Talk:Instant Hypothermia (3.5e Spell)

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Revision as of 13:28, 11 January 2021 by Eiji-kun (talk | contribs) (Save for Half: new section)
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until warmed up[edit]

How do you warm up? I mean there seems to be obvious means, but will a blanket suffice? A temperate day? Anything warmer than an ice cube? As a standard action? -- Eiji-kun (talk) 17:09, 21 December 2017 (MST)

While there is a temperature range now, you still need a time associated with it. Otherwise theoretically this can persist for hours in temperate environments. -- Eiji-kun (talk) 19:17, 21 December 2017 (MST)

Almost there. While a temperature range is written, I'd actually list it specifically (for example 90 F or greater). The reason for that being that it makes a lot more sense if a hot wave or air melts you than if it was 33 F, which is technically just above melting point but hardly "hot". Then it won't matter if the heat comes from a sunny day, desert environment, or a flamethrower since those things would clearly be 90 F or greater. -- Eiji-kun (talk) 19:57, 21 December 2017 (MST)

Save for Half[edit]

This means quarter max hp damage on a save, yes. But do you then suffer from 1 point of persisting damage, or is that negated? -- Eiji-kun (talk) 13:28, 11 January 2021 (UTC)