TK Hold (3.5e Power)

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Date Created: 7th June 2019
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TK Stop
Psychokinesis [Force]
Level: Kineticist 3
Display: Auditory
Manifesting Time: 1 Immediate Action
Range: Touch
Area: 5 ft.-square
Duration: Instantaneous or Concentration (see text)
Saving Throw: Reflex Partial, Fortitude Negate (see text)
Power Resistance: No
Power Points: 5

Yùwén just raised her hand and the javelin stopped in midair, alongside the charging barbarian...

This power create a barrier of hard telekinetic energy, which both stop and hold attacks and creature in place. When this power is manifested it can either be used as hard-hold or solft-hold as seen below:

Hard-Hold: You instantly create a strong telekinetic barrier in any square within range. Any creature which attempt to pass through this square take 1d6 force damage and must make a Reflex save or become Immobilized until the end of your turn. If a creature was moving at any speed higher than 30 ft, then instead take 5d6 damage and take a -4 penalty on it Reflex save. This square also block any projectiles, stopping them dealing 5d6 force damage to them, usually breaking them. Finally this can even stop lines and ray, with successful opposed manifester level check, causing them to remain suspended in the air, once the power's duration end they carry on with their trajectory.

Soft-Hold: As hard-hold except that it deal no damage, the creatures and projectile remain unharmed. Unlike hard-hold this last for as long as you concentrate, any creature caught in it may attempt a Fortitude save to escape at the start of their turn. Any projectile blocked by soft-hold gently fall on the ground when the duration end instead of breaking.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the damage dealt by hard-hold by +1 for slow moving targets or +1d6 for fast moving target.

2. For every 4 additional power points you spend, you may double the area of the power following normal DnD multiplications (10 ft, 15 ft, 20 ft. and etc).

3. For an additional 4 power points you spend, you may make this power selective. Allowing any creature or projectile of your choice to pass through the area unhindered and unharmed. Any objects or creature you are not aware of are blocked by default.

For every two additional power points you spend on any augmentation, the DC rises by +1.



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Leziad's Homebrew (4427 Articles)
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Facts about "TK Hold (3.5e Power)"
Article BalanceVery High +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 3 +
RatingUnrated +
SummaryYou create a nigh-impassable telekinetic barrier which stop and hold those who attempt to pass through. +
TitleTK Hold +