Talk:Donkey Kick (3.5e Feat)

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Revision as of 21:02, 27 March 2017 by Ghostwheel (talk | contribs)
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Ghostwheel opposes this article and rated it 0 of 4.
This rating refers to a substantially different version of the article, or concerns mentioned in it have already been addressed.
Auto-daze at will is probably not proper for a High-balance feat.


My mistake. I'm on break at work currently so I don't have time to do anything about it now. I'll fix it when I get home. Is the Dazing the only issue or are there other issues that need to be fixed? I'm perfectly willing to work with suggestions and make the necessary changes to balance things out. --Halloweenman33 (talk) 12:43, 27 March 2017 (CST)
Dazed has been removed from the feat's effects. --Halloweenman33 (talk) 15:46, 27 March 2017 (CST)
In that case, it should probably be moderate in level. --Ghostwheel (talk) 15:02, 27 March 2017 (MDT)