Difference between revisions of "Talk:Detect Heat (3.5e Spell)"
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:Yes, I designed it so heat sources can be detected as long as they are hotter than the ambient temperature. You'd be able to detect someone walking through a blizzard even with zero visibility, but you'd likely fail to notice a creature walking through a volcanic area. --[[User:Sulacu|Sulacu]] ([[User talk:Sulacu|talk]]) 10:24, 29 April 2019 (MDT) | :Yes, I designed it so heat sources can be detected as long as they are hotter than the ambient temperature. You'd be able to detect someone walking through a blizzard even with zero visibility, but you'd likely fail to notice a creature walking through a volcanic area. --[[User:Sulacu|Sulacu]] ([[User talk:Sulacu|talk]]) 10:24, 29 April 2019 (MDT) | ||
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+ | ::It acts something like the [[Thermalsight (3.5e Creature Ability)]].--Franken Kesey 10:35, 29 April 2019 (MDT) |
Latest revision as of 16:35, 29 April 2019
Breaks Concealment?[edit]
Would this be able to break concealment, like in Darkness or a fog cloud, since most creatures are much hotter than their surroundings? Surgo (talk) 22:46, 28 April 2019 (MDT)
- Yes, I designed it so heat sources can be detected as long as they are hotter than the ambient temperature. You'd be able to detect someone walking through a blizzard even with zero visibility, but you'd likely fail to notice a creature walking through a volcanic area. --Sulacu (talk) 10:24, 29 April 2019 (MDT)
- It acts something like the Thermalsight (3.5e Creature Ability).--Franken Kesey 10:35, 29 April 2019 (MDT)