Difference between revisions of "Talk:Ice Crystal Phalanx (3.5e Spell)"

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|reason=Too much damage - 1st level Spells shouldn't scale infinitely, nor have lingering effects that deal dice of damage. This would be better suited for a 2nd or 3rd level Spell with a hard limit of 5d6 or 10d6, respectively
 
|reason=Too much damage - 1st level Spells shouldn't scale infinitely, nor have lingering effects that deal dice of damage. This would be better suited for a 2nd or 3rd level Spell with a hard limit of 5d6 or 10d6, respectively
 
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:I think you misread this. It doesn't scale infinitely (it caps at 10d6), and the secondary effect is a static 1d6 (average damage of 3.5). [[User:Surgo|Surgo]] ([[User talk:Surgo|talk]]) 12:52, 11 September 2019 (MDT)
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== Scaling ==
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"...1st level Spells shouldn't scale infinitely..."
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''"You deal 1d6 cold damage/level in a 30 ft line or 15 ft cone ''(maximum 10d6)''"''
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??? -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 17:20, 11 September 2019 (MDT)

Revision as of 23:20, 11 September 2019

Ratings

RatedDislike.png Mecheye dislikes this article and rated it 1 of 4.
Too much damage - 1st level Spells shouldn't scale infinitely, nor have lingering effects that deal dice of damage. This would be better suited for a 2nd or 3rd level Spell with a hard limit of 5d6 or 10d6, respectively


I think you misread this. It doesn't scale infinitely (it caps at 10d6), and the secondary effect is a static 1d6 (average damage of 3.5). Surgo (talk) 12:52, 11 September 2019 (MDT)

Scaling

"...1st level Spells shouldn't scale infinitely..."

"You deal 1d6 cold damage/level in a 30 ft line or 15 ft cone (maximum 10d6)"

??? -- Eiji-kun (talk) 17:20, 11 September 2019 (MDT)