Talk:Broken Shields (3.5e Variant Rule)

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Revision as of 23:24, 2 May 2014 by Ghostwheel (talk | contribs)
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Ratings

RatedLike.png Havvy likes this article and rated it 3 of 4.
Shields offer active defense instead of passive defense which should make the fight look more realistic where everybody sees that shields are being used instead of treated like an accessory.

This is also a huge defensive buff for meleers should they sacrifice a large amount of offensive damage or get an animated shield.

More meaningful choices is good.


Shields and Spells

Should shields be able to block all spells? (Of course, mean the ones that allow a saving throw... Though I may need to create exceptions for those that create a persistent area. Don't want to just up and negate like... walls of flame or blade barriers, etc.) --Ghostwheel (talk) 23:23, 2 May 2014 (UTC)