, and the attack counts as a siege attack as if it was fired from a siege engine.



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Leziad's Homebrew (4431 Articles)
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Article BalanceHigh +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 2 +
RatingUndiscussed +
SummaryThis power allows the manifester to fire projectiles at the target. +
TitleTK Launch +