Talk:Blood of Stone (3.5e Feat)

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Revision as of 05:08, 2 December 2014 by YouLostMe (talk | contribs) (Paragraph structure is confusing: new section)
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Ratings

RatedLike.png DanielDraco likes this article and rated it 3 of 4.
It's a little stronger than most at-will swift actions tend to be, but (probably) not overly much. In any encounter with more than one enemy it shouldn't be too bad. It is in any case something that would be fun to have as a player and is a quick-and-easy way to gain some tanking ability.
RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
A steady rate of damage reduction per round, as well as the ability to sometimes weather really serious damage spikes? Neat.


You did notice that it still lowers damage by BAB on an unsuccessful save, right? That's better than most creatures' DR (though yes, DR applies to multiple attacks). --Ghostwheel (talk) 19:00, 26 August 2013 (UTC)

Yes, I did. --Foxwarrior (talk) 19:17, 26 August 2013 (UTC)
RatedFavor.png Aarnott favors this article and rated it 4 of 4!
Gives you something worthwhile to do with your swift actions that also turns you into a bit of a tank.

I really like the fact that it always does something even on a failed use. DC = Damage taken means at high levels it will probably just be -BAB damage, which is cool.

RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
Dude, I wish I knew about this when designing the Tran trio! It's totally cool for shrugging off physical attacks.


Other Effects

Hey Ghost, I think a specification is needed here. The description says any non-touch attack, which I infer to mean anything targeting your AC or flat-footed AC. But, as worded, it seems that area-of-effect spells as well as single-target spells can also be ignored. Is it supposed to be effective against a Cone of Cold? Quilliard 01:08, July 16, 2010 (UTC)

In D&D terminology, attacks are strictly effects that require an attack roll, so it doesn't work against those other things. --Ghostwheel 04:04, July 16, 2010 (UTC)

This and DR

How does this feat interact with actual damage reduction a character may have? Since the DC is based on the damage taken, I assume it simply stacks. --Sulacu (talk) 07:29, 4 July 2014 (UTC)

As written, it would reduce the damage before applying DR, I think. That's only a minor point, but it is also important to know in addition to whether it stacks. That is, 100 DR and 500 damage would give 500/2 - 100 = 150 damage on a successful save instead of (500-100)/2 = 200 damage. --Aarnott (talk) 19:52, 4 July 2014 (UTC)
A cat is fine too. --Ghostwheel (talk) 17:02, 6 July 2014 (UTC)

Paragraph structure is confusing

This is a cool feat, but it's a little confusing as-written. It took me 3 read-throughs to completely understand what was going on. I think this could benefit from some rewording, adding a semi-descriptive line at the beginning and reordering the words so the whole process is chronological:

"As an immediate action, you can make a fort save to reduce damage you take from a non-touch attack. The DC is equal to the damage roll, and if you roll a 16 or higher your save is an automatic success. If you succeed at the save, halve the damage or reduce it by your BAB (whichever is better). If you fail, simply reduce the damage by your BAB."

FavoredAarnott + and Luigifan18 +
LikedDanielDraco + and Foxwarrior +