Difference between revisions of "Talk:Quickening Katana (3.5e Equipment)"

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(Balance)
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::: Blizzard no, but Infinite Flurry yes, I was referring to that. Probably it's poorly worded, bit I can blame it on English not being my native language. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 21:05, 28 June 2022 (UTC)
 
::: Blizzard no, but Infinite Flurry yes, I was referring to that. Probably it's poorly worded, bit I can blame it on English not being my native language. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 21:05, 28 June 2022 (UTC)
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:::: Je comprend. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 21:55, 28 June 2022 (UTC)

Revision as of 21:55, 28 June 2022

Ratings

RatedOppose.png Ganteka Future opposes this article and rated it 0 of 4.
There's some poor wording on here that's really unclear and it just grants far too much for the investiture to get it, making other material obsolete in the process. Also, see below.
RatedFavor.png The bluez in the dungeon favors this article and rated it 4 of 4!
Finally, a katana that is not underpowered! *wink wink


Balance

So, this is intended to make the bastard sword not exist right? On the surface, which is to say, the stat block and the first three sentences of text, the two weapons are comparable. The quickening katana costs a little more, deals a 1d8 instead of the bastard sword's 1d10, has a higher critical range and weighs a pound less. It even has the same funny "get it now when you have Martial Proficiency, get benefits later when you get Exotic Proficiency without having to trade out your weapon" benefit, an often overlooked and convenient feature of the bastard sword. It's also basically a more damaging rapier that deals slashing instead of piercing, but you can two-hand it.

Now, the bastard sword gets crapped on a lot for not really offering anything else for that feat investiture. The quickening katana goes to fix that feat investiture by... giving you another feat (Cleave), or a scaling benefit to that chain that ends with a poorly worded ability that may just let you attack two targets with every swing you make. That's not all, obviously, there's the better drawing features, Blizzard of Blades (which normally requires a feat and an ability score prerequisite, ignored here, and with further benefits and is also poorly worded letting you attack a space then move but still somehow attack from that space or something) and Rising Sun Strike.

A feat's design should not be "get another feat and also this benefit here, and...". Don't do that to Exotic Weapon Proficiency, that's poor design.

There are some ideas here, but too many of them and not particularly well thought out. Rising Sun Strike is enough of a benefit on its own, though doesn't make sense why suddenly you can move like that with this weapon and not do that with any other weapon you own. These things should be like, maneuvers or feats or something. --Ganteka Future (talk) 19:57, 28 June 2022 (UTC)

Ganteka, I'm sorry but I have to disagree wholeheartedly.
Point about bastard sword is not complete: yes it makes the sword not exist, as much homebrew content trumps over WoTC material with little care, because the point is in fact to discard what's useless or not optimal. And bastard sword is not a good comparison: it was terribly weak from the start. Real contender is the spiked chain which has reach, not reach and trip, along with finesse and two-handed, which are probably still a bit less but not so much.
Point about giving too things with just one feat, especially other feats. While you are right that some of this features could be their own feat, just for the katana or with a broader scope, but then what would Exotic proficiency do? Give a player an higher crit? A double weapon? A bigger damage die? Yeah, I think I'm gonna use my very limited selection of feats to take Cleave and just use a greatsword. This is specifically limiting characters to complete long and burdensome feat chains to achieve very little. That is poor design.
On the Falling Bamboo Forest: well it's not very clear, still it's enough clear to understand it means that when using the extra attack from Great Cleave you can hit two opponents with one attack roll. It's poorly worded yes, but then suggest a fix, don't run to harsh ratings immediately.
On the Blizzard of Blades: while I think that this is the feature that may most benefit from an indipendent feat, your comparison isn't very thourough. The Infinite flurry requires a class (better a class feature), and the class is monk. And it applies to a scaling unarmed strike, whose damage is quite higher than this one (other than applying to monk weapons). The real problem, in my mind, is that Infinite Flurry requires Flurry of Blows, limiting it to monks. And no, you can't move after the attack and still hit, unsless you use a 5-ft step or have a mean to move as a free or swift action, which are minor occurences. And again, if the problem is bad wording just suggest a change.
I don't mean to sound annoying, but it really seems that you rated out of a little "outburst" instead of letting the author review your comment, and I think a second view is good in this situation. --The bluez in the dungeon (talk) 20:48, 28 June 2022 (UTC)
Blizzard of Blade does actually not require to be a Monk and having Flurry of Blow. It just a special infinite flurry attack anyone proficient can use. --Leziad (talk) 20:56, 28 June 2022 (UTC)
Blizzard no, but Infinite Flurry yes, I was referring to that. Probably it's poorly worded, bit I can blame it on English not being my native language. --The bluez in the dungeon (talk) 21:05, 28 June 2022 (UTC)
Je comprend. --Leziad (talk) 21:55, 28 June 2022 (UTC)
FavoredThe bluez in the dungeon +
OpposedGanteka Future +