Talk:BeePeople (3.5e Race)

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Revision as of 18:45, 5 May 2021 by Ganteka Future (talk | contribs) (Author Notes)
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BeeNice

On a more precise note: maybe it wasn't your design but, thanks to the rule "This race is balanced toward Pathfinder races. Just drop one of their +2 ability bonuses to balance back down again.", this race allows the player to customize greatly its BeePerson character: retaining the bonus to Strength and dropping Charisma gives a needed and welcomed bonus to a fighter (a bee soldier maybe), a barbarian (a beeperson going berserk makes my eyes shine) or a paladin (hive protector), while doing the contrary benefits a cleric, bard or sorcerer BeePerson (it comes to mind the Bee domain and all the bee-related spells and the idea of a buzzing bard is appealing). All its racial abilities are flavorful and useful (everyone could benefit of flight and the stinger).

Author Notes

These notes were pulled from the rough version I had sandboxed on my user page since 2020 some time, cleaned up and expanded upon.

I went looking for a satisfactory "bee people" race and really couldn't find what I sought. I ended up starting with the apiz, which had some features I liked, but ultimately didn't fit the goal I was going for. To avoid overlap and role-intrusion, the features I kept are weaker and simpler in scope than those of the source material, while adding the features in I was aiming for.

I also looked up the Abeil from Monster Manual II, and found them ill-suited for use as a PC race, even though the vassals came close, for 3.0e material, that's not terrible.

The goal here was to work up a Medium race that gets flight (eventually) and a stinger, with some other flavorful abilities. It otherwise, purposefully, has no flavor or "real name", serving as a placeholder name, but is entirely usable. This may eventually go in the main space after some testing.

After some testing over the past year (as of posting this), some more tweaks were made. Their spell-like abilities of honey ambrosia and hivecraft since those were hold-overs from the apiz and really didn't fit here. These spells are also really strong and the race didn't need more feature bloat. I went with the BeeStuff ability as a nice, flavorful replacement. The game was mostly pathfinder-based, so the base stats are formed around that balance. I did notice that the trimming of the one +2 to bring it back down to 3.5e levels did leave it nice and open for varied characters, something I really aim for when making races as to not pigeonhole them into ultra-specialized roles. --Ganteka Future (talk) 18:44, 5 May 2021 (UTC)

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