Talk:Mewling (3.5e Race)
Rating
Franken Kesey dislikes this article and rated it 1 of 4. | |
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+4 to Dex, +8 and +10 to some skill checks for an ECL 1. The skill bonuses in particular are super high. Suggest having them at +4 MAX. Also the vital stats do not align with a small-sized creature. They appear more like tiny-sized. However, tiny can be abused, suggest small with slight build if you want to keep that size. |
Frank do you read? The skills in question are jump(a movement skill like climb or swim and thus a plus 8 racial bonus is not out of line since they don’t get any other benefits to jump, jumping 5 feet up is a dc 20 check 40 for a standing jump and thus a +8 is about 8 or 4 feet horizontally or 4 or 2 feet vertically which is not much) and the +10 is to disguise (as much as the level 1 spell disguise self) to disguising a race that is a sentient housecat as a normal housecat. What is so terrifyingly overpowered about that? Grog toad (talk) 08:47, 26 May 2019 (MDT)
- Grog, are you an idiot? No other SRD race give anything close to those skill bonuses. Any skill bonus above +4 is non-standard. But this race gives: 1) +8 to jump and balance, 2) +10 to disguise, AND 3) a +4 bonus to an ability score. Yet is a LA0.--Franken Kesey 09:43, 26 May 2019 (MDT)
- Perhaps you may have forgotten, but the founding principle of dnd-wiki is that wizards of the coast would fail to balance its way out of a paper bag. At least in regards to 3.5. --Foxwarrior (talk) 09:47, 26 May 2019 (MDT)
Balance
I'd remove the +2 to AC (that's what the high dex is for) as well as remove one of low light vision/darkvision/scent for the sake of balance (darkvision or scent preferably). --Ghostwheel 03:08, September 24, 2009 (UTC)
- I agree. I'll remove the +2 AC and darkvision now. I trust that EhSteve will revert it if he disagrees strongly enough? --Foxwarrior 19:16, February 24, 2010 (UTC)