Talk:Duskken (5e Race)

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Ratings

RatedNeutral.png TK-Squared is neutral on this article and rated it 2 of 4.
I'm iffy on this race. Perhaps my views will change on that.

The flavour is definitely interesting - I have a soft-spot in my heart for anything to do with the Shadowfell, so perhaps you're sneakily trying to get me to be interested in this. I assume not - and the former Shadow nature is also interesting. I could see myself possibly giving it a try. Naturally the race is automatically drawn to a type of character that cares about stealthing.

The Ability Score Increase is the first peculiar part of the race that I actually liked; I've not seen three +1s (across race and sub-race) outside of WGE. I like that it gives you a good variety, but my inherent like for having a starting 16 when I do point buy pulls a bit against it. I think it does well to allow for a good spread of ability scores, and I find it interesting at the very least.

Shadewalk is the signature ability of this race - in my opinion - and I really like it. It's very flavourful and it's really nice to be able to just kind of ooze away. The fact that it immediately ends when you stop moving is obviously encouraging you to make as much use out of it as you can, and it's useful out of combat as well (when you disengage from nothing!). I'm not a big fan of the dim light or darkness caveats, but I can see why they're there flavourfuly

'Shadow Stealth is the start of the points that I'm not a big fan of. I think that this does well to encouraging sneaky characters - but it's completely useless to a rogue, the peak of a sneaky character. Perhaps it's useful to a non-rogue, but I just don't know how I feel too much about giving this out. It also has the dim light and darkness caveat to it, and I'm thinking that the Goblin also gets to Disengage and Hide as a bonus action. I've talked myself into being okay with this ability.

Undead Heritage is my biggest complain about the race as it is; because it gives you a vulnerability and it also has a clause that gives you advantage when saving to avoid exhaustion. I really do not like the idea that a race is giving you a disadvantage; I made sure to go and check to see if undead were vulnerable to radiant damage - mainly because I was pretty sure they don't. Only two do, so clearly I give this a flavour win because those two undead are shadows. I'm just not a big fan of what I feel is a punishment for taking the race. I'd honestly rather that they only get one resistance instead and no vulnerability.

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