Difference between revisions of "Talk:Farmer (3.5e Class)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Skills)
(Added rating.)
 
Line 1: Line 1:
=== Skills ===
+
== Ratings ==
 +
{{Rating |rater=Cedges
 +
|rating=like
 +
|reason=Made me giggle multiple times. No obvious room for abuse, and enough class features to be interesting to play.
 +
}}=== Skills ===
 
why are open lock and use magic device class skills? --[[User:Lord Mattos|Lord Mattos]] 13:55, January 27, 2010 (UTC)
 
why are open lock and use magic device class skills? --[[User:Lord Mattos|Lord Mattos]] 13:55, January 27, 2010 (UTC)
  

Latest revision as of 07:16, 29 April 2013

Ratings[edit]

RatedLike.png Cedges likes this article and rated it 3 of 4.
Made me giggle multiple times. No obvious room for abuse, and enough class features to be interesting to play.

Skills

why are open lock and use magic device class skills? --Lord Mattos 13:55, January 27, 2010 (UTC)

Because. Actually it's because I figured them handy with tools of all sorts. For open lock it was just basic toolwork, though for use magic device I saw it more of "I ain't know how it works, it just does" point and shoot. Mechanically, UMD is there to help raise the power bar of the class. -- Eiji Hyrule 02:24, January 28, 2010 (UTC)
What if he ever loses the key to the shed or finds a magical plow? O.o - TG Cid 11:52, January 29, 2010 (UTC)
Then I done use this magicked up gizmo plow as my new key, lemme jimmy the lock here 'nd...
(Casts Meteor Swarm from the Plow of the Heavens, there were no survivors.) -- Eiji Hyrule 14:13, January 29, 2010 (UTC)
Ok, I get it now. --Lord Mattos 02:23, January 30, 2010 (UTC)