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Talk:Evil Clown (3.5e Class)

CommentsEdit

Perhaps I was wrong... No I was wrong. This class is complete and well formated. Many would have fun with it if it was unsandboxed. --Franken Kesey 17:42, 19 January 2012 (UTC)

Complete, maybe. Good, no. It's one of many things I really need to get around to improving before putting back onto the wiki proper. --DanielDraco 02:08, 21 January 2012 (UTC)
Can I help? --Franken Kesey 22:42, 21 January 2012 (UTC)
Sure. Not going to be working on much of anything like this for at least the week, though -- classes just resumed and I want to make sure I'm situated. --DanielDraco 16:16, 24 January 2012 (UTC)
Possible class features for dead levels:
  1. The Fool (Su): The fool gains 1/2 his class level to Sleight of Hand and Bluff checks. At 1st level, the fool may tease and make fun of an opponent up to 1 time per class level. The opponent makes a Will save against DC 10 + 1/2 character level + Cha or feel uncomfortable, giving a -1 morale penalty to all skills, attack rolls, and saving throws for 1 minute. At 3rd level, this becomes -2, at 6th level it becomes -3, and at 9th level the penalty becomes -4. This is a mind-effecting affect that only works on creatures with an Int score of 3 or higher.(Only slightly different than tomfoolery.)
  2. Alter Self ability
  3. Poison Use (Ex): A clown may prepare, apply, and use poison without any chance of poisoning himself.
  4. Card or range ledgamy ability
  5. resistance to compulsion
  6. While Unicycle Ride has a juggling component, I feel as though juggling could also be a gag of its own.
  7. One could balance: Horrific Appearance, Creepy Grin, Frightening Fanfare, and Terrifying Tune, much like Bardic Music, quickly and easily filling many dead levels.
Other questions:
  1. Disquieting Diddy, Frightening Fanfare, and Terrifying Tune only effect one creature, why?
  2. Should 1/4 charisma modifier be added to gag pool? --Franken Kesey 18:26, 24 January 2012 (UTC)

Misplaced tenacity was here.

When you said you wanted to help, I thought you meant you wanted to work together on it, not just do it all yourself and then ask for approval. Nevermind. I'll get around to fixing this class eventually. --DanielDraco 13:39, 2 February 2012 (UTC)
Working with you is what I meant, please pardon my overzealous nature... And general bullshiting. Quality takes time and consideration, a fact I must try to remember. Thus I have removed all insults. --Franken Kesey 01:09, 3 February 2012 (UTC)
Hadn't honestly read it. Didn't realize there were insults. But either way, not really interested in collaborating. --DanielDraco 05:28, 4 February 2012 (UTC)
What would it take to get this class back online? --Franken Kesey (talk) 22:53, 19 October 2012 (UTC)
Also there were not any insults, just a general ineptitue in the request (and general misunderstanding) - to a point of being too much (or at least as understood). —Preceding unsigned comment added by Franken Kesey (talkcontribs) at
It will take me getting around to taking another look at it. Not going to happen for a long time -- this is a low-priority project for me. You're free to publish a variant of your own, with proper credit given. --DanielDraco (talk) 18:40, 20 October 2012 (UTC)

AdaptionEdit

Can I adopt this page? --Franken Kesey 13:12, 14 August 2016 (UTC)

Same question, different day. --Franken Kesey 17:44, 23 October 2016 (UTC)
You know what, go for it, adopt it. I reserve the right to fork my own version in the future. --DanielDraco (talk) 21:22, 23 October 2016 (UTC)

Changes Made After AdoptionEdit

Listed changes:

  1. Added fluff, and more fluff. The original had large sections missing.
  2. Changed alignment to non-good, instead of evil.
  3. Simplified Tomfoolery, and made it advance once per three levels, instead of two. Made most features advance every three.
  4. Used to have five features at 1st, then none at 2nd. Split the features up to have more at 2nd.
  5. Changed the name of Contort Size feature from Clown Car (and improved clown car). The mechanics are the same just different name. Name inspired the Summon Clown Car gag, which I did not want it to be confused with (see below).
  6. Added the gag pool and added Charisma modifier to pool. Originally was only 1 gag point per level and no bonus from Charisma (which was way too low).
  7. Then added Laugh it Off, Bonus Feat (every 3rd), Silly Clown; and the gag subfeatures: Trick, Jester’s Juggle, Distracting Dance, Profanity, Catch Me If You Can, Summon Gremlin, Summon Clown Car and Bouncy House.

Otherwise have kept it the same as original author's intent -- a child's nightmare.--Franken Kesey 13:41, 21 May 2019 (MDT)

Co-AuthorshipEdit

At what point does an adaption become a co-authorship? Check out history from 15 May to 25 May 2019 (include the previous edit on 23 December 2010).--Franken Kesey 10:11, 25 May 2019 (MDT)

Bump.--Franken Kesey 19:09, 31 May 2019 (MDT)

RatingEdit

Blocked
 
Rating
Franken Kesey is neutral on this article and rated it 2 of 4.
This rating refers to a substantially different version of the article, or concerns mentioned in it have already been addressed.
Like the idea, dislike that it is sandboxed and has not been fixed.

Edit: Since I adopted this blanked rating.

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