Difference between revisions of "Talk:Hunting Rifle (3.5e Equipment)"

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(Created page with "Seems a bit too powerful at low levels, when characters are only making a single attack anyhow. Giving +4 to attack and max damage on such a weapon (and watch out if they stac...")
 
 
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Seems a bit too powerful at low levels, when characters are only making a single attack anyhow. Giving +4 to attack and max damage on such a weapon (and watch out if they stack size increasers) seems a bit off. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 00:21, 19 July 2016 (UTC)
 
Seems a bit too powerful at low levels, when characters are only making a single attack anyhow. Giving +4 to attack and max damage on such a weapon (and watch out if they stack size increasers) seems a bit off. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 00:21, 19 July 2016 (UTC)
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:As a gun, the power is intended though I suppose the high dice is redundant.  The idea I had was the hunter taking aim and one-shotting a deer or something reliably.  Since by default there isn't any Dex to damage or the like I thought of the "max damage" thing as an inbuilt weapon buff.  I did debate if it should be a standard or a move action though, I might make it standard after all.  It'll be like a weaker true strike.  I think I'll do that. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 01:00, 19 July 2016 (UTC)

Latest revision as of 01:00, 19 July 2016

Seems a bit too powerful at low levels, when characters are only making a single attack anyhow. Giving +4 to attack and max damage on such a weapon (and watch out if they stack size increasers) seems a bit off. --Ghostwheel (talk) 00:21, 19 July 2016 (UTC)

As a gun, the power is intended though I suppose the high dice is redundant. The idea I had was the hunter taking aim and one-shotting a deer or something reliably. Since by default there isn't any Dex to damage or the like I thought of the "max damage" thing as an inbuilt weapon buff. I did debate if it should be a standard or a move action though, I might make it standard after all. It'll be like a weaker true strike. I think I'll do that. -- Eiji-kun (talk) 01:00, 19 July 2016 (UTC)