Talk:Aura Seal (3.5e Condition)

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Revision as of 10:24, 20 December 2017 by Sulacu (talk | contribs) (Added rating.)
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Ratings[edit]

RatedLike.png Sulacu likes this article and rated it 3 of 4.
Foiling al the best laid of plans and allowing DMs to sample the delicious taste of buff-stacking players' tears. Me gusta.
RatedLike.png Leziad likes this article and rated it 3 of 4.
Short, sweet and simple. I could use stuff like this in my homebrew. Good work!
RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
Can I rate this given my wording? Yeah, I think I can.

The idea behind this is solid. I'd like to see some things which apply this.


No no no! No more elaborating![edit]

Your love for excess complexity is creeping in. Time to trim.

The idea is pretty good, and a staple in some RPG systems. Here's how you do it.

"A creature afflicted by Aura Seal has all beneficial non-instantaneous effects suppressed. Harmful effects continue to function normally. Aura Seal is a form of curse, with a duration listed by the effect which grants it. It can be removed by any effect which would remove bestow curse."

There we go, nice and short.

Lemme go over in detail why this covers everything you ever need. By saying "beneficial non-instantaneous effects", you automatically include any effect, supernatural or extraordinary. You exclude instant effects, and thus already include permanent effects (which is a different duration, remember). Suppressing is already a term used in game, it needs no detail. Beneficial and harmful are pretty clear, but leaves enough wiggle room for DM adjuration in the event of something really weird.

By linking its removal method to "as bestow curse", you already cover any situations and don't need to list them.

A list of things aura seal suppresses (or doesn't suppress) isn't needed, since that's in "beneficial vs harmful".

Quick. Simple. Easy. Delicious. Brevity is the soul of wit. Make this happen. -- Eiji-kun (talk) 01:15, 16 October 2015 (UTC)

If you want to refine this, listen to Eiji on this one. Adding in more is making this worse and somehow confusing me even more the more that I read it. Adding these edge cases and extra information often comes off as redundant and makes me question if what I read initially really meant what you intended or if it meant something different than I thought it did when I first read it. If someone/everyone in the party has to go through a checklist and several paragraphs of text when this happens, the combat or whatever flow to the situation is interrupted terribly and player interest and immersion in the game is ruined. --Ganteka Future (talk) 02:36, 16 October 2015 (UTC)
Okay, I'll give it a try. --Luigifan18 (talk) 03:28, 16 October 2015 (UTC)
However, the way it's worded... would it shut down static buffs from equipment, such as, say, wearing +3 glamered ghost touch armor? Because it's not supposed to do that. It's only supposed to shut down temporary buffs. (For instance, it would block becoming ethereal via etherealness armor.) --Luigifan18 (talk) 21:36, 23 November 2017 (MST)
Equipment enhancements do not have a duration, and thus are immune to this anyway. You're fine. -- Eiji-kun (talk) 00:09, 24 November 2017 (MST)
LikedSulacu +, Leziad + and Eiji-kun +