Talk:Hero's Epic Fall Injury Table (5e Variant Rule)

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RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
How do you get to 5 injuries when you can roll at most 3 on the d6?

Why is the order of injuries on the d6 so wonky?

Getting a level of exhaustion on top of the injury effectively takes characters entirely out of the game, which is anti-fun.

Some injuries grant levels of exhaustion on top of the exhaustion you already get, and 2/10 isn't that uncommon.

Why do concussions get an additional table?

Honestly, these are just some of the issues I have with this variant. It feels overly wonky, and doesn't do enough. If you want lingering injuries, make them for all lingering injuries, not just for something as specific as fall injuries, and if so, make it more streamlined and consistently less punishing so people can continue playing the game instead of having to rest for a week in town and being unable to participate with the rest of the party.