Difference between revisions of "Talk:Overcharge (3.5e Equipment)"

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(Damage Scaling)
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EDIT: I just also noticed that the speed reducer doesn't matter because you can't move while charging it.  You either take your full round on the charge or the charge ends before you make any movement and your movement isn't penalized anymore.  --[[User:Undead Knave|Undead_Knave]] ([[User talk:Undead Knave|talk]]) 04:58, 30 December 2020 (UTC)
 
EDIT: I just also noticed that the speed reducer doesn't matter because you can't move while charging it.  You either take your full round on the charge or the charge ends before you make any movement and your movement isn't penalized anymore.  --[[User:Undead Knave|Undead_Knave]] ([[User talk:Undead Knave|talk]]) 04:58, 30 December 2020 (UTC)
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:A) Yes, though I didn't made that clear.  Fixed.  B) Good point.  Removed. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 15:21, 30 December 2020 (UTC)

Revision as of 15:22, 30 December 2020

Damage Scaling

This is only for base weapon damage, right? Otherwise this is way more of an increase to damage than any other +1 enhancement. If it were base weapon damage on a Medium version of the weapon, then it's still probably better than a +1, since Siege is a +1, but it might be okay if you also have to Concentrate when charging it up. --Undead_Knave (talk) 04:56, 30 December 2020 (UTC)

EDIT: I just also noticed that the speed reducer doesn't matter because you can't move while charging it. You either take your full round on the charge or the charge ends before you make any movement and your movement isn't penalized anymore. --Undead_Knave (talk) 04:58, 30 December 2020 (UTC)

A) Yes, though I didn't made that clear. Fixed. B) Good point. Removed. -- Eiji-kun (talk) 15:21, 30 December 2020 (UTC)